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37mm

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  1. Like
    37mm got a reaction from AdamPraha in Is there a graphics enhancement for the singleplayer mission?   
    If you want Hi-Res graphics your best bet is the CMSF HD mod by @Kieme(ITA) ... it will work in CMSF2.
    Although, for a variety of reasons, I've started eschewing HD textures... my latest 'All in One' for Syria uses a lot of HD textures, as a base, but they've been reduced back down to standard resolution. I've used the same system for an Afghanistan modpack.
    Arguably clever uses of Reshade &/movie mode is more useful for improving CM's graphics. Here's one popular tutorial on the subject...
     
    Also, always remember...

  2. Like
    37mm got a reaction from AdamPraha in Is there a graphics enhancement for the singleplayer mission?   
    https://cmmodsiii.greenasjade.net/?p=7273
    http://www.mediafire.com/file/f500hkxs4xlzlxu/Old_CMSF_Vehicle_mods.7z/file
  3. Upvote
    37mm got a reaction from sburke in Is there a graphics enhancement for the singleplayer mission?   
    Perhaps... not from you though.
     
  4. Upvote
    37mm got a reaction from Lucky_Strike in Is there a graphics enhancement for the singleplayer mission?   
    Yet you play CM on the highest possible graphical settings... and seemingly do so with no consideration to FPS & smooth gaming.
    One could argue that you care too much about graphics.
     
  5. Like
    37mm reacted to MikeyD in Where are the wall.mdr files?   
    Wooow, all these years and I had never noticed that, myself. I just did a quick search through rez exploded CMSF2. There are mdr models for wire fence, stick fence, picket fence, low bocage, hedge, and fence, but the low walls and tall walls appear to be hard-coded in. 
    About swapping out terrain .mdr art. My only exprience with that was replacing 'trees' with [ntc] tagged 'bush' mdrs in Cold War and the bush characteristics came along with the model. 
  6. Upvote
    37mm got a reaction from LongLeftFlank in Is there a graphics enhancement for the singleplayer mission?   
    Perhaps... not from you though.
     
  7. Upvote
    37mm got a reaction from LukeFF in Is there a graphics enhancement for the singleplayer mission?   
    Perhaps... not from you though.
     
  8. Like
    37mm got a reaction from Lethaface in Is there a graphics enhancement for the singleplayer mission?   
    Yet you play CM on the highest possible graphical settings... and seemingly do so with no consideration to FPS & smooth gaming.
    One could argue that you care too much about graphics.
     
  9. Like
    37mm got a reaction from Vergeltungswaffe in Experience of the soviet troops in the US campaign   
    They most certainly were capable of it & were trained as such... which is why all 1914 Divisions featured Rifle, Cavalry, Machine Gun & Artillery units.
    As for Mons, there are a number of good threads on The Great War Forums about "The Machine Guns of Mons" as well as Zubers analysis of the German histories... generally, even the most ardent Anglophiles accept that the German casualties at Mons have been exagerrated by the British & that German tactics were not as usually portrayed (close order mass assaults).
    Still this is all a topic for another time & place.
  10. Like
    37mm got a reaction from Vergeltungswaffe in Experience of the soviet troops in the US campaign   
    I don't believe Von Manstein was at Mons... or that he wrote the Regimental histories of the German units at Mons.
    British Marksmanship was good in 1914 however battles are won by combined arms (and in 1914 that mostly means artillery).
  11. Like
    37mm reacted to Mord in Why are modern CM title soldiers all white men?   
    Jesus Christ...don't bring that sh*t here. There's twitter and tumblr and facebook and a thousand other places for the oppression olympics.
    As for the question...THERE'S HUGE diversity, unless of course you think all "white" people are the same. We have Americans, Canadians, British, Germans, Russians, Ukranian, New Zealanders, South Africans,  French, Poles, Dutch, Italians, (along with skins for black and brown citizens of those nations where viable) as well as Brazilian, Syrians, Indians, Sikhs, and plenty of portraits for Maori, Gurkha, Goumiers, Algerians, Japanese Americans, Druze, Assyrian, Palestinian, and Shi'ite. Hope that's enough "diversity" for you.
    EDITED: CMBB and CMAK also had Finnish, Romanians, Hungarians, and Australians.
    Burn it before it lays eggs...
    Mord.
     
  12. Like
    37mm reacted to danfrodo in CMFB (Unofficial) Screenshot Thread   
    37mm has a youtube channel?  You gotta work on your marketing dept, I just now learned of it.  Looks like lots of excellent content, thanks
  13. Like
    37mm got a reaction from danfrodo in CMFB (Unofficial) Screenshot Thread   
    "Training" continues...
     
  14. Like
    37mm got a reaction from Lethaface in Experience of the soviet troops in the US campaign   
    They most certainly were capable of it & were trained as such... which is why all 1914 Divisions featured Rifle, Cavalry, Machine Gun & Artillery units.
    As for Mons, there are a number of good threads on The Great War Forums about "The Machine Guns of Mons" as well as Zubers analysis of the German histories... generally, even the most ardent Anglophiles accept that the German casualties at Mons have been exagerrated by the British & that German tactics were not as usually portrayed (close order mass assaults).
    Still this is all a topic for another time & place.
  15. Like
    37mm got a reaction from Lethaface in Experience of the soviet troops in the US campaign   
    Typically, this is another of those 'gunpowder era' myths that continues to persist... the Germans in 1914 had the best Army in the world, bar none.
    The British may have amazing propaganda &, because they eventually win the wars, this propaganda tends to stick (not always, tastes change... few these days believe the British at Mons were blessed by Angels).
    However, based on analysis of German regimental histories, the British were swept away at Mons for less than a few thousand casualties (max).
    The British retreated because they were beat... not because of "the French" (although they were beat too).
    I will agree that, by 1918, the British had a very fine Army (arguably as good as the French).
     
     
    Still, this example does make me sympathetic to the idea that "Crack Soviets" would be a decent way of abstracting an overwhelming invasion by Superior forces.
    How would you tactically model that every officer was worried that their flanks had been enveloped & that they & all their men were about to be made POW?
    One could argue that low US motivation would be a better abstraction... but it's all very subjective.
  16. Like
    37mm got a reaction from Lethaface in Experience of the soviet troops in the US campaign   
    I don't believe Von Manstein was at Mons... or that he wrote the Regimental histories of the German units at Mons.
    British Marksmanship was good in 1914 however battles are won by combined arms (and in 1914 that mostly means artillery).
  17. Like
    37mm got a reaction from Kaunitz in Experience of the soviet troops in the US campaign   
    They most certainly were capable of it & were trained as such... which is why all 1914 Divisions featured Rifle, Cavalry, Machine Gun & Artillery units.
    As for Mons, there are a number of good threads on The Great War Forums about "The Machine Guns of Mons" as well as Zubers analysis of the German histories... generally, even the most ardent Anglophiles accept that the German casualties at Mons have been exagerrated by the British & that German tactics were not as usually portrayed (close order mass assaults).
    Still this is all a topic for another time & place.
  18. Like
    37mm got a reaction from Aquila-SmartWargames in 11. Panzer Division - From Montélimar to the Drôme   
    Here are the files for the campaign & the two unpacked scenarios found inside it.
    Here's what it looks like in (modded) CMBN...

     
    ... I imagine the CMBN Italy Mod (recently put up by @Bootie in its entirety) would be a good fit.
     
    I tried a quick hex edit to get the map into CMFI but it didn't work (presumably units will have to be deleted).
     
    Saving one out of four isn't a bad result... but it does make one hope the other three maps are still out there somewhere.
  19. Upvote
    37mm got a reaction from Modernrocco in Mod for Foliage on German Tanks?   
    As per usual, @Aquila-SmartWargames has figured a way...
     
  20. Like
    37mm got a reaction from Rice in CMCW Unofficial Screenshot And Video Thread   
    H&E2 Early Alpha...


  21. Like
    37mm reacted to Falaise in A plea for the Biodiversity   
    Here is a series of mod that changes the vegetation as the months of June, July and August- September
    This mod was made by looking at the evolution of nature during these 3 months.
    Part, are stock textures that I reworked in color and saturation
    I also modified the Ramblers mod for trees by modifying the colors and mixing it with the ones in stock to break the repetition effect.
    You will also find the plowed fields of Kieme and Aris modified so that the colors correspond to the Norman soil which is brown. Finally herbs come from a super mod without an owner's name and which is no longer available.
    You will also find a multitude of small details insignificant but which to assemble gives a true impression of the Norman campaign.
    We can in passing admire the textures of the basic game whose colors correspond very well to the real colors of Normandy. The mods that I propose to you, support and combine in large part with these original textures, I advise you to remove all the other mods of vegetation and terrain to obtain the best result.
    There are 4 files: one called terrain de Normandie
    This is to installed permanently in the z folder
    Then three other files called June July and August which must be installed in the choice in z
    It is necessary to choose according to the scenario which one you will install in z. As soon as you take a scenario that changes months, just put the corresponding "month" folder, thinking that you have removed the previous "month" folder.
    You have the possibility of tagging your scenario by month it will suffice to tag each bmp
    I didn't do it because I like playing the same scenario with different month
     
    come soon
    when Bootie have the time to put it on his website
  22. Like
    37mm reacted to Canuck21 in Scenarios Up   
    You and me both!!!! I would love to take the Canucks through to the end, and like I've seen some here state, I too like playing winter scenarios. I really like Market Garden, but it's very limited in the time frame, and the Canadians (as well as everyone else) had a big role to play in the Low Countries after Market Garden. Do you know if such a module is being worked on?
  23. Like
    37mm reacted to bardosy in WIP German, one-platoon Campaign   
    I just restarted to work on an old project: Gerber's heroes.
    It's a fictional campaign on German side, with only one platoon.


    The Nazi war-machine is suffering a critical shortage of manpower. In an act of what none would dare to call 'desperation', the War Ministry has been reduced to searching through prisons for recruits, in order to form special troops from the known criminal community. Hero of the Great War, Lt Gerber, had made expert use of his criminal tendencies and talents for ruthlessness and violence in the years of the Depression. A convicted armed robber, he has spent the last ten years behind bars. Now he is commander of a special troop. They are common criminals to the man, and awaiting the transport to the Western front.

    Gerber and his troop have no shining future. If they stay, they'll die. But if they go, the same fate ultimately awaits them. Their only hope is to escape to Switzerland. Of course, the Swiss authorities will not welcome them, although they have access to a lot of money. But the faltering Reichmark is not what they need; rather it's the hard and buoyant currency of the U.S. dollar. Gerber's band of desperate warrior thieves have info about an American POW camp, where the treasury of the 4th Infantry Division is held. So Gerber says 'All in', and leads his heartened men into their own private war for money and freedom.

    The last mission is missing yet, but the first 5 is playable and linked.
    I need beta testers, who play through this campaign and send me some feedback.

    Download: http://lacko.pcdome.hu/CMBN/Gerber.zip
  24. Like
    37mm reacted to Roter Stern in Why is CMFB a separate title and not a CMBN module?   
    Absolutely! Let me make it clear, that the issue I take with CMFB is not a financial one. If $60 is what it costs to justify the volume of work to introduce proper winter conditions - then so be it.
    I just wish they released it as a $60 module for CMBN and built up on the existing content, instead of splintering away from it. After all, the British were present in the Battle of the Bulge, so no real reason to explicitly exclude them from appearing in that time frame.
    That said, I still think CMFB is a little thin on features...
    How exactly are the hedges treated?
    "Light snow / snow / deep snow" is just a map-wide setting - much like "damp / wet / muddy" in every other title. As far as I can see there is no way to create localized impassible snow drifts, as it would've been the case during the actual Battle of the Bulge.
    What effect does the temperate have exactly? Do troops left on a wind-swept open field suffer injury? Do vehicles stall? 
    The manual makes precisely zero mention of any winter or snow mechanics, beyond "vehicles have been given a new coat of whitewash". Excuse the eye roll here.
  25. Upvote
    37mm reacted to Kevin2k in The Official Map Conversion Thread   
    I just did quick test, and indeed CMSF1 is much easier then CMSF2. In fact, it is as easy as it can possibly be. With the usual minor edit a CMSF1 map will load in current CMBN/CMRT/CMFB. CMFI/CMBS/CMCW can be assumed to work with them as well.
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