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Dr.Fusselpulli

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  1. Upvote
    Dr.Fusselpulli got a reaction from HerrTom in A Word on Follow-on Modules   
    Just Heer. The Austrian Military is called Bundesheer, and Bundeswehr in Germany. Maybe missleading for foreign people.
    Here a CH-53 by the Heer, in which you can see it:

    That might be true, but "Wehr" does have more the mening of defense.
    A "Wehr" can also be a technical building reducing the flow of water in a river.
    "Brustwehr" is a parapet.
    "Wehrhaft" means somebody is ready for defense.
    "Sich wehren" means "to fight back"

    the etymology might be related to war, but it be more like the english word of defense, which is also connected to fence or fencing, which in itself might be connected again to the German word "fechten" (fencing) or "Gefecht" (Battle)
  2. Like
    Dr.Fusselpulli reacted to chuckdyke in A Word on Follow-on Modules   
    @Dr.Fusselpulli thanks for your input. Yes, the meaning of words are shifting. Fechten is vechten in Dutch and to fight in English. Here the meaning is still much the same. Once again thank you and happy gaming. 
  3. Like
    Dr.Fusselpulli got a reaction from Sequoia in A Word on Follow-on Modules   
    Just Heer. The Austrian Military is called Bundesheer, and Bundeswehr in Germany. Maybe missleading for foreign people.
    Here a CH-53 by the Heer, in which you can see it:

    That might be true, but "Wehr" does have more the mening of defense.
    A "Wehr" can also be a technical building reducing the flow of water in a river.
    "Brustwehr" is a parapet.
    "Wehrhaft" means somebody is ready for defense.
    "Sich wehren" means "to fight back"

    the etymology might be related to war, but it be more like the english word of defense, which is also connected to fence or fencing, which in itself might be connected again to the German word "fechten" (fencing) or "Gefecht" (Battle)
  4. Upvote
    Dr.Fusselpulli got a reaction from Aragorn2002 in A Word on Follow-on Modules   
    You mean Bundeswehr? Bundesheer would be the Austrians Army.
    Especially the Luchs is super interesting, it is a super quiet reconnissance vehicle, quite as a bike.
  5. Like
    Dr.Fusselpulli got a reaction from TheDudeAbides421 in A Word on Follow-on Modules   
    For me, firstly a Germany Module for a War in Germany is important. So East Germany NVA troops against West German Bundeswehr.
    I am not familiar enough with the NVA troops to know about details of their equipment, but for the Bundeswehr, I not only expect familiar vehilces like The Leopard 1 or 2 and the Marder, but also vehicles like the Luchs, the super quiet armored reconaissence vehicle.
    The Wiesel was not available yet, but the American M48 was also used in the Bundeswehr as well as the M113 is a lot of variants.
    Important is also the "StuG" of the bundeswehr, the KanonenJagdPanzer, also in its ATGM form as Jaguar.
    As Trucks, there should be Unimogs, U404S and its sucessor U1300L, these are the working horses of the Bundeswehr.
    Cars should be VW Typ 181 (Kurierwagen) and its sucessor the Iltis, which was still quite new at that time.
    For air defense you need Gepard and from 1980 on also Roland. I think the Flakpanzer M42 is not so important.
    For offmap artillery you need to have M109 and LARS2.

    But other nations are important as well, British Forces, Netherlands, maybe France. On the Eastern side I would expect Poland and the Czechslovakia.
  6. Like
    Dr.Fusselpulli reacted to DesertFox in New things added to the new thing   
    Thanks. Sounds great!
  7. Like
    Dr.Fusselpulli got a reaction from Suchy in A Word on Follow-on Modules   
    I just found one on Tuesday while walking through the neighborhood.

  8. Like
    Dr.Fusselpulli reacted to Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    HEAT warhead damage on an M-113... the game has it pretty much spot on:

     
  9. Like
    Dr.Fusselpulli got a reaction from JM Stuff in [Music] Setting the mood   
    I have something from Belgium for @CMFDR, but with German lyrics.
     
  10. Like
    Dr.Fusselpulli got a reaction from Able Archer in [Music] Setting the mood   
    I have something fitting to the timeframe, topic and location:
    Berlin Express - Die Russen Kommen (1982)
     
  11. Like
    Dr.Fusselpulli reacted to Sgt.Squarehead in A Word on Follow-on Modules   
    Don't know if it was standardised but there was the VW Type 183 Iltis:

    https://en.wikipedia.org/wiki/Volkswagen_Iltis
  12. Like
    Dr.Fusselpulli got a reaction from quakerparrot67 in [Music] Setting the mood   
  13. Like
    Dr.Fusselpulli got a reaction from ng cavscout in [Music] Setting the mood   
    I have something fitting to the timeframe, topic and location:
    Berlin Express - Die Russen Kommen (1982)
     
  14. Upvote
    Dr.Fusselpulli got a reaction from StieliAlpha in Reforger Nostalgia   
    Well... I know a lot of them saw themselves as "The people that slow down the enemy until a real army arrives".
  15. Like
    Dr.Fusselpulli reacted to Lethaface in Will NBC be an option?   
    I'd probably like any addition to the fidelity of the simulation. Chemical, why not? Battles across fall out zones, why not? However I understand that for many reasons they prefer not to go down that way / rabbit hole. I don't mind really, and tbh I'd prefer extension till the 90s and the addition of TOS-1 Buratino, to name something.

    And indeed for 'immersion' sense a dense fog with heavy EW, unfit troops and modded chem uniforms combined with a briefing telling what's going on could go a decent way of portraying fighting in such conditions. Although I've 0 experience with it, unlike others here.
    Plenty of fun to be had still, and at least as much to say for a pure conventional 'what if' compared to conventional +/++ 'what if's' imo. 
  16. Like
    Dr.Fusselpulli reacted to JulianJ in German flavor objects?   
    HI @Dr.Fusselpulli (and anyone else) here is the link to Umlaut's guide to making new flavour objects.
    http://www.mediafire.com/file/0g35it41bg7sskz/Adding+Extra+Flavor+Objects.doc/file
    It is pretty easy.  Two things to note:
    1. there are 9 slots to each flavor object class. So you can use any of the other slots - e.g ATM is a fave because you can use up all the other slots e.g. ATM2 could be a wrecked truck, it doesn't matter.
    2.  The mdr naming convention might seem strange- you have to adhere to it *exactly* or things won't work.  I keep paper notes of all the bits and pieces I am making so I don't get it messed up.
    Though this was for Black Sea it will work for any CM game, they all function in exactly the same way. Stick your new flavour objects in their own folder in the Z folder and you will be good to go.
  17. Like
    Dr.Fusselpulli reacted to JulianJ in German flavor objects?   
    If I don't do it while I remember it'll never happen. If there was a UK National Procrastination team, I'd be on it! 🤣
  18. Like
    Dr.Fusselpulli reacted to IICptMillerII in A Word on Follow-on Modules   
    The sandbox element just means that the game itself is not bound to a specific narrative. The campaigns share a common back story, but a lot of the scenarios have their own background. 
     
    In reality, a Cold War gone hot war would have only lasted on the order of months, not years. Instead of limiting the scope of the game to, say, March-July 1979, it instead covers 79-82. But it does not assume a war would last that long. It allows the player to choose what year they want to set up a scenario in and go for it. Plus, it allows the player to compare how the same scenario changes when newer (or older) equipment is used instead. 
  19. Like
    Dr.Fusselpulli reacted to slippy in [Music] Setting the mood   
  20. Like
    Dr.Fusselpulli reacted to JulianJ in German flavor objects?   
    @ Dr.Fusselpulli
    The good news is that flavour (or flavour) objects are easy to create with Photoshop or similar. I hope BF CMCW will have similar numbers of slots and independent  buildings like BS, rather than SF2 which has fewer spare slots and no indie buildings which reduces options.  There's a guide to creating flavour objects somewhere around too.
  21. Like
    Dr.Fusselpulli reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    March to Glorious Victory Post #3 - Clausewitz was a Chump (min 5-7)
      From the title I think you can gather that I am not an enormous fan of good old Uncle Carl.  It isn't that he is totally wrong, it is the fact that he is only half right.  I get that we are all products of our time and station in life and Carl was a Prussian aristocrat in the early 19th century, so his views of the world and warfare reflect that.  It is what he missed as he tries to package something as deep and fundamental as warfare into a nice tight (and very German) manual. 
       War is an extension of policy, governed by government, fueled by a well-behaved public and executed in glorious isolation by a professional military, really only says one thing...war is a rational exercise.  It may have irrationality in its guts but those error bars (i.e. friction etc) are still governed by logic and over-arching structure.   I am with John Keegan on this one...Carl gets the theory of the mechanics but misses the entire point.
       War is emotional, it is cultural and it is very irrational.  To the point very few animals in nature engage in the type of warfare we are capable of conducting (ants actually...really interesting).  "Uh, so what The _Capt?".  Well you can see it in this battle I am having with Bil.  On one hand I can see that there is a rational/logical construct at play here...on the other I am beginning to loathe this withered old crone...as he stares across the field at me through those milky old eyes.
       The_Capt's personal definition of warfare: "a collision of irreconcilable envisioned realities, as all parties negotiate with an unwritten future".  War's function is three main components: communication, negotiation and sacrifice.  So I ask myself:  what am I communicating through my violence?  What is my opponent willing to give and take?  What am I willing to lose?
      I would ask that you all keep this in mind as we proceed...I know I will.  So here we are at turns 5 through 7.
    Turn 5, was pretty uneventful, except for one Cpl Shnookskov who died in the service of his country as the Sneaky Peeky portion of Bil's plan begins to unfold.

    We are down a recon BMP, but I am advancing recon squads forward as per the "hey look Bil, I really care about having schnitzel tonight!"

    Turn 6 and the crew shows up.  BTW in-game we have various models that reflect both Soviet and US organizational doctrine.  This is a purchasable Forward Security Element:

    So my job here is to get these guy in position to be TEETH without Bil pounding them into scrap metal,   You will note I already have my MANPADs dismounted...for all Soviet player I highly suggest you do this as early as possible.
    Turn 7 and I see Bils plan begin to emerge.
    So 
    So there is an M60 up there plinking away at my Recon screen, or at least one I can see.  On this turn they managed to ping yet another BMP on my left, I am jockeying  the remainder to at least make it look like I am trying.  So my real issue now is all about timing.  

    I have another Coy of tanks on the way but I know Bil has forces on the way too.  So do I go now, or wait?  My arty is still 10 mins out on the upper line and it is 16 min out on the outskirts of Dollbach....hmm.
      
  22. Like
    Dr.Fusselpulli reacted to Combatintman in Reforger Nostalgia   
    Some were quite keen for us to drive over their fields - the compensation was better than the value of the crop in a bad farming year.
  23. Like
    Dr.Fusselpulli reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    So what I am hearing is that it is not me you love....you just need me for your Grog porn needs....disgusting.....but ok.


    Apologize in advance as I am not the best screen shot guy.  (Top T64B1s...love that tank, Bottom BMP 1PK,,,lookin bad ass.)
     
  24. Like
    Dr.Fusselpulli got a reaction from Able Archer in [Music] Setting the mood   
    I have something from Belgium for @CMFDR, but with German lyrics.
     
  25. Like
    Dr.Fusselpulli reacted to Jumpete in A Word on Follow-on Modules   
    NVA: Nationale Volksarmee (German Democratic Republic Army).
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