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MOREpheenPleeeze

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  1. Maybe turning on bases could indicate by their color which units currently have orders. This would be less messy than showing paths/targets. [ October 02, 2002, 12:18 AM: Message edited by: MOREpheenPleeeze ]
  2. Can you see the tracks of tanks that actually had neutral steering rolling in opposite directions when executing a 'rotate' order?
  3. Whether rotating in response to a 'rotate' or 'fastmove' order, I watched as only one track of each type of tank in the demo moved, with the "fastmove" rotation being quicker. Would someone similarly verify that both tracks of tanks that did in fact have "neutral steering" move, and (hopefully) in opposite directions?
  4. Why does BTS not make available for download the complete manual, say in PDF as is the case with many demos?
  5. Are there any techniques to make more efficient the process of terrain analysis, which for me is the only significant cause of tedium in this game I've found so far. TacOps allows LOS to be checked between any points on the battlefield whether or not units are present.
  6. For CMBO my mouse is programmed to have the camera pan laterally when a button is held down while the cursor is buried in the left or right edge of the screen. This is no longer necessary in CMBB so that now that button is programmed to move the camera from point to point. [ September 15, 2002, 11:53 AM: Message edited by: MOREpheenPleeeze ]
  7. True, but this way they'd be visually separable and thus readable at a distance.
  8. Cluttering could be reduced by abbreviating unit status labels; "A" for "Abandoned" etc.
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