-
Content Count
139 -
Joined
-
Last visited
About Attilaforfun
-
Rank
Senior Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
IanL reacted to a post in a topic: Fire and rubble (questions) :-)
-
Grr
-
IICptMillerII reacted to a post in a topic: Issues with tank targeting accuracy
-
Attilaforfun reacted to a post in a topic: Hypothetical China-India war is now much less hypothetical
-
BarendJanNL reacted to a post in a topic: AI plans and a more responsive AI
-
AI plans and a more responsive AI
Attilaforfun replied to Freyberg's topic in Combat Mission - General Discussion
LOL you too? -
wadepm reacted to a post in a topic: Fire and Rubble Update
-
Lie to us!
-
June?
-
Sgt.Squarehead reacted to a post in a topic: Issues with tank targeting accuracy
-
Situation: Infantry platoon defending a crossroad in rough terrain and about to be attacked with over whelming force. The platoon is toast, if they delay the attackers for 5 min after contact I will be happy. However their real task is to call a harassment mortar mission on the crossroads. My infantry are currently occupying the ground and there is an arty TRP in their midst. So my question: When is the best time to call for fire(on your own position w a TRP...don't ask how the situation came about)? Call early and delay until you think the position is going to be overrun? Wait till the l
-
Attilaforfun reacted to a post in a topic: Issues with tank targeting accuracy
-
Issues with tank targeting accuracy
Attilaforfun replied to RobZ's topic in Combat Mission - General Discussion
I don't understand this. A target is reacquired for each shot. -
Issues with tank targeting accuracy
Attilaforfun replied to RobZ's topic in Combat Mission - General Discussion
I play this game because it is the closest thing I have found to real combat. By far. I want it even better! -
Issues with tank targeting accuracy
Attilaforfun replied to RobZ's topic in Combat Mission - General Discussion
Tanks do not default to 'looking ahead.' Every tank in the platoon has an assigned sector. When you see a group of tanks move tactically you will note 2 things: a) the guns of the tanks are covering at least a 270 degree field and b) tank turrets are constantly moving searching for targets within their assigned sectors. ETA: I have many many hours in M1 simulators. When attached to the Strykers all the tankers got sent to the sim center twice a year to maintain tank skills. I can recall our driver sighting a target exactly once in a hundred battles. -
Issues with tank targeting accuracy
Attilaforfun replied to RobZ's topic in Combat Mission - General Discussion
The gun moves every round and the target must be reacquired. -
😢
-
Bulletpoint reacted to a post in a topic: Trees. I hate them.
-
So, I am trying to perfect urban combined arms operations via QB on the rough water city map in RT. There is a copse of trees right in front of two massive industrial buildings which must be cleared. The trees make perfect cover for assaulting infantry. Well perhaps not perfect but SOME cover at least from the hordes of SMG gunners. Too bad you can't use it as a jump off position because the friendly tanks supporting the infantry are apparently amused by blasting trees instead of the buildings behind them and having the HE rounds go off in friendly infantry. Grr. Round after round. Let's
-
I have to right click the application and tell it to run with my NVIDIA card otherwise it defaults to integrated graphics and looks bad. I have tried to set the video card as the default graphics but have not been successful to date. That's all the CMx2 titles. None of my other hundreds of games have this issue. That being said it is minor.
- 7 replies
-
- antialiasing
- video settings
-
(and 1 more)
Tagged with:
-
Falaise reacted to a post in a topic: German SMG formations?
-
Attilaforfun reacted to a post in a topic: QB points
-
Freyberg reacted to a post in a topic: CM: Korea...it's needed
-
Think about it. The communists followed sov doctrine and used their weapon systems. Not a terrible amount of work needed. UN forces (The big ones...ROK and US) use mostly US equipment which is already there. DLCs for continued revenue stream could be released for the various UN armies and/or TO&E changes over time. Hills, cities, villages, forests and rice paddies...rough and nasty infantry country. BF would be the only company making a real Korean War game (tactical anyway). The varied terrain. The multiple participants. Man it would be cool and a somewhat refreshing change from WW2!