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Everything posted by Sgt.Squarehead
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Russian army under equipped?
Sgt.Squarehead replied to lordhedgwich's topic in Combat Mission Black Sea
A battalion of Buratino: -
Custom 3D Models and Mods Compilation
Sgt.Squarehead replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
That is very cool.....An M48A3 would be even cooler, but seeing a Patton of any kind in CM is exceedingly cool! -
Ukrainian Side is Seriously Underpowered
Sgt.Squarehead replied to Oleksandr's topic in Combat Mission Black Sea
And on the other hand: Second hand 2S1s from the Czech Republic. http://gurkhan.blogspot.com/2019/09/18-122-21.html- 236 replies
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Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Sweet.....I want to get that brick building placed on a few of my maps and I'm itching to try out the tags too. We should have quite a wide spectrum of terrain before too long.....I was surprised at how different the former 'Lair' map looked from its parent with just a change of tag, a few terrain tweaks and some bending of the elevations here & there. -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
That shouldn't only be for the townies mate.....So I'm making you a new 'countryside residence' for these wonderful items, it's called 'The Hill'. -
What I'd like to see in CM3...
Sgt.Squarehead replied to Wodin's topic in Combat Mission - General Discussion
Have you been on a diet? You look a bit gaunt. -
I've gone down the road of separate installs for the bigger mods ('Heaven & Earth').
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Rome to Victory Release Date
Sgt.Squarehead replied to Aquatica's topic in Combat Mission Fortress Italy
Works for fighters & aircraft carriers, allegedly! -
Rome to Victory Release Date
Sgt.Squarehead replied to Aquatica's topic in Combat Mission Fortress Italy
Does that count? -
The 'Never Say You've Seen It All' Thread
Sgt.Squarehead replied to Machor's topic in General Discussion Forum
That BMD has a great future in (or around) fizzy beverages. -
That's all a campaign is, but it automatically does the book-keeping between missions.....All the scenarios still have to be built and tested one at a time. In some cases they can be reused with minor variation in different branches of a campaign story, so there is some advantage to using the campaign structure.
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Bad ****.....Usually!
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The Path Forward?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
I have a nasty vision of an H&S incident involving spears! -
Sgt.Squarehead's CM:A Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in Combat Mission Afghanistan
Still need one more victim volunteer to fight 'The Opium War' against @Aurelius.....Any takers please (I'd like to tick this one off as done ASAP)? -
The 'Never Say You've Seen It All' Thread
Sgt.Squarehead replied to Machor's topic in General Discussion Forum
BMD fail: http://gurkhan.blogspot.com/2019/09/blog-post_23.html -
The 'Never Say You've Seen It All' Thread
Sgt.Squarehead replied to Machor's topic in General Discussion Forum
Thick as thieves! -
That's exactly how it works and exactly the issue. In Abdul Gul's War I'm naming the Mujahideen Battalion (there are two) & the Company COs.....These are the characters of major significance to the story (Abdul Gul himself is a Company CO) and the demise of any of them will probably trigger a branch in the campaign script. At present I'm doing some minor reworking to my big city map, bringing a couple of areas a bit closer to my current style.....With that done I'll remake the early scenarios to a new format (as discussed with @MOS:96B2P) to reduce the risk of a 'RPG Induced Rage Quit'.
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Sgt.Squarehead's CM:A Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in Combat Mission Afghanistan
'The Opium War', a very simple two-player only scenario, set on my valley map, is available for testing: If you are interested, ping me a PM. PS - Just noticed I misspelled 'Vasilyek', most embarrassing.....Another one set on this map, but that's for another day. -
How much would the rights cost To CMA
Sgt.Squarehead replied to Mord's topic in Combat Mission Afghanistan
Wrong thread.....Still want to see CM:A brought back into the fold though. -
That sort of thing certainly didn't appear to apply with either CM:SF(original) or CM:A.....In the latter I've had a three man Spy Team arm themselves (by Buddy-Aid) with a PPSh-41, a RPK-74 and an AK-74 with 40mm GL!
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I could probably rustle something up along those lines using 'H&E'.....Well, actually, I already am. My mini-campaign starts out with the player chasing a group of Islamist bandits and heroin traffickers, led by the notorious Mg-Pyay-Ag (Trust me, you'll really, really start to hate him!).....Various 'complications' follow on from there. PS - If you want to try an early iteration of the first scenario, ping me a PM. PPS - Also check out what @MOS:96B2P has been up to recently.....I've tested an early version of that and it is a truly brilliant concept!
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New Scenario: Assault at Huberderie
Sgt.Squarehead replied to Fuser's topic in Combat Mission Battle for Normandy
Now that's what I call a useful AAR (from the designer's perspective).....Kudos for getting into the editor and actually looking for fixes & issues for yourself. -
Sometimes getting your units into positions with good cover, decent line of sight (arcs help) and just plain waiting can reveal a lot.....Spotting is not instant in CM, it can take a while for your units to notice what's out there. If you want to take a more direct approach, heroic two man scout teams can be used to draw fire (I use short dashes from cover to cover, with lots of pauses and the occasional slow move to get out of tight spots). Finally, recon by fire is a perfectly acceptable tactic.....Suspect there are infantry in the building? Stick a 75mm HE round through a window! If there is screaming.....