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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. That can kind of be done manually, with trickery in the core units file, but it only really works reliably for a single small unit.....A narrative campaign about a single platoon might be doable and TBH CM:A would probably be the best game to do it with as it has a fourteen year calendar! PS - This is kind of what I'm doing with Abdul Gul's war.....I'm not increasing the various units' experience, but characters Abdul Gul knows or encounter along his journey may later show up as permanent (assuming the player doesn't get them killed) members of his band (and the larger Mujahideen organization surrounding it). Mohammed, Abdul Gul's son, is a teenage Spy unit in the very first scenario, but has the potential to return as a Mujahideen commander later in the story, according to the players choices.
  2. & some stone cold facts: https://www.longwarjournal.org/archives/2019/09/taliban-supplies-al-qaeda-with-explosives-for-attacks-in-major-afghan-cities.php Even this somewhat underplays the bond between Al Qaeda & the Taliban, which grew and literally intermarried after the events of 2001.
  3. Given the countless comprehensive mods already circulating, this: https://foreignpolicy.com/2018/09/21/the-coming-crime-wars/ May have a lot of potential as a source for scenarios.
  4. Yup, it's all down to you.....Hang your head in shame young man!
  5. Looks like a re-install job to me.....Summat surely ain't right there!
  6. Wondering if Ian's Sherman ever saw the 88? If it did I suspect that position will start to attract spotting rounds rather soon.
  7. IMHO, you need to combine a unit's experience (Conscript to Elite) & Training (-2 to +2) and motivation (Poor to Fanatic), so there are conscripts & conscripts: I might model 'patriotic volunteers' (of whichever side) in CM:BS as Conscript, 0, High.....Conscripted troops so with absolutely no battlefield experience, but reasonably well trained and enthusiastic for the fight. However if we were talking about a unit conscripted by ISIS or similar unit in CM:SF I'd probably be looking at Conscript, -2, Poor.....Generally unwilling to risk themselves for the cause and keen to surrender at the first opportunity (which, as demonstrated by @MOS:96B2P, they can easily be induced to do in game). That depends if the wars they trigger got big enough to require conscription.....If they did, I'd be looking at Conscript, -1, Low, to reflect the lack of preexisting training structures for such large numbers of men and the general lack of enthusiasm for such a scenario amongst the populations of those nations.
  8. I have the following approximate structure for a 'breakthrough unit' from 11th Guards Army at roughly this time (allegedly in order of deployment): T-34 Mineroller Company Heavy Tank Regiment Assault Engineer Battalion Heavy Assault Gun Regiment First 'wave' of Rifle Regiments Flamethrower Tank Company Light Assault Gun Regiment Second 'wave' of Rifle Regiments All a little vague I know, but it's what I have. FWIW
  9. Searche for 'moire effect' and you should find it somewhere around here.....Here's a thread on the subject from the CM:FB forum: HTH
  10. Nice.....I like the partial wooden construction, it fits well in between the two broader types (huts & not huts).
  11. This article, ironically from the same source, seems a lot more realistic: https://www.militarytimes.com/news/your-military/2019/09/18/former-seal-socom-boss-mcraven-says-were-going-to-be-in-afghanistan-for-a-very-long-time/ It's an absolutely terrible idea of course, but it's still a lot more realistic than 'reintegrating' sixty thousand Taliban.
  12. Cheers fella, best of luck with the move.
  13. This article, from 'Military Times' (who IMHO should know better) is a complete & utter basket-case: https://www.militarytimes.com/news/pentagon-congress/2019/09/19/why-failure-to-reintegrate-tens-of-thousands-of-ex-taliban-fighters-is-dangerous/?utm_source=Sailthru&utm_medium=email&utm_campaign=EBB 09.20.19&utm_term=Editorial - Military - Early Bird Brief Apparently SIGAR is somehow hoping to persuade 60 thousand plus Taliban to 'reintegrate'.....With the losing side! Utterly delusional!
  14. This pretty much matches my own observations too, from scenarios set on complex urban maps in CM:SF2.
  15. I've reported these issues and they were acknowledged.....@IanL Any news at all? There are also issues with some of the briefings IIRC.....It's a while since I looked at it. PS - IIRC a JTAC gets the best call times for drones, @MOS:96B2P can probably confirm or deny.
  16. I'd strongly recommend opening a ticket, here: https://battlefront.mojohelpdesk.com/ Use the 'new ticket' tab in the top right corner of the page. HTH
  17. Gotcha! I'm just finishing up the third map for my mini-campaign.....Not sure how many episodes it will have, it's set in the late eighties, early nineties and it's kind of convoluted. Hopefully it should take the player on an interesting journey through the many political machinations of the 'War On Drugs' & simultaneous 'Rise Of Islam' in Bong-Hai. PS - & Yes, it will probably feature things blowing up unexpectedly.....It's one of mine, after all!
  18. You Blew up my village! Excellent work! PS - Would it be possible to darken the bullet-riddled white skin slightly.....Make it a little closer to the others?
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