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Russian AT teams bugging out


Flibby

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I'm not sure if this is working as intended, and if so I can see the logic, but after using my AT weapons (actual AT teams not just RPG teams) my teams lose morale and run away.

I can understand this in a 'we don't want to stick around after making our position known to everyone in the vicinity' shoot and scoot methodology but I can't control where they are running to!

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Guess your ATGM team bailed out from the building after firing missile?  That's a game feature to simulate the flame after launch and pressure in a constrained area.

 

you can hit "Pause" before the engagement to make your ATGM team stand their ground, and cancel any movement order automatically generated after firing. 

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2 hours ago, Chibot Mk IX said:

Guess your ATGM team bailed out from the building after firing missile?  That's a game feature to simulate the flame after launch and pressure in a constrained area.

 

you can hit "Pause" before the engagement to make your ATGM team stand their ground, and cancel any movement order automatically generated after firing. 

 

Perfect answer - thanks mate.

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