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Everything posted by Sgt.Squarehead
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Ukrainian Side is Seriously Underpowered
Sgt.Squarehead replied to Oleksandr's topic in Combat Mission Black Sea
Right up there with Fox News & CNN in the state run propaganda front, eh? Except that Newsweek were reporting the same thing almost a year ago: https://www.newsweek.com/europe-limit-us-saudi-weapons-sales-went-isis-1215758 But this time it's supported by documentary evidence: http://armswatch.com/islamic-state-weapons-in-yemen-traced-back-to-us-government-serbia-files-part-1/?fbclid=IwAR2bxM2dKiEM4hMohVRNYbV33v0s7bwFqaFXFmu4lcm_2yD2E9j5sfwP83c- 236 replies
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Ukrainian Side is Seriously Underpowered
Sgt.Squarehead replied to Oleksandr's topic in Combat Mission Black Sea
Hey, the US appears to be supplying ISIS via Serbia & Romania.....It's all good, I guess?- 236 replies
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Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
We've got as close as we can, shared voice-files are probably the biggest issue I suspect.....We either have Vietnamese or we have English (not sure if we could link this to tags so that the player will only hear the appropriate language, @37mm would know, but I suspect not though, or he'd probably have done it already). It wouldn't take too much effort to further modify this mod to a hypothetical Korean conflict or other Asian scenario......I'm sure @37mm would be willing to advise anyone who fancied undertaking such a venture). -
Shock Force 2 Unofficial Screenshot And Video Thread
Sgt.Squarehead replied to Mord's topic in Combat Mission Shock Force 2
Toto.....I don't think we are in Syria any more: -
Breaking the buildings up with a few walls can add to the feeling of immersion IMHO, as can using dirt tiles at the entrances & exits to buildings, or in alleyways & yards, to show the heavy foot traffic.
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Custom 3D Models and Mods Compilation
Sgt.Squarehead replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
What's the best size & type of image for those please @MOS:96B2P.....I'd like to make a few images (more movie posters etc.) for possible use in the modern games. Soon.....Very, soon. -
RT Unofficial Screenshot Thread
Sgt.Squarehead replied to mjkerner's topic in Combat Mission Red Thunder
You can have up to 162 types in total I believe, this thread may be instructive: http://community.battlefront.com/topic/135382-custom-3d-models-and-mods-compilation/ -
Really impressed with what you guys are doing.....I think I'm finally done with 'The Delta' so I reckon this will be getting a look.
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Timeline from buying to playing :)
Sgt.Squarehead replied to Oberst_h3tz3's topic in CM2 General Tech Support
That's the spirit.....Welcome to the war! -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Thanks Ben, that means a lot coming from you.....Seriously. The terrain-only master map (for use by @puje) is essentially finished, I've asked my collaborators to look it over, but I've been pretty thorough. I will be making a variant or two for my own use, at least one of which will be the full map, with the addition of lots of 'Heaven & Earth' flavour objects. -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
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RT Unofficial Screenshot Thread
Sgt.Squarehead replied to mjkerner's topic in Combat Mission Red Thunder
Pretty sure the map you are thinking of is by @LongLeftFlank: -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
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RT Unofficial Screenshot Thread
Sgt.Squarehead replied to mjkerner's topic in Combat Mission Red Thunder
This what I've come to think of as the 'Mosul Dilemma'.....It's what I was aiming for in 'Ashsh Al Dababir'. -
RT Unofficial Screenshot Thread
Sgt.Squarehead replied to mjkerner's topic in Combat Mission Red Thunder
As I've said before, your map is among my top 'CM Wants'.....I've a couple of ideas for using it in CM:BS. -
Just discovered something I didn't know about!
Sgt.Squarehead replied to Mord's topic in Combat Mission - General Discussion
Yup, little touches like the functioning firing ports on CM:A's BMPs & BTRs (not present in CM:SF1 AFAIK) appear to demonstrate how the team developed the game step by step, possibly with a few dead ends here & there (CM:A Water & Marsh tiles perhaps?). -
Just discovered something I didn't know about!
Sgt.Squarehead replied to Mord's topic in Combat Mission - General Discussion
They are some good games, aren't they? -
RT Unofficial Screenshot Thread
Sgt.Squarehead replied to mjkerner's topic in Combat Mission Red Thunder
Outta likes again..... @George MC, @Macisle, I owe you several each, that's some fantastic work! -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
I foresee, many, many visits to the 'Foliage Tab'.....Hope your PC has some serious grunt too! -
This would be very, very nice.....Don't forget the timer for 'AI Targets' though. A couple of simple changes that would make a huge difference to the game.....With sufficient AI slots pixeltruppen can make quite convincing opponents.
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Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Great to see more people taking an interest in the mod.....Maybe we should open that Map-Maker's thread after all? Is that my Afghan Town map? TBH that probably looks better than it does in CM:A! If you send me the converted map, I'll take a look at giving it a more comprehensive makeover (post delta handover). PS - We still really need a flat-topped brick building for these urban/industrial areas, two styles would be better IMHO (if at least one of them matched one of the sloped roof options, we could make some very complex structures). -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Messing with the new logo: Many thanks to @xacto. -
Surely you could tell him about 'The Lobsters'?
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Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Why not PM @37mm? We're actively looking for map-makers, so I'm absolutely confident he will oblige (be warned, it's a big mod, you'll need to pull all your other ones to be safe). Someone's been exploring the new FO's & special purpose TOE by the looks of things.....I've not explored those, beyond the boats, to date. PS - Will the helicopters lean over if you put a dink in the terrain underneath them? I often do this with vehicle wrecks, to make them look more, well, wrecked. -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
The delta is within spitting distance of done: