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sPA505

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    https://www.youtube.com/user/Westerngitarre

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    Soltau / Lower Saxony / Germany
  • Interests
    music / guitar in general, wargaming, tactical / strategical video- and boardgames, coffee

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  1. Hello people, I just installed cmbn (purchased over the bf-shop) on a new computer and no font is displayed in the battle select screen. Just empty lines in the selection column, which you can select - but you don't know what you are selecting - because there is no text in the mission description field on the right. need help. Maybe I have the scenarios in the wrong folder or something? But that can't actually be the case, after all, I've been in the "game" since 2018 and basically know quite well what should be in which folder.
  2. It seems I can't write a review for cmrt on steam (bf download version activated on steam). It worked on cmbn though. I would like to leave a positive review on steam, does anyone have any idea what the problem could be?
  3. thx for the explanations, works perfectly fine for me. i was also able to get all mods to run, intuitively. reshade is not initialized at program startup. i don't understand that.
  4. hi guys, i'm a bit confused. i'm rediscovering combat mission, by chance i found the "all in one" mod compilation of user 37mm and now i have real thrust to get back in. at 37mm´s collection are also various campaigns and scenarios, i wanted to put these in the corresponding folders of cmbn, cmfb and cmrt. at cmbn it went as usual without problems. in the "game files" folder is "campaigns" and "scenarios". simple. however, i did not find this folder "game files" at cmfb and also not at cmrt. using the search function i looked for .brr and .cam files in the corresponding installation directory. none to be found. nevertheless, the games offer me to play different scenarios and campaigns. from this point on i am a bit confused since i actually know it so that all scenarios, campagnen are to be found in the corresponding "game files" folder / subfolder. i created a "games files" folder and "campaigns" in the cmrt installation folder and put the .cam files in there. it does not make any effect in the game. what did i miss? i am grateful for ideas.
  5. hey chuckdyke, thanks for the answer. in my naive imagination i assumed that gunner or loader would man the mg (one 7.62mm mg still working / green)...but with your explanation it makes sense. thanks a lot!
  6. hi guys. after a few very rough moments against a panzer IV, i was able to save this sherman by pulling it back behind a bocage hedge. just fine. the crew was unfortunately decimated by the enemy fire and most weapon systems are down. but a mg should still work. but i can't give the sherman a fire / attack command. neither via "t" nor via "y" (target light). the morale of the tank crew is ok...i don't know. what did i miss? thanks for hints. i can use the extra firepower of the sherman mg on the battlefield. got over 4k .30rounds onboard, so...
  7. last thoughts of pixeltruppen 1st squad, 1st platoon, B-company "outlaws", 1btn/506th PIR... what a nice and above all safe shed. no problem to cross the open field on the side of the shed where the shed has neither doors nor windows... well... [url=https://ibb.co/rkCCQhT][img][/img][/url]
  8. chuckdyke, thanks for this great database link! i will spend a lot of time with this. Erwin, i think you're right. that's what all cm-letsplayers say. some mechanics of the game i also had to learn to understand - things i thought had to be one way or the other - but the game had a completely different solution, not obvious to me. be it pathfinding, the behavior of the tactical ai when it comes to entering houses, etc. Combatintman, i'm not pragmatic enough for that.
  9. hello dear wargamers. i have a question: which sources do you use to train yourself regarding military tactics? for me, in comparison with various other military strategy games, combat mission is a deep battlefield simulator where real military tactics lead to the goal i notice more and more that i need to catch up here. in other words: the more i play cm the more i notice that i need to learn more. it's almost like learning to play the guitar. now i've already tried the search function of the forum and unfortunately didn't find anything suitable what goes beyond what I already know. and i've inhaled the channels of various relevantly known youtubers. besides, i'm very familiar with bil hardenberger's wonderful blog and i've also been following john kettler's cm adventure journey. josey wales, general jack the ripper, jeffrey paulding...i visit them all from time to time. i also indulge in my native youtube channels like "der hobbygeneral", "taktikfuchs", "headbreaker". very educational. so...what exactly am i looking for? written "theoretical basic works", i think. "in the given situation xy the infantry company proceeds like this: ...". something like that. what the handy tiger- and pantherfibel was for the tankmen, there must be something like that for infantry and commanders. but also more detailed, more intensive. "dienstvorschrift" it would be called in german i guess. references to standard works of the various war factions, following the respective military doctrine. i am grateful for any tip.
  10. what a slaughter. i finally got the battlepack 1 and the vehiclepack. my tactic was to leave wide parts of the map unconsidered. out of the consideration: if i completely pull everything at the southern map border towards the east, i minimize a lot of potential enemy contact and am almost at the gates of the rail center. i moved the entire infantry into the forest in the south. the hill in the southeast served as a bof for the two mg teams and as a scouting base for the company commander. artillery strike, "all in" on the rail center. area fire of the three light tanks. assault of the infantry over the bridge in the south. simultaneous advance of the tanks. although extremely heavy losses, a major victory. a very nice scenario, glory to the creator.
  11. As a full-time musician i have to say: hell, yeah! Non-war games? Puh...i like some "easy to go"-games. "loophero" is as great as the letsplayers on youtube say. "divinity2" is really great fun in a group of three. my guitar students celebrate "crypt of the necrodancer". you have to press the keys very skillfully in rhythm and you can even do this to music you choose yourself. "faster than light" is a really well done little game, roguelike and set in space. "opus magnum" is probably the most innovative game i've discovered in the last few years. it's a puzzle game where you create alchemical products by building and programming machines. the survival game hype didn't pass me by, the theme is exciting but unfortunately a lot of these titles get lost in crafting micromanagement. there are so many nice games out there. when i'm not playing cm i also like to sit in front of the computer with my guitar, doing finger exercises and watching well-made letsplays.
  12. ig deals with keys for platforms like EA Origin, Steam, Ubisoft, NCSoft and this for many years. i would like to claim that this would not be the case anymore if these keys would be put in market illegally. i myself (region germany) was a "heavy user" at ig for a while and had only the best experiences. since i got stuck on cm i fortunately don't have to look for new games that often anymore.
  13. short question about spotting. following situation: cmbn / sherman stands with front at a bocage hedge, directly beside him is a friendly hq team and a fo team, both teams also directly at the hedge and with their front in the same direction as the tank. the tank commander looks out of the turret. in about 500 meters straight direction / line of sight of my units / behind the hedge is a tank 4. hq and fo spot this, the tank commander from the sherman does not. not even after several rounds. i think i read somewhere that the information flow between tank and infantry works when the commander is looking out of the turret. apparently this was not the case here. do you have any ideas? of course, i tried it at other, neighboring waypoints along the hedge. without success.
  14. @landser thank you very much for your work and this reference. this is exactly the kind of campaign review i had wished for, and it does indeed exist.
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