Jump to content

Imperial Grunt

  • Posts

  • Joined

  • Last visited

  • Days Won


Imperial Grunt last won the day on June 14

Imperial Grunt had the most liked content!


Profile Information

  • Gender
  • Location:
  • Interests
    Tactical Wargames (especially CM), Military History/Warfare, Law Enforcement Tactics/SWAT, Military Sci-Fi, and Spartan Races "ARROOO!"


  • Biography
    USMCR/Police Officer
  • Location
  • Interests
    Tactics, Assymetric warfare, life, love, and the pursuit of happiness
  • Occupation
    See above.

Recent Profile Visitors

2,504 profile views

Imperial Grunt's Achievements

Senior Member

Senior Member (3/3)



  1. Yes, US forces start at 90%.
  2. Oh geez. I will check this today. I have all of the scenarios.
  3. It sounds like you did very well so you didn't have to fight the scenarios triggered by a defeat. I did not make a formal flow chart.
  4. Thanks for the feedback, I will look into these and get an update out soon. FYI, all of the times on both sides have a random factor applied to reflect the reality that things do not always go according to plan. It sounds like you suffered from the worst possible case for that artillery support. That happens. That one particularly aggressive Russian AI plan was supposed to surprise the reinforcements, that was my intent but they might be too close as you say. I will look at that.
  5. If everything installed correctly, they should be there. If they are not, please contact BFC support at https://battlefront.mojohelpdesk.com/
  6. That is awesome! Ia Drang Valley, Hue City, etc... so much wargame potential here.
  7. Unfortunately this is due to a mechanic with the AI and this had been brought to the attention of the powers that be. I used multiple zones in the AI plan to create additional random movement per AI plan and to create a more realistic deployment. When it works, it works great, but in rare cases...all of the units are sent to a single point and the AI does not deconflict that, which causes that weirdness. I have also observed that with large zones, there is still a chance that the bunching occurs as well and the AI does not spread out the units equally inside that zone. But, units do weird stuff even in real life, and bunching up happens all the time on the battlefield... Units know its wrong and possibly deadly, but it still happens.
  8. Hi everyone, first of all, thank you very much for trying the Battle Pack and I hope you are having fun with the battles. I've tried to make them challenging! I will be doing an update soon based on the feedback posted here and that will be pushed out to you guys as soon as it's ready. No ETA yet but it's in progress. One thing I wanted to ask is if anyone has played the separate battles in a head to head manner? All of the seperate battles are tailored for head to head play instead of being optimized for play against the AI. If so, I would greatly appreciate feedback on those experiences. Thanks again, I'll try to get the update out as soon as possible!
  9. The opportunity to take out the EW site itself isnt a playable mission. Ishould have been more clear. But selecting that means the Russians will not have EW capabilities in future missions at the cost of less resupply for your forces. I'll look at the graphics.
  10. Erwin, thank you very much for the feedback and I am happy to hear that you liked the music. I did some searching, trying to find something epic sounding with a modern electronic mix to it. The game music was edited from these songs. 1) Abeyance 2) This War Must End 3) Legion
  11. Army cleaning up for Marine Corps again!  Doing some final adjustments on Anti-landing Actions for you.  Hope your overall experience with Threattec is going well!

    1. Imperial Grunt

      Imperial Grunt

      LOL. Well, somebody has to pick up all that brass laying on the ground after the battle!

      And yeah, my PPT skills fairly blow. I freely admit. Thank you for the final adjustments, hopefuly they are not major dope changes!


  12. Welcome to Combat Mission. Its the most realistic tactical wargame out there. And thank you for your service!
  13. Seconded. It is nice to see a breakdown of a battle like that.
  • Create New...