Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


ZackTactical34 last won the day on August 26 2020

ZackTactical34 had the most liked content!

Profile Information

  • Location:
    United States
  • Interests
    Computer Science & Military Simulation

Recent Profile Visitors

514 profile views

ZackTactical34's Achievements


Member (2/3)



  1. True, but Arma 3 is much less centered on its original core mission of simulation. The more popular you become, the less niche your product general is due to the fact you're trying to reach as many markets as possible. It's happened to Ghost Recon, Rainbow Six, and it's now happening to Arma 3. I look at sims like Steel Beasts and CM as good examples of maintaining your core audience while generating the required funds via military contracts. Everyone wins Note: MicroProse is doing essentially the same exact thing as CM and Steel Beasts.
  2. I totally agree with that statement. Problem I've noticed with Arma is that while the AI can behave realistically when modded correctly, they don't pose enough of a real threat: What I like about CM:SF2 is that the AI behave realistically in a firefight (cover, morale, rate of fire, accuracy, etc.) and are not invincible to stupid decisions. You can overcome ridiculous odds in Arma due to the fact that you aren't restrained like the AI are. And the moment you buff up the AI reactions the game becomes arcadish. CM:SF2 finds the right way to solve this issue by removing control from the player as the one actually engaging.
  3. Since Combat Mission has launched on Steam, many people have been thrilled with its arrival as well as the possibilities it offers, including improved MP support. However, it seems there is a group/segment bent on reducing their overall rank/score. One major negative review managed to garner 28 awards (not too subtle) . So, to give Battlefront a helping hand, everyone here needs to leave a positive review to help counteract those efforts.
  4. Thing with Combat Mission I've learned is it punishes impatience and rewards thoughtful planning. My very first game I played I thought I could just wing it and successfully rush into a city and take over...that was a bad mistake. Lost most of my armor and my team was wiped out. You have to be careful with how you approach a situation. Also, if battles were so easy to conquer, why does it take on average 250,000 bullets for every enemy killed IRL: https://www.independent.co.uk/news/world/americas/us-forced-to-import-bullets-from-israel-as-troops-use-250000-for-every-rebel-killed-314944.html It's not easy. War is freaking hard. And Combat Mission does a good job exhibiting that difficulty.
  5. Well, be on the lookout over the next year or two. I'm going into AI development specifically for Arma 2 CO. Goal is to replicate what KAI accomplished and possibly push the boundaries even further. I don't just want competitive AI, I want them to behave realistically as well.
  6. I tried TPWCAS and it didn't really work that well with the mix. ASR AI is OK as a mod by itself (I don't really use any of the ASR addons). As for Arma 3, I don't really play it all that often. The AI are just disappointing (even with AI mods). I show these clips to my Arma 3 mates sometimes and they generally remark about how advanced they are in comparison to even Arma 3. Also, if you still play Arma 2 CO, you should seriously check out XMOD. The developer of the mod (Joker), has been working on it since 2013. It's all run on his server (client side). The mod encompasses pretty much everything (UI, map, advanced AI, colors, clouds, etc): The overall look of it makes me think of classic Ghost Recon 1. Definitely worth a look.
  7. Well, in case you're interested, this is what I'm using (and pretty good results IMO):
  8. Hey guys. Seeing that many of the people here on this forum enjoy wargaming and such, I thought I'd inform you guys of a pretty neat mod mix I've been testing with over the past several months that creates very realistic AI. Introducing Smart AI Mix, it's a combination of GL4, Zeus, ZGB, SMK, and SLX (credit to Chris B for this mix). These AI take effective cover, maneuver properly (including bounding overwatch), flank, garrison buildings, utilize vehicles, deploy grenades, maintain 360 security, and much more. It's definitely worth a look if you're interested in wargaming: Fireteam CQB Cover to Cover: Fireteam 360 Security: AI Deploying Flares To Spot Enemies: Fireteam Assault On Rahmadi: If anyone is interested in trying this out, let me know and I can post a list of the required AI addons.
  9. I did a fresh install (uninstalled the original one) and I'm still getting the same issue (even used winrar instead of 7zip). Really odd in all honesty. Has anyone else experienced this issue?
  10. I finally got around to installing CM:SF2 and for some odd reason the campaign isn't showing anything (all blank). Same thing happens with Quick Battle mode. Would anyone know how to fix this?
  11. This does come to mind though: https://en.wikipedia.org/wiki/General_Atomics_MQ-1_Predator
  12. Anytime I play Squad and we're under heavy fire, I always tell my teammates to run in Serpentine fashion
  • Create New...