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agusto got a reaction from A Canadian Cat in How Hot is Ukraine Gonna Get?
Although i have no time to play CM anymore with 2nd kid on its way and a fulltime++ job, i still like to come here sometimes for info on how the Ukraine war is going. It's often more recent and detailed than CNN/BBC, including better analysis and discussion lol. You guys should launch a news platform.
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agusto got a reaction from LongLeftFlank in How Hot is Ukraine Gonna Get?
Although i have no time to play CM anymore with 2nd kid on its way and a fulltime++ job, i still like to come here sometimes for info on how the Ukraine war is going. It's often more recent and detailed than CNN/BBC, including better analysis and discussion lol. You guys should launch a news platform.
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agusto got a reaction from Centurian52 in Unofficial Screenshots & Videos Thread
Check out this brutal scene from my last game:
A match of "who is gonna explode first". The BMP-3 or the Bradley? I thought at first that the BMP will win duel to its larger gun but the brave Bradley gunner kept firing even after his vehicle got marked as "Destroyed" and he managed to blow up the BMP. In the end both IFVs killed each other simultaniously. If you watch closely you can also see the Bradleys KE penetrators exiting the BMP after penetrating though-and-trough, impacting the ground behind it. Brutal.
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agusto got a reaction from Bozowans in Updated Kampfgruppe Engel campaign on Repository
Good job - thanks!
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agusto reacted to Jabble in Bug/glitch thread
Maybe unavoidable, but when Stinger-carrying guys are sitting in a Jeep, the end of the launcher protudes through the floor. Expect sparks.
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agusto reacted to Kevin2k in Bug/glitch thread
Now the M60 again, but different one: The Machine Gun. It only has a bi-pod when prone, the bi-pod disappears in other stances.
At first I thought this is just a known game limitation, but in a game like CMRT the MG 42 bipod does have two appearances, depending on stance.
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agusto reacted to Kevin2k in Bug/glitch thread
I think the turret rotation is not working in a lower-detail model of the M60A3 (TTS). It glitches from showing the proper rotation to pointing straight ahead. As a consequence the shadow of the gun barrel is always straight ahead.
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agusto reacted to Thomm in Bug/glitch thread
Hotkeys window:
First line: 1-9
Is: Move forward
Should be: Set camera altitude
Best regards,
Thomm
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agusto reacted to Anonymous_Jonze in Bug/glitch thread
Only the first couple of soldier skins (1-4) actually present in the game.
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agusto reacted to IICptMillerII in Bug/glitch thread
Not at the moment but we are tracking it. It appeared very late in development and we thought it was fixed. Somehow it unfixed itself for the release build. Its been added to the list for a first post release patch, which is being worked on now.
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agusto reacted to Redwolf in Bug/glitch thread
When a TOW M151 crew crawls around after the vehicle is gone, then it says "not deployed". It can't be deployed, so that text is misleading/a bug.
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agusto reacted to Bufo in Bug/glitch thread
BMP-1PK has a levitating crate of some sort above it if you go close to it with the camera.
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agusto got a reaction from Dr.Fusselpulli in Can someone please slap me?
I ve been playing CM for about a decade now and a 1980s CM: Cold War has always been what i dreamt of, Shock Force has always been just a substitute for the real thing. Am i... am i dreaming? Is this, like, a joke with Steve telling us 'haha got ya' on April 1st?
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agusto got a reaction from Bil Hardenberger in Can someone please slap me?
I ve been playing CM for about a decade now and a 1980s CM: Cold War has always been what i dreamt of, Shock Force has always been just a substitute for the real thing. Am i... am i dreaming? Is this, like, a joke with Steve telling us 'haha got ya' on April 1st?
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agusto got a reaction from chuckdyke in What the actual hell is this game?
MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is
Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry clearing by first spending a couple of turns suppressing it's occupants using at least a 3:1 force ratio and the target or target light command. RPGs and the like are wonderful tools for convincing an enemy in a building to leave it. After preparing the building for assault, keep suppressing it with a target-light command and a 2:1 force ratio an send a 1:1 force ratio troop into the building, carefully. Use the pause command and suppress each room with the assault element using target-briefly for at least 10 seconds before entering (this also leads to some grenade throwing, etc). If possible, send the assault element into the building using demo charges by blowing in a wall that has no windows and from the top most floor possible (because hand grenades work best if thrown from an upper to a lower floor). If heavy resistance is encountered in a room, retreat and try to destroy or at least suppress the enemy using your over-watch element from the outside. Using above listed steps, MOUT against an inferior force as the Syrians in CMSF2 can usually be done relative casualty free. Fighting an equal enemy such as the Russians in CMBS, on the other hand, will always cause you some losses, there is no way around it. Just accept it and keep pushing forward towards your mission objectives.
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agusto reacted to Bulletpoint in Operational Level Game Announcement
That's what we are all hoping for. But looking at your forum, it seems you're in scope creep right now, with more and more features you want to put into the game:
Have you considered just making a more simple first version that just lets us push some counters around on a map, and importing/exporting lists of units to and from CM when two units end up in the same hex?
That's basically what the community is doing manually right now, and just getting a version that could help automate that process would be a BIG thing.
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agusto got a reaction from badipaddress in What the actual hell is this game?
MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is
Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry clearing by first spending a couple of turns suppressing it's occupants using at least a 3:1 force ratio and the target or target light command. RPGs and the like are wonderful tools for convincing an enemy in a building to leave it. After preparing the building for assault, keep suppressing it with a target-light command and a 2:1 force ratio an send a 1:1 force ratio troop into the building, carefully. Use the pause command and suppress each room with the assault element using target-briefly for at least 10 seconds before entering (this also leads to some grenade throwing, etc). If possible, send the assault element into the building using demo charges by blowing in a wall that has no windows and from the top most floor possible (because hand grenades work best if thrown from an upper to a lower floor). If heavy resistance is encountered in a room, retreat and try to destroy or at least suppress the enemy using your over-watch element from the outside. Using above listed steps, MOUT against an inferior force as the Syrians in CMSF2 can usually be done relative casualty free. Fighting an equal enemy such as the Russians in CMBS, on the other hand, will always cause you some losses, there is no way around it. Just accept it and keep pushing forward towards your mission objectives.
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agusto got a reaction from Xorg_Xalargsky in Editing characteristics of armor and ammunition
I ve never tried it with combat mission but in theory memory scannig/code injection tools should get you the adresses (mostly by emprical exploration) of otherwise unaccesable game variables and let you modify program states and to some degree also program behaviour. Throw the whole thing into a script for reproducability and there you have your weapons mod. This probably requires considerable technical skill and effort though, but it would be an interesting project.
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agusto got a reaction from Sandokan in What the actual hell is this game?
MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is
Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry clearing by first spending a couple of turns suppressing it's occupants using at least a 3:1 force ratio and the target or target light command. RPGs and the like are wonderful tools for convincing an enemy in a building to leave it. After preparing the building for assault, keep suppressing it with a target-light command and a 2:1 force ratio an send a 1:1 force ratio troop into the building, carefully. Use the pause command and suppress each room with the assault element using target-briefly for at least 10 seconds before entering (this also leads to some grenade throwing, etc). If possible, send the assault element into the building using demo charges by blowing in a wall that has no windows and from the top most floor possible (because hand grenades work best if thrown from an upper to a lower floor). If heavy resistance is encountered in a room, retreat and try to destroy or at least suppress the enemy using your over-watch element from the outside. Using above listed steps, MOUT against an inferior force as the Syrians in CMSF2 can usually be done relative casualty free. Fighting an equal enemy such as the Russians in CMBS, on the other hand, will always cause you some losses, there is no way around it. Just accept it and keep pushing forward towards your mission objectives.
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agusto got a reaction from Holien in What the actual hell is this game?
MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is
Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry clearing by first spending a couple of turns suppressing it's occupants using at least a 3:1 force ratio and the target or target light command. RPGs and the like are wonderful tools for convincing an enemy in a building to leave it. After preparing the building for assault, keep suppressing it with a target-light command and a 2:1 force ratio an send a 1:1 force ratio troop into the building, carefully. Use the pause command and suppress each room with the assault element using target-briefly for at least 10 seconds before entering (this also leads to some grenade throwing, etc). If possible, send the assault element into the building using demo charges by blowing in a wall that has no windows and from the top most floor possible (because hand grenades work best if thrown from an upper to a lower floor). If heavy resistance is encountered in a room, retreat and try to destroy or at least suppress the enemy using your over-watch element from the outside. Using above listed steps, MOUT against an inferior force as the Syrians in CMSF2 can usually be done relative casualty free. Fighting an equal enemy such as the Russians in CMBS, on the other hand, will always cause you some losses, there is no way around it. Just accept it and keep pushing forward towards your mission objectives.
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agusto got a reaction from JSj in What the actual hell is this game?
MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is
Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry clearing by first spending a couple of turns suppressing it's occupants using at least a 3:1 force ratio and the target or target light command. RPGs and the like are wonderful tools for convincing an enemy in a building to leave it. After preparing the building for assault, keep suppressing it with a target-light command and a 2:1 force ratio an send a 1:1 force ratio troop into the building, carefully. Use the pause command and suppress each room with the assault element using target-briefly for at least 10 seconds before entering (this also leads to some grenade throwing, etc). If possible, send the assault element into the building using demo charges by blowing in a wall that has no windows and from the top most floor possible (because hand grenades work best if thrown from an upper to a lower floor). If heavy resistance is encountered in a room, retreat and try to destroy or at least suppress the enemy using your over-watch element from the outside. Using above listed steps, MOUT against an inferior force as the Syrians in CMSF2 can usually be done relative casualty free. Fighting an equal enemy such as the Russians in CMBS, on the other hand, will always cause you some losses, there is no way around it. Just accept it and keep pushing forward towards your mission objectives.
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agusto got a reaction from zmoney in What the actual hell is this game?
MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is
Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry clearing by first spending a couple of turns suppressing it's occupants using at least a 3:1 force ratio and the target or target light command. RPGs and the like are wonderful tools for convincing an enemy in a building to leave it. After preparing the building for assault, keep suppressing it with a target-light command and a 2:1 force ratio an send a 1:1 force ratio troop into the building, carefully. Use the pause command and suppress each room with the assault element using target-briefly for at least 10 seconds before entering (this also leads to some grenade throwing, etc). If possible, send the assault element into the building using demo charges by blowing in a wall that has no windows and from the top most floor possible (because hand grenades work best if thrown from an upper to a lower floor). If heavy resistance is encountered in a room, retreat and try to destroy or at least suppress the enemy using your over-watch element from the outside. Using above listed steps, MOUT against an inferior force as the Syrians in CMSF2 can usually be done relative casualty free. Fighting an equal enemy such as the Russians in CMBS, on the other hand, will always cause you some losses, there is no way around it. Just accept it and keep pushing forward towards your mission objectives.
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agusto got a reaction from SimpleSimon in What the actual hell is this game?
MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is
Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry clearing by first spending a couple of turns suppressing it's occupants using at least a 3:1 force ratio and the target or target light command. RPGs and the like are wonderful tools for convincing an enemy in a building to leave it. After preparing the building for assault, keep suppressing it with a target-light command and a 2:1 force ratio an send a 1:1 force ratio troop into the building, carefully. Use the pause command and suppress each room with the assault element using target-briefly for at least 10 seconds before entering (this also leads to some grenade throwing, etc). If possible, send the assault element into the building using demo charges by blowing in a wall that has no windows and from the top most floor possible (because hand grenades work best if thrown from an upper to a lower floor). If heavy resistance is encountered in a room, retreat and try to destroy or at least suppress the enemy using your over-watch element from the outside. Using above listed steps, MOUT against an inferior force as the Syrians in CMSF2 can usually be done relative casualty free. Fighting an equal enemy such as the Russians in CMBS, on the other hand, will always cause you some losses, there is no way around it. Just accept it and keep pushing forward towards your mission objectives.