-
Posts
373 -
Joined
-
Last visited
-
Days Won
3
Reputation Activity
-
-
JulianJ reacted to sPA505 in Instant-Gaming.com - much cheaper than Steam
ig deals with keys for platforms like EA Origin, Steam, Ubisoft, NCSoft and this for many years. i would like to claim that this would not be the case anymore if these keys would be put in market illegally. i myself (region germany) was a "heavy user" at ig for a while and had only the best experiences. since i got stuck on cm i fortunately don't have to look for new games that often anymore.
-
JulianJ reacted to General Jack Ripper in Assuming you ever get tired of war, what do you play?
I play GFO mod myself. I found the total conversions a bit intimidating after some time spent with GWX in SHIII.
Still some of the most amazing gameplay I have ever experienced, but I found a few more grey hairs after I was finished.
-
JulianJ reacted to Double Deuce in Assuming you ever get tired of war, what do you play?
Some people consider TTRPGs a variant of the wargame and I guess that's true depending on the game/genre. Having said that I run a weekly D&D game online and have for years.
-
JulianJ reacted to MikeyD in Release when
I just got my V shot so the chance of my dropping dead before the release is diminished. Considering that state of the world this last year, that wasn't outside the realm of possibility. People ask 'If you thought you just had a month to live how would you spend it?' Apparently in my case the answer is working feverishly on a cold war tactical game!
-
JulianJ reacted to John N in Release when
You know Mikey if anything happens to Charles before release and the game is late your in trouble. A van load of members will likley come hunting you down.😉
-
JulianJ reacted to MikeyD in A Word on Follow-on Modules
I recall back in my old hobby modeling days (last century) there would be these surveys asking what's the most popular military vehicle. Invariable the winner was 'not in kit form yet'. People demanded a Centurion kit - until they got a Centurion kit then interest waned. People wanted a Sturmtiger kit - until they got a Sturmtiger kit then interest waned. There's something enticing about that thing that's just beyond your reach. So there will always be fantasy module and title requests.
-
-
JulianJ reacted to LongLeftFlank in RAMADI (Iraq): Mother of All MOUT Maps
OK, back in the game. Combining the great mods by @Kieme(ITA), @Pete Wenman, @Aquila-SmartWargames, @JulianJ (Allah's praise be upon them!), and my humble self, into a CMSF2 'Ramadi Pack'. Giving 'the Big Suck' some life, before driving it off the streets with gunfire....
This is the city's sole operational filling station, near CP296, c.2004, before this stretch of ASR MICHIGAN became 'Little Hiroshima' due to the ongoing war against US convoys.
I'd forgotten what a time suck all this stuff is though. Time for some suitable music....
-
JulianJ reacted to LongLeftFlank in Building 4a & 5a Scorched – Take That Kieme!
I expect it's the same word used by their fellow Arab Iraqis: jundi.
Nice mod, many thanks for creating it.
-
JulianJ got a reaction from LongLeftFlank in Building 15 Posh Islamic Place - Plus some more flavour objects
I've made a new building. It's an upmarket one because I got tired of all the squalor. It is suitable for a governor's residence, mosque, consulate, or warlord's palace. I didn't know what to call it, so "Posh Islamic Place" will have to do. I've made or added some flavour objects so you can create a large compound.
It has two types of roof - one plain white, one traditional Islamic tiling.
NOTE: It is numbered to follow on from Kieme's original 14 buildings in HD. If you don't have these buildings, just renumber the MDR FILE so it is consecutive to the buildings you already have - e.g it will be building 9 if you have just the vanilla buildings. Unzip and place folder in Z folder.
I suppose you louts are going to blow it up now.
DOWNLOAD LINK:
http://www.mediafire.com/file/z54plxguppj217o/Building+15+Posh+Islamic+Place.zip/file
A compound, with attractive water feature and nicely placed for local shops and ISIS homeboy parties:
Note that the wall doesn't go all the way around for clarity.
Extra flavour objects - some I made, some which are from Black Sea and Kieme's Civilian Vehicles. Note they are in convenient flavour object slots.
Islamic decorated arch (pic doesn't show detail) and a flower bed.
Our beloved president.
Kieme's Civilian Vehicles
Download links:
JJ's Additional Flavour objects
http://www.mediafire.com/file/0go8386p0dtkm0e/JJ's+Additional+Flavour+Objects+for+SF2.zip/file
Kieme's Civilian Vehicles
http://www.mediafire.com/file/t1qulvn5ap15kgj/Kieme+CMBS+additional+flavor+objects+(civilian+vehicles).zip/file
Building 15
http://www.mediafire.com/file/z54plxguppj217o/Building+15+Posh+Islamic+Place.zip/file
-
JulianJ got a reaction from LongLeftFlank in Building 4a & 5a Scorched – Take That Kieme!
Yeah, the problem is I am a bit of an obsessive perfectionist. I can see some of the bullet holes that I deem inferior quality. I got better at them as I went along. I had to make a decision to stop tinkering. I spent ages on the blistering just under the eaves and it just looks like mush.
I'll get on with some more, Sir!! 😛
-
JulianJ got a reaction from Splinty in German flavor objects?
HI @Dr.Fusselpulli (and anyone else) here is the link to Umlaut's guide to making new flavour objects.
http://www.mediafire.com/file/0g35it41bg7sskz/Adding+Extra+Flavor+Objects.doc/file
It is pretty easy. Two things to note:
1. there are 9 slots to each flavor object class. So you can use any of the other slots - e.g ATM is a fave because you can use up all the other slots e.g. ATM2 could be a wrecked truck, it doesn't matter.
2. The mdr naming convention might seem strange- you have to adhere to it *exactly* or things won't work. I keep paper notes of all the bits and pieces I am making so I don't get it messed up.
Though this was for Black Sea it will work for any CM game, they all function in exactly the same way. Stick your new flavour objects in their own folder in the Z folder and you will be good to go.
-
JulianJ got a reaction from Dr.Fusselpulli in German flavor objects?
HI @Dr.Fusselpulli (and anyone else) here is the link to Umlaut's guide to making new flavour objects.
http://www.mediafire.com/file/0g35it41bg7sskz/Adding+Extra+Flavor+Objects.doc/file
It is pretty easy. Two things to note:
1. there are 9 slots to each flavor object class. So you can use any of the other slots - e.g ATM is a fave because you can use up all the other slots e.g. ATM2 could be a wrecked truck, it doesn't matter.
2. The mdr naming convention might seem strange- you have to adhere to it *exactly* or things won't work. I keep paper notes of all the bits and pieces I am making so I don't get it messed up.
Though this was for Black Sea it will work for any CM game, they all function in exactly the same way. Stick your new flavour objects in their own folder in the Z folder and you will be good to go.
-
JulianJ got a reaction from Dr.Fusselpulli in German flavor objects?
If I don't do it while I remember it'll never happen. If there was a UK National Procrastination team, I'd be on it! 🤣
-
JulianJ reacted to Combatintman in German flavor objects?
Nobody wants a sausage kiosk we want a schnelly/bratty wagon.
-
JulianJ got a reaction from Sequoia in Building 4a & 5a Scorched – Take That Kieme!
These are two of Kieme's outstanding buildings in HD.
I hate Kieme so much I burnt and shot them up. :-)
What you get with these buildings in HD:
Scorched sides from internal fires
Windows above the ground floor have no glass (still function in game terms)
Lightly-smoked roofs x 2 – a Syrian delicacy – don't knock it if you haven't tried it
Pockmarking from bullet and shell hits
Other damage and battle crap
Pro government and jihadist slogans/iconography
A little easter egg
(Yes, I think that sh*t is authentic. They're madder than a barrel of frogs.)
Designer's Notes
You need Kieme's buildings 4 and 5 to make this work. I recommend all his buildings. Because of the limitations of the way the modular buildings work I suggest you only use it as 1, 2, or 3 storeys as the scorching will look a bit odd otherwise. However it still works with taller buildings, particularly if you add balconies.
The pair of buildings aren't too heavily bullet-scarred so they fit in with other structures around. Because of the way the modular buildings work there had to be compromises with the placing of the slogans and decals, but I feel they add a lot of character to the buildings. PUT IN THE Z FOLDER AS USUAL.
You can add wrecked Aircon3 to your flavour objects for that extra bit of damage.
Links to download files:
Bldg 4a
http://www.mediafire.com/folder/jq5xx756povzz/4a
Bldg 5a
http://www.mediafire.com/folder/a63o9rlf3h78s/5a
Aircon3
http://www.mediafire.com/folder/2b89t2rv51e30/aircon3
Installation: put in the Z folder as usual. I've put them with the relevant Kieme building folders and that works just fine.
Note, I forgot I was using my vanilla modding SF2, so I loaded up Darya Tank Raid which I was halfway through, the semi-finished buildings came up and they looked so good that I had to complete them to play the rest of the scenario.
-
JulianJ got a reaction from Dr.Fusselpulli in German flavor objects?
@ Dr.Fusselpulli
The good news is that flavour (or flavour) objects are easy to create with Photoshop or similar. I hope BF CMCW will have similar numbers of slots and independent buildings like BS, rather than SF2 which has fewer spare slots and no indie buildings which reduces options. There's a guide to creating flavour objects somewhere around too.
-
JulianJ reacted to sburke in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980
well thank you for the dedication. This was the focus of most of my boardgame purchases. Gawd so many. MBT, IDF, Air and Armor and those were just the tactical. Went all the way up to The Next War and NATO. Even went so far as to include 2nd Fleet to determine if NATO convoys would be able to cross the Atlantic.... This is my retirement year and you gave me the game I've waited decades for Bil/Capt. Nice timing, how did you know?
-
JulianJ reacted to ratdeath in Pre-orders for Combat Mission Cold War are now open.
"There is no download for this product!" ?!?
Have you installed it already on my computer!?
-
JulianJ reacted to George MC in Pre-orders for Combat Mission Cold War are now open.
Excellent - brilliant news
-
JulianJ reacted to A Canadian Cat in Pre-orders for Combat Mission Cold War are now open.
You mean this is not planned for 2022, 2023 or 2024. What!?!?!
-
JulianJ reacted to Sgt.Squarehead in [scenario] Ambush at Al Edel
I might be willing to contribute to it!
Me too (mostly Runequest & Traveller).....Feel exactly the same way.
-
JulianJ reacted to mjkerner in [scenario] Ambush at Al Edel
Looks like a good scenario and a cool map, Doctor! Look forward to blowing it up!
-
JulianJ reacted to Heirloom_Tomato in Recommended game for starting "small" and to gradually progress?
Fire and Rubble will ready for release when it is ready as the saying around here goes. If you are thinking about Red Thunder, there will most likely be a bundle deal when Fire and Rubble comes out saving you a few dollars if you wait until then.
However, every day spent waiting is another day not playing the game. If you have the financial capabilities, pick a title, buy it and start enjoying the game. You really don't sound like someone who will regret the purchase.