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Posts
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Topics posted by Redwolf
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Retreating Monster Tanks revealed (monster pictures) 1 2 3 4 13
By Redwolf, in Combat Mission Archive #4 (2002)
- 316 replies
- 3,825 views
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Here is how bad the movement code actually is, and it's not just "pathfinding" 1 2 3 4 13
By Redwolf, in Combat Mission Shock Force 1
- 300 replies
- 4,286 views
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Auto-sneak-exhaustion not improved in 1.01 1 2 3 4 8
By Redwolf, in Combat Mission Archive #4 (2002)
- 193 replies
- 3,093 views
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- 162 replies
- 2,092 views
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Petition to equalize QB prices of some similar WW2 tanks 1 2 3 4 6
By Redwolf, in Combat Mission - General Discussion
- 136 replies
- 4,151 views
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So what's wrong with TOAW from a CM'ers standpoint? 1 2 3 4 5
By Redwolf, in Combat Mission - Tips and Tricks
- 105 replies
- 9,245 views
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One idea to deal with area fire that gets around relative spotting rules 1 2 3 4
By Redwolf, in Combat Mission Shock Force 1
- 99 replies
- 5,778 views
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- 95 replies
- 32,439 views
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- 87 replies
- 1,260 views
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- 72 replies
- 1,813 views
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- 70 replies
- 7,496 views
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- 68 replies
- 3,864 views
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Some things that need fixing in CMBB (not in 1.01) 1 2 3
By Redwolf, in Combat Mission Archive #4 (2002)
- 58 replies
- 664 views
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- 42 replies
- 473 views
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- 33 replies
- 650 views
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- 33 replies
- 3,773 views
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Summary of the Russian 76mm against 80mm StuGs? 1 2
By Redwolf, in Combat Mission: Barbarossa to Berlin
- 32 replies
- 760 views
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- 32 replies
- 3,795 views
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Do not buy these GeForce FX 5500 cards with 256 MB memory 1 2
By Redwolf, in Combat Mission - Tech Support
- 32 replies
- 1,361 views
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- 27 replies
- 372 views
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- 27 replies
- 297 views
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- 27 replies
- 375 views
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Announcing CMBB Quickbattle Armor Limit Ruleset 1 2
By Redwolf, in Combat Mission: Barbarossa to Berlin
- 27 replies
- 232 views
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- 23 replies
- 2,001 views
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Solution for the "fortifications = instant casualties" bug
By Redwolf, in Combat Mission: Barbarossa to Berlin
- 22 replies
- 617 views