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Lethaface

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  1. Upvote
    Lethaface reacted to Nidan1 in Bradley Fighting Vehicle Troop Transport Capacity   
    Really? I think the opportunity for us "Westerners" to get interesting anecdotal stories of real military experiences from our former "enemies" is really important. I grew up during the cold war, the missle race, the space race and all the other competitions real or imagined that took place primarily between the US and the former Soviet Union. I myself am tired of the conflict. Russian and American people have more in common than we like to admit, and to continue the Cold War on these forums is a waste of time. We can learn from each other here, many more things than just the common interest we have in military matters.  As my friend sublime has said, sarcasm and other verbal nuances do not work well in message boards and forums, especially when not all of us have a common native tongue. I only brought up the T-64 autoloader story because it was something we heard back in the 60's when the Soviets were putting them into front line service. If its totally without merit then you have convinced me, and I will stand corrected on the issue.
     
    Let's not waste the opportunity, to move past our old suspicions and predjudices and really have some credible give and take.
    We can still enjoy playing this game, and debating related interests without starting World War Three on these boards.
  2. Upvote
    Lethaface reacted to Nidan1 in Claymores?   
    In my experience we rarely, if ever,  set up a claymore for trip wire detonation. We used them on ambushes, and for defensive protection of our nighttime positions. They were always in the command detonation mode.
     
    On night ambushes, as a combat engineer it was my job to set up some sort of improvised tripwire device(s) that would trigger an ambush when someone walked through the area. We did not do this indiscriminately. We truly hoped that civilians would not be walking through the area at night, especially an area of active engagement. I now would like to tell an interesting story. In May of 1967 I was involved in Operations , supporting the 3rd Marine Regiment south of Da Nang in South Vietnam. One night I went out on an ambush patrol and I set up a daisy chained string of c ration cans stuffed with C-4 and machine gun links. I set this up around sunset and placed two separate trip wires, as well as a wire running back to our positions attached to a mechanical detonating device we called a "clacker" To make a long story short, the night was uneventful, and at dawn I went out to retrieve my handiwork and found that all the cans and devices that I had emplaced were gone. Obviously someone watched me set everything up, and quietly and efficiently removed each can and wire without either making a sound or triggering the devices. The implications sent chills up my spine, and from that day on, I either avoided using ambush triggers entirely or set them up in darkness.
  3. Upvote
    Lethaface got a reaction from FueGo357 in What do you think the first module of Black Sea would be?   
    I'd like to see some Leo's!
    Maybe there is some chance left for the Dutch to venture into CMBS, as our government has decided to keep some Leo2a6 in the light of recent events. What a surprise

    Love to see USMC and VDV too, although seperatists and Poland are high on my list as well. Like Germany, UK and France. Then Canada, Italy, Turkey, Spain, Australia, Norway, perhaps the Swedes? and who knows the Armata/Kurganets/Bumerang family.
     
    I guess the backstory would need some spiffin up in the case that NATO builds up a coalition that large, but it's a game right
  4. Upvote
    Lethaface reacted to rocketman in How not to drive a tank   
    Sorry, site is in Swedish. Check in full-screen mode and fast forward to 1:45 for the "main" action 
    http://feber.se/video/art/332305/stridsvagn_sladdar_s_hrt_att_d/
  5. Upvote
    Lethaface reacted to Chirac75 in CM:BN Screenshot Thread #2   
    So here's my lead Panther, minding its own business rolling down the road with its two SPWs homies (second one is just above right side of the turret).
     

     
    As they near a crossroad, I stop all and ask the right 251 to exit a team to get a peak thru that right hedgerow for any contact.
     
    Well... I guess... Jackpot?   (trees removed for visibility)
     

  6. Upvote
    Lethaface reacted to Jock Tamson in Windows 10 - CM Compatibility?   
    If you are "serious about gaming and performance", Windows 10 will be the OS to have as soon as DX12 titles start coming out, because the new API will not be available on earlier versions of the OS.  One of the reasons is that it is core to WDDM 2.0, the new rendering engine in Windows 10 which is offering significant improvements to rendering speeds in DX10/11 games played in fullscreen borderless mode ie using desktop composition.
     
    To be honest, no-one who is serious about performance or gaming would think that UI changes preclude improvements to the kernel, which is what your post seems to suggest.  TheWood1's stats in this thread would appear to support the reported benefits to gamers in upgrading.
     
    As the owner of a 2500k clocked at 4.7 on air, and an overclocked GTX 980, I struggle to think of any settings in Windows 7 that were relevant to the overclocks.
  7. Upvote
    Lethaface reacted to Thewood1 in Tiger Armor Issue   
    My look at this is just semantics between one view of a partial penetration vs a complete penetration.  There is no law, its a label.  The results appear to be the same.
  8. Upvote
    Lethaface reacted to Apocalypse 31 in Question about ISIS's tactics   
    Correct. They were called ISI, and had many smaller groups/gangs that were affiliated.

    Not surprising that Naqshabandi is already butting heads; eventual it's all going to fall apart on them. When people realize it's all about money and power, and not ideology....
  9. Upvote
    Lethaface reacted to snake_eye in "CMRT Blood on the tracks"   
    My first scenario for CMRT is finished. It will be uploaded tomorrow. I had let you know about it in a "WIP Reds Attack Village" post (see the following link)
    http://www.battlefront.com/community/showthread.php?t=114863

    It takes place during Bagration on the 23rd of June 1944 near the town of Bobruisk. You will play it against the German A.I and you can also have your hand at a H2H battle with some slight adjustments.
    The new introduction of the triggers is a feature that really allow the designer to do marvel. You will be judge of that. Here after some shots of the battle.










  10. Upvote
    Lethaface reacted to Imperial Grunt in Task Force Spartan Resolve   
    Gents, the campaign is finally completed.

    Join the paratroopers of "Attack" Company, 1-503rd Airborne, as they rush to stem the tide of the Russian advance in central Ukraine!

    There are two files associated with the campaign. There is a "Mod Pack" which consists of a compilation of my favorite mods as well as some additional mods specifically for the campaign. The second file is the .cam file for the campaign.

    Many people contributed to the creation of this campaign, without your help I could not have completed this project. I thank you all.

    Until I can get it on the Repository, the campaign can be downloaded from here:

    https://dl.dropboxusercontent.com/u/27642219/Task%20Force%20Spartan%20Resolve%20Campaign.zip
  11. Upvote
    Lethaface got a reaction from Bud Backer in CM:BN Screenshot Thread #2   
    Some pics from Kampfgruppe Engel campaign
     

     

     

  12. Upvote
    Lethaface got a reaction from sburke in CMBN or CMFI?   
    Probably the best deal content wise is CMSF + Marines, British and NATO modules for $55,- only
     
    For the rest it all depends on taste:
     
    * CMRT has large scale campaigns (many missions with a battalion+ worth of troops, better sit down and think for an hour if you want to properly appreciate whatsup) and the unique Sovjet army in East European landscape. Module(s) will follow. 
    * CMBN has probably the most content both campaign/scenario/vehicle/troopformation wise if you get all modules and vehicle pack. And there is more coming in a battlepack.
    * CMFI+GL has unique terrain, looks the best imo and features the unique handicapped but charming Italians and some unique vehicles and formations. Besides plenty of different stock campaigns. One module will follow.
     
    If the above choice is a difficult one you know you're doomed collecting 'm all
  13. Upvote
    Lethaface reacted to George MC in German 'Handy Top Tips' armoured tactics document   
    This document has been bouncing around on the internet for a while now. I've just rediscovered it and it makes for some interesting reading - allowing for the usual panzer hyperbole vs untermenche rubbish - as it contains many tactical tips that are applicable to the CMRt battlefield. I think it's an early Ost front document - perhaps 1942, maybe early 43.
     
    This is the full text which I've taken from the FieldGrau website (worth visiting in it's own right). The link is HERE 
     
    If you'd like the text in the original German I found this LINK.
     
    I've highlighted the lessons I've found really useful on the CMRT battlefield.
     
    AUTHOR's PREFACE
      The Panzer Regiment is, by reason of its firepower, protection and mobility the main fighting power of the Division. Its strength lies in unexpected, concentrated and determined attack; aggressive leadership and daring operations.   FORWARD   Combat in Russia has shown once again that for us, in action against the Communists, it is not so much the kind or number of our tanks but the spirit and skill on the tank soldiers that count. Only by these factors are German tanks always, even in Russia, victorious.   This exemplary combat spirit can however count for little as the weapons speed, armor or number of tanks in achieving success, if they are not led and employed by fully competent officers.   Superior tactical leadership in battle is a prerequisite when one desires few, or better still, no casualties.   The purpose of this volume is to collect the experiences of the veteran front-line combat leaders of our Regiments in action, and pass it on in simple and understandable form to our junior officers.   1. Before any attack acquaint yourself with the ground. Use the information provided by other units or by the map. Share this information with your subordinate commanders. Exact information and correct estimation of the terrain will be the decisive difference between victory and defeat.   2. No armored attack is so fast, even under the most pressing situation, that you do not have time to put subordinate leaders into the picture about the tactical situation, mission, and anything else which may impact on the coming action. Losses due to over-hasty action are your responsibility and place the success of the mission in jeopardy.   3. Only careful combat reconnaissance can protect you from surprise. Protect to your flanks as well as the front. Observation to all sides is the duty of every commander. ALWAYS KEEP YOUR EYE OUT FOR THE ENEMY!    4. Your entire ability in combat must be used to make a constant appreciation of the situation. Only in this manner can you make the correct decision during the decisive seconds and issue short, clear orders without delay. This is the kind of leadership for which you are responsible.    5. Iron radio discipline is a prerequisite of good leadership, particularly when your only method of command is radio. In the point company for instance, the trail platoons should not use the radio at all except in emergency, leaving the net clear for the point platoon leader.    6. You must lead with strength. At least two tanks must be forward, and the trail platoons must be held far enough forward to support the lead platoon. The more guns that fire in the first minute, the quicker the enemy will be defeated and the fewer losses you will suffer.    7. When breaking cover, do it quickly and together. The more targets the enemy is shown simultaneously, the harder his fire control and distribution will be, and the more guns you will have in effect on the enemy.    8. In the attack drive as fast as you can. At slow speed you can see and shoot only a little better than at high, and are much more likely to be hit. For a tank there should be only two speeds: the half (for firing!) and all out forward. This is the basic principal of tank combat!    9. When antitank weapons are encountered at long or medium ranges, you must first return fire and then maneuver against them. First make a firing halt in order to bring effective fire to bear - then commit the bulk of the company to maneuver on the enemy with the continued support of one platoon.    10. When antitank weapons are encountered at close range, stopping is suicide. Only immediate attack at the highest speed with every weapon firing will have success and reduce losses.    11. In combat against the antitank guns you may never - even under the protection of strong fire support - allow a single platoon to attack alone. Antitank weapons are not employed singly. Remember - lone tanks in Russia are lost!    12. You must continually keep a broad interval between vehicles. This splits the enemy's defensive fire and complicates his fire control. Narrow intervals must be avoided at all costs, especially in critical situations, or it will cost you losses.    13. When an impassable obstacle, for instance a minefield or antitank ditch, is encountered you must immediately and without hesitation give the order to withdraw into the nearest cover. Standing still, in open sight, trying to carry on the attack, has in such circumstances no sense and will only cost you losses. Your consideration on how to make a new start will be best made in the safety of cover.    14. When your attack must pass potential enemy tank positions, for instance a woodline, you should either pass by them so closely that you are inside their minimum range, or remain so far away that you are outside their maximum effective range.    15. Enemy tanks should not be attacked directly, because then they see you and know your strength before you can kill them. More often, you should avoid them until you can move into favorable firing positions, and surprise them from the flank or rear. Repelled enemy tank assaults must be aggressively pursued.    16. A strongpoint, for instance a small village or artillery battery position, whenever possible should be attacked from different directions simultaneously in order to split enemy defensive fire and deceive him about the true location and direction of the attack. In this manner your breakthrough will be easier and your losses fewer.    17. Always prepare dug in positions and camouflage against the possibility of air or artillery attack. Being sorry afterwards is no excuse for losses taken by these causes.    18. Ammunition should not always be conserved; in the decisive moment, if you want to save casualties, you may expend ammunition at exceptionally high rates (for instance, an emergency attack.)    19. Never split your combat power; that is to say, do not employ parts of the company in such a manner that they cannot support each other. When your attack has two objectives you should attack first one and then the other with all weapons. In this way you will more certainly end up with both objectives in hand and fewer casualties.    20. Support from artillery fire or dive bombers must be used immediately, that is to say, while the fire is still hitting the objective. Afterward, when the fire has stopped it is too late. You must know that mostly such fires only produce a suppressing effect, not a destroying one. It is better to risk a friendly shell or bomb than to charge into an active antitank defense.   21. Other weapons and arms, cross-attached to you, should not be misused. Do not use them for purposes for which they were not intended, for example, do not use tank destroyers as assault guns, or armored infantry as tanks, or recon or engineer troops as infantry.    22. Unarmored or lightly armored units attached to you must be protected from any unnecessary losses until they are needed for their own operational tasks, for which reason they were attached to you.    23. Cross-attached units placed under your command are not your servants, but your guests. You are answerable to supply them and share everything they need. Don't just use them on guard duty! In this way they will work better and more loyally for you when you need them. And that will be often!    24. In combined operations with infantry or armored infantry, you must make certain that the arms stick close together; only so can they help each other and achieve success. Which of the two is leading is a secondary matter; what must be known is that it is the intention of the enemy to separate them and that you must prevent this in all circumstances. Your battlecry must be "Protect the Infantry!" and the infantry's battlecry is "Protect the Tanks!"    25. You and your soldiers must always concentrate on your combat mission, i.e. "the bridge," and you may not turn aside, for example, to an enemy on your flank, unless he is actually dangerous to the accomplishment of your mission. Then you must attack and destroy him.    26. After a victorious battle; i.e. the seizure of a bridge or the occupation of a village, keep your helmets on. That is to say, prepare for a counterattack which will certainly come, perhaps in a different place than you expect. Later you can collect the spoils of victory.    27. In a defense or security mission place your tanks so that not only their firepower, but also their shock action can be brought into play. Also, leave only a few tanks in stationary firing positions. Keep most as mobile reserves under cover. Tanks defend aggressively!    28. Against strong enemy resistance, there is no point in continuing to attack. Every failed attack only costs more casualties. Your effort must always be to hold the enemy with only weak forces, in order to use mass of your strength at another, weaker place, breakthrough, and destroy the enemy by surprise attack in the rear or flank.    29. Never forget that your soldiers do not belong to you, but to Germany. Personal glory hunting and senseless dare-deviltry lead only to exceptional cases to success, but always cost blood. In battle against the Soviet- Russians you must temper your courage with your judgement, your cunning, your instincts and your tactical ability. Only then will you have the prerequisites to be victorious in battle and only then will your soldiers look on you with loyalty and respect and always stand by you in untiring combat readiness.    30. The panzer division in modern warfare today holds the former place of cavalry as the decisive arm of combat. Tank officers must carry on in the tradition of the cavalry, take up its aggressive spirit on behalf of the Panzer arm. Therefore take note, as a basic combat principle, of Marshall Blucher's motto, "FORWARD AND THROUGH!" (but with intelligence).
  14. Upvote
    Lethaface reacted to slysniper in Do Target Arcs & Hide = Ambush?   
    It works, but what you are not understanding is that the unit with the hide command on will not spot well in many situations.
     
    Thus many players find it not working because the enemy walks right up on top of them before they spot and open up from their hidden position.
     
    I personally use this set up concept as you show, but I add one thing. I always make sure to have some overwatch that is not hidden that will engage the enemy if my hiding units do not spot them. So at the worst, the enemy enters my kill zone, overwatch opens up, stops them for the first minute. I can then unhide all my hidden units and within moments I will have all my firepower I can muster being added into the ambush.
  15. Upvote
    Lethaface reacted to JonS in WW2 Rifle Trivia   
    The British
  16. Upvote
    Lethaface reacted to Kieme(ITA) in Kieme's modding corner   
    Recall topic
     
    A list of ALL mods released within this thread until now, organized by genre, with their direct download links.
     
     
    Terrain and environmental mods:
    Ground mod (HD) pt1 https://app.box.com/...fg7et7668q0egdg
    Ground mod (HD) pt2 https://app.box.com/...j3bad939iks1n9l
    Alternative crops https://app.box.com/...r7w6dzrnsf11piz
    Reworked foliage https://app.box.com/...f1jwjax2wix1o7x
    Reworked horizon https://app.box.com/...szl3cd0qamdkrm8
    Alternative overcast clouds https://app.box.com/...wju3wq9ttmjoqfi
    Improved doodads https://app.box.com/...3q3p05qdl9ld8ws
     
     
    Buildings and structures:
    Alternative walls (HD) https://app.box.com/...t85ik1b08fb2nh4 OR (standard) https://app.box.com/...bgyx6uimvvyrmdh
    Modular buildings (HD) https://app.box.com/...eke1u99f5jowptc
    Modular buildings add-on 1 (HD) https://app.box.com/...qsj7b68xyp0ffxx
    Modular buildings add-on 2 (HD) https://app.box.com/...ovv4z5gicof4krf
    Modular buildings add-on 3 (HD) https://app.box.com/...cgbok88qk3ik8es
    Modular roofs pf1 https://app.box.com/...rlaub62hs2h0fv9
    Modular roofs pt2 https://app.box.com/...emmodn5b44qklnh
    Improved roads (HD) https://app.box.com/...yk9jx7f6gnhra04 OR (standard) https://app.box.com/...1imrd2qzjawar7s
     
     
    Troops and soldiers:
    Reworked russian uniforms https://app.box.com/...8cz7adh3s1pz0vk
    Reworked ukrainian uniforms https://app.box.com/...7riaboi9uty98u8
    Reworked USA faces https://app.box.com/...8wxgnbj6a70cq0e
    Reworked USA faces -50% glasses add on https://app.box.com/...yz48ujqqf2g7j7w
    Reworked USA faces more faces add on https://app.box.com/...97xjl5sfb2ibdyn
    Reworked USA uniforms https://app.box.com/...h1bp7e706ywojuc
     
     
    Ukrainian Army vehicles:
    T-64BV https://app.box.com/...c5frk9z83nuxva5
    T-84Oplot (digital) https://app.box.com/...l2tisg6o07hgjw0
    T-84Oplot (green) https://app.box.com/...gjuo78eqvyvaioq
    T-64Bulat (three-tones) https://app.box.com/...3xxf4whsf6n5zhe
    BMP-2 https://app.box.com/...sl2sjfz9r70xcf7
    BTR-4e (digital) https://app.box.com/...6jyr7trg674up2t
    BTR-70m https://app.box.com/...4rwj8z19s3kl8qz
    BRDM-2 https://app.box.com/...alv4dv8xmvydtnh
    MTLB (+variants) https://app.box.com/...bh3z9lz0u0p21of
    MTLBu https://app.box.com/...7z988tn5rhft6zw
    BRM-PRP https://app.box.com/...4etbn1wg88cvcjm
    UAZ-URAL https://app.box.com/...q0v82xrhnv8b2z1
    Tunguska https://app.box.com/...8luj5zzvgsyrq8z
    MT-12 https://app.box.com/...l1apiqq7hv1qhfn
     
     
    US Army vehicles:
    Abrams https://app.box.com/...3gmrqkblhum95ia
    Abrams tank names add on https://app.box.com/...9tsjsl4yolekpaa
    Bradley https://app.box.com/...0zd8pylvea4j763
    Bradley desert era add on https://app.box.com/...b0vv2kahj9uo3sp
    Bradley graffiti add on https://app.box.com/...hsi84qez2x45v4c
    Bradley vehicle names add on https://app.box.com/...r9a1ugab6zjneki
    Hummer https://app.box.com/...claiqv2b2fwr2do
    Stryker https://app.box.com/...dd453pfjawtae0f
    M1200 https://app.box.com/...qdhbrgcj3m7klfb
    M1200 vs-17 optional https://app.box.com/...i379lmzccm7u3p2
    M1200 vehicle names add on https://app.box.com/...tya89575i8s2e95
    M1064A3 https://app.box.com/...14n7vw0ok91b8ti
    LMTV https://app.box.com/...3exicb4w5f31h9a
     
     
    Russian Army vehicles:
    T-72B3 - light green https://app.box.com/...g7jaod86ciqcimt
    T-72B3 - dark green  https://app.box.com/...6uergp8qdymg1sd
    T-90A - camo https://app.box.com/...teis394jy3l0436
    T-90A - green https://app.box.com/...3dehcxfd66ebnl1
    T-90AM - camo https://app.box.com/...8b6xzilecahbsrc
    T-90AM - green https://app.box.com/...8l0rr9169ap3u46
    BMP-3M - camo https://app.box.com/...uhl5z4lsoqsh553
    BMP-3M - green https://app.box.com/...o44dtixtgdgdzmm
    BMP-3-k - green https://app.box.com/...6sqez8jsvm1kt67
    BRM-3k - camo https://app.box.com/...pgffse7nn9r73vl
    Krizantema - light green https://app.box.com/...kfvapdxehogsfif
    Krizantema - dark green https://app.box.com/...z4s88r17frn4tx5
    BMP-2-k-M - dark green https://app.box.com/...98isn2a7boacmln
    BMP-2-k-M - light green https://app.box.com/...xdwjc7dnx1ffvfl
    BRM-PRP https://app.box.com/...4wrtx1x29msng2b
    BRDM-2-M-AT5 https://app.box.com/...qhtg4qn7ihjud39
    BTR-82-80 - camo https://app.box.com/...vzr04lm5cov1o2l
    BTR-80-82 - green https://app.box.com/...9cftxgmpclvr31y
    Tunguska - green https://app.box.com/...0qi2w2ma7u7cums
    Tunguska - camo https://app.box.com/...7yzx5fgznl8fx1d
    Tigr - green https://app.box.com/...zfitlxmmkjvv938
    Tigr - camo https://app.box.com/...6mhc0jozr3zx6nh
    MTLB + variants - green https://app.box.com/s/8ko3wg16clpaxwsgvbrr4g822hm8vqaq
    MTLBu - green https://app.box.com/s/qj049od0gizo9a0gnir99319x72a1n2x
    BTR-80 1v152 - green https://app.box.com/s/jqihlkiqzlb4zuvktipj8i7xie403ttn
    UAZ-URAL https://app.box.com/s/420x2pqtu7axtm248864axfbyjh7bmh5
     
     
    Interface:
    Special equipment icons https://app.box.com/s/vgupsiqii8udwgbf1r1wp5prlfxeqcbo
    C&C icons https://app.box.com/s/unopornpkl4jwm4reukp4v1fcdgnr6qn
    Dots (color blind friendly) https://app.box.com/s/dcxxe986s7pi14fkuafxq6o18cdvv5l8
     
     
    Others:
    Additional flavor objects 1 https://app.box.com/...kzelqib9dsdticc
    Additional flavor objects 2 https://app.box.com/...jmm5v1r0y31vltc
    Additional flavor objects 3 https://app.box.com/...y0bsu0kcqpqr6vz
    Additional flavor objects 4 https://app.box.com/...n5sdnvmgtzql9ax
    Additional flavor objects 5 https://app.box.com/...fvhtafmqoya04mj
    Optional highway (TAG) https://app.box.com/...lyb20eyt4fh8x7t
    Optional highway total conversion https://app.box.com/...jzmdh3f73rt3i0s
    Optional highway total conversion editor buttons https://app.box.com/...1zmq0rza93qa2ag
     
    Total: 1.8 GB
    Top downloader is: Kieme CMBS modular buildings (HD): 484 downloads
     
    Still missing: bridges, a couple of them have been done already. More interface: weapon and vehicle silhouettes (less than 50% done), plus a few tweaks here and there.
  17. Upvote
    Lethaface reacted to John Kettler in Gustav Line and Gothic Line. I know you know the difference but will every one?   
    The point about Gothic Line/Gustav Line confusion is well taken. The proposed solution (Operation Olive) has, IMO, its own problems. Consider that happens with the usual truncation. CMFI:OO gets shortened to CMOO, doubtless pronounced "Sea moo." In turn, we now have to think about Steller's sea cow, a now extinct huge (size of a school bus) relative of the manatee and dugong. Not exactly the stuff of martial glory, is it? Of course, there's another problematic candidate: CMFI: Po River. Inevitably, it becomes CMPR, pronounced "simper," which is much worse the Steller's sea cow.  Somehow, Combat Mission: Behave like a coquette, smile in a fake manner or make stupid calls to your GF while out with the guys seems unlikely to endear us to Ares, who might well blight our virtual troops and even our computers by way of expressing displeasure! The alternative approach could be both socially and grammatically not good. "See em pee are." Purists will immediately pounce on this to pointedly remind us it should be "'See em pee em is," which should be entirely obvious to anyone who got past elementary school! Is there any hope to be had?
     
    https://en.wikipedia.org/wiki/Gothic_Line 
     
    The above Wiki may hold the key.

    The Gothic Line (German: Gotenstellung; Italian: Linea Gotica)
     
    If we go with CMFI:LG, then we have CMLG, which would be rendered "sea em el gee." Downside? Some are likely to think it's a cell phone! Still, not bad. A very reasonable option, though, on the face of it would be CMFI: Northern Italy, CMNI. Makes perfect sense, right? Until... "Sea em knee" is altogether too close to one of these.
     
    https://en.wikipedia.org/wiki/Sea_anemone#/media/File:Actiniaria.jpg
     
    Fortunately, this thing is more than pretty. It's a predator. It fights. Viciously. And with the Ligurian Sea on one side of the top of the boot of Italy and the Adriatic Sea on the other, the maritime inadvertent connection could be a good thing. Someone else is welcome to address the alternative Monty Python implications!
     

     
    This was fun. I shall be most interested to see what BFC come up with for the actual title.
     
    Regards,
     
    John Kettler
  18. Upvote
    Lethaface got a reaction from Nerdwing in Unofficial Screenshots & Videos Thread   
    Hehe those early versions of poking the bear were a bit harder ;-)
     
    My experience is similar though, AA is unpredictable and imo that's about right. 
  19. Upvote
    Lethaface got a reaction from agusto in Unofficial Screenshots & Videos Thread   
    By the looks of it a F-22 Stealth fighter ;-P
     
    Probably a fluke, I have had plenty of my BLUE CAS shot down.
  20. Upvote
    Lethaface reacted to --WOKI-- in WOT & War Thunder Panther Skins   
    [url=http://smg.photobucket.com/user/wiekniera/media/wiekniera019/CM%20Red%20Thunder%202015-06-29%2017-09-07_zpst1zfwsoy.jpg.html]
  21. Upvote
    Lethaface reacted to panzersaurkrautwerfer in Unofficial Screenshots & Videos Thread   
    The hardware is a big difference from the capability.  The strong example would be Iraqis with M1 tanks, it was functionally irrelevant what equipment they had, as long as the men manning it were poorly trained, equipped, and somesuch.
     
    That said:
     
     If there's superiority in the American military, it is in the three following areas:
     
    1. Size matters.  While it's getting a lot smaller, the simple size and funding of the American military means a lot of capabilities that are simply too expensive for most other countries are a matter of course for the US (see the combined air fleet of the USAF, USMC, and USN and then compare it to the various other NATO countries, or things like having several carrier battle groups active at once)
     
    2. Logistics/support/expeditionary warfare.  When France went into Mali it was riding in USAF planes, and supported by logistics moved through the US log systems.  Further in the operations over Libya while the "shooting" part of the operation was very well spread across the different NATO members, the AWACS/refueling/other support asset was overwhelmingly yankee imperialist.  
     
    While it's easy to funnel a lot of this into "bigger is better" is worth noting this ability to not only deploy, but sustain forces, and equip them with potent enabler elements is something that is well into an art/skill all its own, and is finely honed in the regards that since 1890 or so, Americans have been doing most of their fighting well over the horizon on distant shores.  
     
    No other force can do that to the degree the American military can, and again it's a skill and training that is well beyond simply having more planes or money to expend.
     
    3. The average training tempo, and realism for the US military is quite a bit more elaborate than many peer countries.  The number of rounds fired, and miles maneuvered by my tank company in a year was roughly equal to how much some battalion sized armor elements in western European military forces do in a similar time scale.  Additionally every "combat" unit (to include National Guard units) goes to NTC on a regular basis to get its face peeled off by the OPFOR in training that is what could best be called "hyper realistic" (in that the enemy is significantly more capable than he should be) situations.  It's hard, tough training, but what separates it from simply tossing troops in Siberia or marching several hundred KM through North Africa, is that the hardness has a focus, and there's a lot of post-action analysis.  It's not just enough to successfully assault the fake town in the desert, but each step will be broken down, and looked at honestly (having sat through some other country's AARs, there's a lot of face-saving and hand waving when things go wrong.  This is really not the case in an American type AAR in which even your random privates can speak up about what they saw/suggestions to do it better).
     
    You get a lot of anecdotal stuff, Legionaries roundhouse kicking Taliban, British bayonet charges, 100% objective success rate for Excercise Donbass Freedom or whatever, but there's a wide margin between what the American military is capable of, and what the rest of NATO and most potential threat nations can do*
     
     
    *Which is not to say it is unbeatable, but what gets tiring is the "well we have 300 Leo 2s and they're better than Abrams!" or "here's this link discussing how fast the French moved through Mali when it took the US ten years to sort of pacify Iraq!" There's certainly ways to beat the US in conventional warfare even...it's just not really in trying to meet it at a 1:1 ratio in terrain that doesn't highly favor you if you get my drift
     
    Of course, as a post script I'm not sure how much longer we'll be able to maintain a lot of those advantages.  One of the great problems with being "the best" is that it engenders a perception that it is simply a state that will be maintained without further investment, when in reality we're seeing the miltiary budget get hacked and slashed to maintain other spending, while at the same time not seriously re-examining if a lot of what we invested in during "good" times is worth keeping (like the always lovely JSF).  
  22. Upvote
    Lethaface reacted to rocketman in RT Unofficial Screenshot Thread   
  23. Upvote
    Lethaface reacted to waclaw in RT Unofficial Screenshot Thread   
  24. Upvote
    Lethaface reacted to ASL Veteran in Operation Tumbleweed   
    Here is some actual in game footage of some big cats in action





  25. Upvote
    Lethaface reacted to Kieme(ITA) in force pick advice needed   
    Remember that wheeled APC will take longer to reach any given point compared to tracked APC as long as mixed terrain is concerned. Wheeled APC will shine if they are allowed to use paved roads.
    If a wheeled APC takes 3 minutes to cover some 1 km of rough terrain (fields and grass, in perfect conditions), a tracked APC will take 2.
     
    The idea of Lethaface of small RPGs as guerrilla elements is great. I remember a battle where I wanted a screen force in a forest, just to slow down any enemy advance, I took a normal Ukrainian mech. infantry platoon, removed all units but the commander, added two RPG, two RPK-74 and loaded them in a single APC. the force didn't had much success (I should have kept them deeper in the forest), but the concept was good.
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