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waffelmann got a reaction from Aquila-SmartWargames in Custom 3D Models and Mods Compilation
Yes, you are right. I tried it myself.
But I took a copy of the original helmet-mdr into my Z-folder and renamend it to "smod_american_helmet-soldier [night].mdr"
So the helmets are without googles when they have the NVGs mounted...
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waffelmann got a reaction from DesertFox in NVIDIA New Options!
Maybe my eyes are too old, but I am not able to see any difference...
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waffelmann got a reaction from George MC in Syrian Army OOB (2013)
@DougPhresh Do you have this picture a little bit bigger? The text became unreadable when I resize the picture...
Greetings alex
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waffelmann got a reaction from Frenchy56 in first small mod for R2V French troop
Only with greatcoat....
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waffelmann got a reaction from Anonymous_Jonze in first small mod for R2V French troop
Will you publish your stuff?
Greetings, alex
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waffelmann reacted to IICptMillerII in Sahrani Liberation Army (SLA)
Sahrani Liberation Army
by IICptMillerII
The Sahrani Liberation Army (SLA) is the army of the fictional country of the Democratic Republic of Sahrani from the videogame Arma: Armed Assault made by Bohemia Interactive.
I decided to make this reskin because I've always liked the "generic OpFor" look of the SLA. The "lore friendly" loadout of the SLA is mechanized infantry in BMP-2s (Syrian
Republican Guard formation) along with T-72M1s. However, all T-72 variants and the BMP-1 have been retextured as well to allow for flexibility when using the SLA.
This modpack will replace the following stock Syrian assets:
Regular and Reserve infantry
BMP-1
BMP-2
BRDM
T-72 (all variants)
Shilka
Special Forces (NOT Syrian airborne)
Voices:
In Arma, the SLA have hispanic heritage, thus speak Spanish. However, I have given them Russian voices and names as these assets are readily available from Combat Mission Red
Thunder and Combat Mission Black Sea. Going through the process of creating a whole new set of voices in Spanish would have taken me too long and been far too labor intensive.
Infantry:
Both Regular and Reserve Syrian infantry have been retextured to look like SLA soldiers. Regular infantry have their rifles model swapped to use the AK-74. This is purely a
cosmetic change, as the game still simulates them firing the 7.62mm round of the AKM. Additionally, the stock helmet texture has been remade by SaintFuller to model the Soviet
SSh-68 helmet. The textures for the helmet were made by SaintFuller and tweaked by myself. All other infantry textures were made by myself.
Vehicles:
Included are reskinned BMP-1s, BMP-2s, T-72s, BRDMs, and the Shilka. All textured by myself.
Especas:
These are the Special Forces of the SLA. They are equipped primarily with AKS-74Us and wear green berets into combat instead of a combat helmet. The stock Syrian Special Forces
are used to represent the Especas. The AK-74Ms and helmets have been model swapped for the AKS-74Us and berets. The beret is from Combat Mission Battle for Normandy with the
retexturing done by myself. The AKS-74U model is from Shock Force 2. All other Special Forces textures were made by myself.
Known Bugs:
Sometimes, swapped model textures will "flicker" when viewed from a distance or from up close. To my knowledge there is no way to fix this. However, it is mostly unnoticable.
Credits:
Battlefront.com for making Combat Mission and most of the base textures and models
Bohemia Interactive for making Arma: Armed Assault and the SLA
IICptMillerII for making most of the textures and model swaps
SaintFuller for making the SSh-68 helmet model and base textures
Usage:
You are free to use this mod how you like. If you use any assets from this to make your own mod, just be sure to give credit where it is due.
Download Link:
http://cmmodsiii.greenasjade.net/?p=8070
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waffelmann reacted to Frenchy56 in CM New MG34/MG42 LMG animations
I was honestly a bit annoyed by CM's rendition of the Germans firing their LMG's with one hand on the barrel, so I saw that US soldiers in the modern games seemed to hold the M240 closer to what a German GPMG should be.
So I swapped some files and voilà:
Here's the download link:
http://www.mediafire.com/file/vb8xtrx2j0mciau/mg42_anims.rar/file
Install it by unzipping it into the Z folder inside your data folder. Create it if you don't have one.
It should work for all CM2 games.
Let the spirit of the MACHINE GUN be with you.
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waffelmann got a reaction from Rokossovski in Some bugs?
The crews of the bmp-3s (which are supposed to be airborne too?) are having the regular syrian soldier texture, too.
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waffelmann reacted to IICptMillerII in Sand T-72's
This is my attempt to create a sand colored T-72 skin. I think they came out well enough to publish. The skin pack applies to all T-72 variants in game. The skin itself is loosely based on pictures of Iraqi armor from the 1991 Gulf War. I liked how the Iraqi tanks tended to look very desaturated and thought they would fit well with the Syrians.
I certainly consider myself an amateur at modding in general, and especially at doing vehicle skins, so any helpful suggestions are welcome. Additionally, if anyone has some suggestions for icons/markings to add in a future iteration please let me know. I've messed around with a few ideas but didn't end up with anything I was satisfied with.
T-72AV
T-72M1
T-72M (Gills)
Link to download at The Few Good Men:
http://cmmodsiii.greenasjade.net/?p=7628
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waffelmann got a reaction from A Canadian Cat in Minor visual Obdervations Full Game
Hello!
First I have to say again, that I really like the look of the game. Well made!
Many of my "obdervations" 😉 from the demo are gone.
But I 've seen some (minor) things and I admit that I still don't know at some things, if they are intended or not...
My sightings:
- German tank crews are using the canadian C8A1 as rifle
- Regular rifleman of the marines, dutch and germans have still no rifle-ammo-pouches. I don't know if they should have pouches, but the grenadiers have poches (additional to their grenades).
- the funkers of the canadians and germans have still no backpacks...
Greetings, alex
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waffelmann got a reaction from Lethaface in Minor visual Obdervations Full Game
Hello!
First I have to say again, that I really like the look of the game. Well made!
Many of my "obdervations" 😉 from the demo are gone.
But I 've seen some (minor) things and I admit that I still don't know at some things, if they are intended or not...
My sightings:
- German tank crews are using the canadian C8A1 as rifle
- Regular rifleman of the marines, dutch and germans have still no rifle-ammo-pouches. I don't know if they should have pouches, but the grenadiers have poches (additional to their grenades).
- the funkers of the canadians and germans have still no backpacks...
Greetings, alex
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waffelmann got a reaction from Armorgunner in In QB You can´t change to different Syrian tanks
I had a similar experience in the editor.
BUT:
the tank-types changed in the "selected-units"-window, not in the variant on the bottom....
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waffelmann got a reaction from Dr.Fusselpulli in Turkish Leopard 2A4 mod preview
Oh...I meant to use the G3 from CMA, not the FN.
Greetings, alex
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waffelmann reacted to IICptMillerII in Shock Force 2 Beta Showcase Video
Hi everyone,
Here is a cinematic video featuring Shock Force 2! This is meant to be a showcase, similar in concept to a gameplay trailer. Keep in mind this is footage taken from a beta build of the game, and things are subject to change and all that. Hope you all enjoy!
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waffelmann got a reaction from Rokossovski in New Uncon Models?
Means this, that reserve-units use the same textures like the regulars or does this means
regulars -> own texture
reserve > own texture
militia > own texture
Greetings, alex
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waffelmann reacted to Ultradave in New Uncon Models?
First a couple of Reserve guys, second a group of Militia. Reserve Bns come with mortars, MGs AT weapons(RPG sections), grenade launchers. Militia just have rifles. No support weapons.
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waffelmann got a reaction from Rokossovski in New Uncon Models?
And the different branches have own textures?
Greetings, alex
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waffelmann got a reaction from Aragorn2002 in Helmets (or lack thereof)
Hi,
thanks for the compliments, but they are not necessary.
This mod was not a great creative work. It was a simple model-swap with available resources.
@Splinty
Sorry, but I don't think that this is possible (with my abilities).
It would eventually possible to use several models, but I think that they would probably use all the same textures what will look silly...
Greetings, alex
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waffelmann got a reaction from Splinty in Helmets (or lack thereof)
Hi,
thanks for the compliments, but they are not necessary.
This mod was not a great creative work. It was a simple model-swap with available resources.
@Splinty
Sorry, but I don't think that this is possible (with my abilities).
It would eventually possible to use several models, but I think that they would probably use all the same textures what will look silly...
Greetings, alex