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Andrew H.

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About Andrew H.

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    Midwest
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    Games, Literature, History, Running, Outdoors

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  1. It's battlefront. You know it will be more complicated than that. First they will need to determine whether the hole is above or below the waterline. No, wait, I skipped a step. First they will need to determine where the waterline is based on the number of men and equipment being carried by the SW. As well as the density of water, which can vary slightly based on temperature and salinity. Then they determine whether the hole is above or below the waterline...the angle of shot will be important because some shots may enter above the waterline but exit below it. Af
  2. And Schwimmwagen. And partisans in Schwimmwagen.
  3. I heard a rumor (or a "rumour") that the MoD was interested in replaying France 1940. I think Battlefront should begin preparing now.
  4. You aren't fooling us Steve; we know that's from the CMBN Space Lobsters of Doom module. What we don't know is why the British MoD is worried about space lobsters.
  5. I would like to see realistic modeling of the sponson gun and turret on the Char B. I would also like to see a Char B. And it should be included in a '39-41 early war module.
  6. I'm a big East Front fan...but I do think that some of the appeal of that front had to do with the fact that the cold war was going on at that time.
  7. Troll post. CMx1 had absolute spotting (or whatever we used to call it). If one unit on the battlefield saw a unit, all other units instantly knew it was there. Instantly! CMx1 did have 38(t)s, though...so it had some advantages.
  8. Despite the many steps, my installation has gone flawlessly.
  9. I would disagree with this - timetables matter a lot, especially at CM's level. It's not a matter of "losing" if you don't capture the village or hill on time, but it is often a matter of the larger attack stopping until tomorrow because you can't move supplies up until the hill is cleared (or whatever). It can also mean the difference between enemy troops being able to escape or being cut off. As others have mentioned, time is compressed in CM - probably by at least 4 or 5 times. A quick 30 minute CM battle would probably take at least 2 hours to fight in reality (if not longer
  10. Actually, I think it [CMx1] was on CD. Which included both the Mac and Windows version.
  11. Crawling into buildings is my SOP for entering them unless I know they're safe.
  12. I think spreading fire is rare enough to not be an issue within the scope of CM (with maybe one exception*). But I think that persistent fire in one location is more realistic, and could mean that that location cannot be entered. But - even within an action space, fires will start small and spread. While they are small, troops can put them out; to be realistic, we would probably need rules for troops fighting fires. Which starts to get kind of complicated. *Fires started in a building should maybe spread to other squares in the same building. Unless firefighting troops put it out.
  13. I didn't know that CM was ever on TV. But I found out about CMBO when I read the review in the NY Times (which today just strikes me as completely weird). I bought the game immediately and joined the forum a couple of days after that. And you can still read the review here! http://www.nytimes.com/2000/10/05/technology/game-theory-playing-war-but-with-a-new-set-of-rules.html I do miss boardgaming and miniatures for the social aspect...but I never really found a good group after college.
  14. I would also recommend River of Blood against the AI. I also won, but I also felt like the AI kicked my ass. It has an interesting puzzle aspect to it, plus lots of opportunities for realistic tactics.
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