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Attilaforfun

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  1. Gunner, PC, Fire fire HEAT. Says...gunner there's a PC over there, fire at it (with whatever is loaded) the second fire command is to the loader AND gunner. Loader what round to load next and for the gunner to index HEAT.
  2. Tried to change DPI settings. No avail. I had already messed with the 3D settings and they're currently set as you recommend. No luck. I will try to redownload just in case but as the same problem exists with FI and BN I imagine it's my system.
  3. They activated fine. I bought the bundles so its a single key. I have not delved into the NVIDIA control panel. I suppose thats prob what it is going to take but I have no idea where to start and wonder why some titles work and some don't.
  4. Things have finally slowed down enough that games are again an option. I got a new desktop...using a TV for video. All my games play at 1980x1080. Crappy Nvidia GTX 1660. RT, SF2 and BS fire right up. All the rest...FI, BN, SF2 and worst of all CW show a black screen and then CTD. Help! BTW new maps in F&R are awesome.
  5. The TRP may have gone unnoticed by the OP during setup. We don't need to go there.
  6. Situation: Infantry platoon defending a crossroad in rough terrain and about to be attacked with over whelming force. The platoon is toast, if they delay the attackers for 5 min after contact I will be happy. However their real task is to call a harassment mortar mission on the crossroads. My infantry are currently occupying the ground and there is an arty TRP in their midst. So my question: When is the best time to call for fire(on your own position w a TRP...don't ask how the situation came about)? Call early and delay until you think the position is going to be overrun? Wait till the last minute? Does the spotter have to be alive during the entire fire mission? As there is already a TRP is it better to have someone elsewhere call it in? Commander's intent is for the Inf to fight as long as they can and then have the survivors bail while a harassing mortar fire makes the enemies necessary travel through the area annoying for as long as possible. The mortar mission is the priority.
  7. I don't understand this. A target is reacquired for each shot.
  8. I play this game because it is the closest thing I have found to real combat. By far. I want it even better!
  9. Tanks do not default to 'looking ahead.' Every tank in the platoon has an assigned sector. When you see a group of tanks move tactically you will note 2 things: a) the guns of the tanks are covering at least a 270 degree field and b) tank turrets are constantly moving searching for targets within their assigned sectors. ETA: I have many many hours in M1 simulators. When attached to the Strykers all the tankers got sent to the sim center twice a year to maintain tank skills. I can recall our driver sighting a target exactly once in a hundred battles.
  10. The gun moves every round and the target must be reacquired.
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