Sgt.Squarehead Posted November 7, 2018 Share Posted November 7, 2018 Blimey, that was unexpected. Did you need to lock Olly North in a shed too? 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 11, 2018 Share Posted November 11, 2018 (edited) Just came across this - a podcast with Cpt (now Lt Col.) Christopher Bronzi on the events of April 6 & 7 2004. It covers specific events then as well a bit more wide ranging topics for the stuff soldiers and small unit leaders face in combat. http://allmarineradio.com/2018/02/28/battle-study-urban-combat-in-ramadi-2004-ltcol-chris-bronzi-usmc-2/ Edited November 11, 2018 by sburke 1 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted November 12, 2018 Author Share Posted November 12, 2018 (edited) Great find mate, though not much time to listen right now.... Look at how many residential blocks the JOKER 3 patrol routes covered! The concept was to be able to cut off and trap potshooters; they were not expecting an ambush by dozens of fighters, reinforced by local residents. Edited November 12, 2018 by LongLeftFlank 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 13, 2018 Share Posted November 13, 2018 For me that image just reinforces what a bloody fine job you did of mapping the terrain.....Given the limits of the CM engine what you achieved is doubly remarkable. Kudos (again). 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 16, 2018 Share Posted November 16, 2018 (edited) you know you have spent too much time in LLFs Ramadi map and looking at satellite views of the city when you can recognize in Videos from 2004 where exactly a unit is.... at 2:15 is when they hit Rte Michigan about a 1/2 km from the map edge of LLFs map (near Gov't ctr). The other thing that is freaky is to watch civilian behavior when there is gunfire and rpg rounds going off. People don't quite run for cover like i'd expect. Crazy. Edited November 16, 2018 by sburke 2 Quote Link to comment Share on other sites More sharing options...
nathangun Posted April 1, 2020 Share Posted April 1, 2020 (edited) Map looks awesome, where can I get it? EDIT: Never mind, found it. Edited April 1, 2020 by nathangun 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 15, 2021 Author Share Posted February 15, 2021 End of an era, CMSF staybacks? At long last, and with a welcome assist from @BFCElvis, I have come down out of the jungle, upgrading my CMSF and Marines to CMSF2 over the weekend. Ramadi looks and navigates great! especially with Kieme's shabby buildings sprinkled in with the base textures. However, I need to update my Shopfront and Mosque collonades, then figure out mod tags to make it look right again. 1. I may release a new version of my Ramadi master map, but don't look for me to be right angling all those Mulaab compound walls (not sure that's a good idea anyway, from a pathing/playability standpoint). I'm starting a new job shortly, likely in a new country, and so this is just a breather. 2. Did anyone ever prevail on one of the Blender gods to do a minaret object (even if nonfunctional?) That has been an egregiously missing item since the original CMSF1 release. Seems pretty basic, just take one of the stripy road posts and supersize it (not all minarets are super pointy). But Blender-fu is not part of my life plans at present. 5 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 15, 2021 Share Posted February 15, 2021 27 minutes ago, LongLeftFlank said: 1. I may release a new version of my Ramadi master map, +1. Cool!!! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 15, 2021 Share Posted February 15, 2021 Yes, very welcome... A great map. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 16, 2021 Share Posted February 16, 2021 (edited) On 2/15/2021 at 3:36 AM, LongLeftFlank said: Ramadi looks and navigates great! especially with Kieme's shabby buildings sprinkled in with the base textures. However, I need to update my Shopfront and Mosque collonades, then figure out mod tags to make it look right again. @37mm Is probably the guy to advise. On 2/15/2021 at 3:36 AM, LongLeftFlank said: 2. Did anyone ever prevail on one of the Blender gods to do a minaret object (even if nonfunctional?) That has been an egregiously missing item since the original CMSF1 release. Seems pretty basic, just take one of the stripy road posts and supersize it (not all minarets are super pointy). But Blender-fu is not part of my life plans at present. If anyone can, that man is probably @Aquila-SmartWargames. Good to see you back. Edited February 16, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 16, 2021 Author Share Posted February 16, 2021 3 hours ago, Sgt.Squarehead said: @37mm Is probably the guy to advise. If anyone can, that man is probably @Aquila-SmartWargames. Good to see you back. Couple of additional queries: did anyone ever work up a more beat up looking 'high walls' mod? That brick one especially looks just too tidy next to Kieme's hovels. I know the Squalor mod did a nice rural stone wall. And I see CMFR has derelict wrecked car doodads, and I saw Blender do buses, rolling stock and some similar stuff. Anything like that ever get done for CMSF or CMBS? I'd love to sprinkle Ramadi with more of those to make it look more 'lived in'. And some beat up shipping containers too, even if they don't block LOS (I can interpose wall segments). 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 16, 2021 Share Posted February 16, 2021 1 hour ago, LongLeftFlank said: Anything like that ever get done for CMSF or CMBS? For CM:BS yes.....IIRC it's on page 21 of this thread: Not sure for CM:SF2, as we already have the Taxi, VBIED & Pickups as units. 1 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted March 4, 2021 Author Share Posted March 4, 2021 (edited) OK, back in the game. Combining the great mods by @Kieme(ITA), @Pete Wenman, @Aquila-SmartWargames, @JulianJ (Allah's praise be upon them!), and my humble self, into a CMSF2 'Ramadi Pack'. Giving 'the Big Suck' some life, before driving it off the streets with gunfire.... This is the city's sole operational filling station, near CP296, c.2004, before this stretch of ASR MICHIGAN became 'Little Hiroshima' due to the ongoing war against US convoys. I'd forgotten what a time suck all this stuff is though. Time for some suitable music.... Edited March 4, 2021 by LongLeftFlank OCD 4 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted March 10, 2021 Author Share Posted March 10, 2021 aBRd1Ky.png] Glad I saved screenshots of the GoogEarth imagery dated c.2004, as this area has changed a lot since, owing to the heavy war damage and subsequent rebuilding. As you can see, the gas station (immediately south of the cinema) was quite congested. Other points of interest include the Passport Office north of the cemetery. This became Marine OP HOREA in 2005, overwatching the prime IED zone around CP296. It was more or less permanently under siege from 2005-2007. 1 Quote Link to comment Share on other sites More sharing options...
ng cavscout Posted March 13, 2021 Share Posted March 13, 2021 (edited) Not sure if this has been answered, but, will this map work in CMSF2? or is there a CMSF2 version? It looks like it has and I just need to do my own legwork. Edited March 13, 2021 by ng cavscout 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted March 13, 2021 Author Share Posted March 13, 2021 (edited) Yes, the map works fine. I am updating the master, and my 2 historical Ramadi scenarios, when I can find time and hoping to push out a third. I have also been rummaging through the monumental work of@Sgt.Squarehead , @37mm and others on their Heaven & Earth epic, after being totally floored by the sheer volume of quality and creativity involved! Edited March 13, 2021 by LongLeftFlank 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted March 19, 2021 Author Share Posted March 19, 2021 Still working up my Ramadi mod pack. [Squalid] tag is gonna be more squalid than evar! You'll be able to smell it. There's corrugated tin shacks filled up with kids, and I don't mean a Hampstead nursery / When you own a big chunk of the bloody Third World, the babies just come with the scenery 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 19, 2021 Share Posted March 19, 2021 5 hours ago, LongLeftFlank said: Still working up my Ramadi mod pack. [Squalid] tag is gonna be more squalid than evar! You'll be able to smell it. There's corrugated tin shacks +1. Very cool stuff. 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted March 22, 2021 Share Posted March 22, 2021 On 3/19/2021 at 6:40 PM, LongLeftFlank said: Still working up my Ramadi mod pack. [Squalid] tag is gonna be more squalid than evar! You'll be able to smell it. There's corrugated tin shacks filled up with kids, and I don't mean a Hampstead nursery / When you own a big chunk of the bloody Third World, the babies just come with the scenery Impressive scenery 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 22, 2021 Share Posted March 22, 2021 Am hoping this map will work in CMSF2. I suspect most of us no longer use CMSF1. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted March 24, 2021 Author Share Posted March 24, 2021 On 3/22/2021 at 10:36 PM, Erwin said: Am hoping this map will work in CMSF2. I suspect most of us no longer use CMSF1. Yes, it's all CMSF2 now; I finally caved and upgraded a couple months ago. I just post over here because it's my Ramadi thread. 1 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted March 24, 2021 Share Posted March 24, 2021 Great news, LLF! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 25, 2021 Share Posted March 25, 2021 Is the final version called "Ramadi Govt Center FULL_UPLOAD"? That's what I see in my CMSF2 QBM folder. (Or does it go in Master Maps?) 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted March 31, 2021 Author Share Posted March 31, 2021 (edited) I haven't shared anything new yet, so whatever has gone to CMMODS are the CM1 editions. @Erwin, the file you're referencing is the Ramadi 'master' as it was in 2014. I've built a fair bit more since then to accommodate WICKED WEDNESDAY and some other stuff. ...Slowly I am starting to get the look I want; I don't want to choke my maps with thousands of objects but I want to convey an authentic atmosphere. No sterile generic looking maps for this expat. Edited March 31, 2021 by LongLeftFlank 4 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 31, 2021 Share Posted March 31, 2021 I can see the improvements. Hope you get designers wanting to design scenarios on your map. Otherwise... But, am looking forward to your final map version for CMSF2. 0 Quote Link to comment Share on other sites More sharing options...
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