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Everything posted by nathangun
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The T.O.E. points system in Quick Battles.
nathangun replied to nathangun's topic in Combat Mission - General Discussion
Thanks guys, every informative. -
My latest project for a campaign...
nathangun replied to nathangun's topic in Combat Mission Fortress Italy
The campaign side will be used using Advanced Tactics Gold, moving units around the map, building units and tracing supplies. Attacks into a hex can be used with CM using the TOE's of the units involved. -
My latest project for a campaign...
nathangun replied to nathangun's topic in Combat Mission Fortress Italy
I don't understand. What's a 'infons'? and what's a minumu? -
My latest project for a campaign...
nathangun replied to nathangun's topic in Combat Mission Fortress Italy
It should with some play testing. -
After reading through the forums of my favourite beer and pretzel Advance Tactics Gold (ATG) I read that it was possible to edit a save game, once edited, it becomes a new scenario. Another post confirmed that it could be used for a strategic layer for a campaign. So I got to work on a CMFI campaign system. So I started the game (the latest Phoenix beta version). You can manually patch your Advanced Tactics game to the latest Open Beta Phoenix Version. Note this is the patch for the MATRIX version! For the Steam version you'll need to enable the Steam Open Beta in the Steam interface (right click on the game in your library list and click Properties>Betas) Now for you Matrix players: https://www.vrdesigns.net/openbeta/Adva ... 40_061.zip I started a new Phoenix Random game, once the scenario was created, I selected edit and began editing the Sub Formation files (STF's) and creating new ones. So far this is the fruits of my labours. In the screenie above there's a graphic for a German F.O. if anyone can get me one of an British/Commonwealth would be helpful. Paratroopers: Fighters: (not my graphics, credit to Ormand in the matrix forums). Staff: I began to build the TOE's straight out of CMFI, these will be the building blocks for any CM campaign. In the ATG scenario editor, new units will be companys and HQ's will be Bn HQ's. So I began with a British Reinforced Infantry Battalion (Brit R.I.B.) 3 x companies. I've bungled all the squad and HQ teams as "rifles" so it easier to manage and easier to count the "Headcount" for CM scenarios. There's enough slots to add LMG teams etc... Inf Plt: 2 x Machinegun Plt: Carrier Plt (recon) 2 x Anti tank plt: Mortar Plt: Poineer Plt: Recce Plt motor rifle Bn AA Troop 40mm Recce Squadron (recce regiment). Heavy A.T. Troop Armoured Bn Inf Plt (Motor Rifle Bn) Motor Rifle Company Engineer Company Infantry Company (Reinforced Inf BN) There's a lot of work to get through still, each new weapon has to be given in game research data and production costs, which regime can/cannot research each weapon. Then each tank type will also have to be done.
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Use the Matrix/Steam version
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I find that maps with lots of forest or a city map cause a CTD even if they aren't big maps. On the flip side I can get away with larger open maps 1.5KM x 1.5 KM.
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I still can't do big battles on my laptop but I still don't date to update my driver.
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It's good to get a map in JOSM that has all the fields with designated crops.
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Is this workable in CMBN?
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I have a campaign idea, and I don't have to GM it.
nathangun replied to nathangun's topic in Combat Mission Shock Force 2
Not at the moment. I do have ideas but nothing playable really. -
Here here, well said.
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I have a campaign idea, and I don't have to GM it.
nathangun replied to nathangun's topic in Combat Mission Shock Force 2
Updated the Vassal module with adjusted WIA/KIA rules and instructions on Insurgent camp missions. LINK -
CMFI v2.20 patch is now available
nathangun replied to BFCElvis's topic in Combat Mission Fortress Italy
I've forgotten how to fix this. My opponent patched up his CMFI with letting me know. I got the file back but it didn't show in the saved game UI, 'AH!' I thought, 'there must be a new patch update', so I updated. When I try to load the PBEM it keeps CTD-ing. -
I have a campaign idea, and I don't have to GM it.
nathangun replied to nathangun's topic in Combat Mission Shock Force 2
Myself and @AtlasActual have kicked off a new campaign if anyone would like to join in. I made tweaks to the vassal engine. You can download here, version 2.1 The turn track is date and months and I have set the campaign start as January the 1st. Each player picks one of the platoon chits, the objective chits have a corresponding number so Plt 1 uses Obj 1 to mark it's objective on the campaign map. I will create an excel file that will keep a record of our platoons. Like this.I think we should divide the labour of creating battles and fighting as insurgents. I will be creating battles and play as insurgents for AtlasActual battles, AtlasActual will create battles and play as insurgents for jackal and jackal will create battles and play as insurgents in my battles and so on. To keep some fog of war, when rolling for the insurgent forces on the event table (you can't roll for your own battles) keep the results to yourself. When using the vassal engine, we will be loading/saving logfiles as the turn date. So when you load a logfile you watch the last phase of the turn, you will be prompted to start a new one, do so and save as the turn date plus your name so we know who's doing what. In the dialolog box above the game map, please write on what your rolling for, example: You can get vassal here. The module here The latest logfile here. -
I don't think it's configured to work with CMBS yet.
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I have a campaign idea, and I don't have to GM it.
nathangun replied to nathangun's topic in Combat Mission Shock Force 2
OK, on one condition. That you also build scenarios and play as insurgents for my missions. I'll walk you through the process once we get under way. -
I haven't dared to update my graphic card driver since I resolved the white flash issue. My laptop isn't capable of running large maps.
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Oh well, I thought it was that geotiff sorry.
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Not sure if anyone posted this site, I think its has geotiff data for nearly everywhere. link: heightmapper
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Just updated to 23.5.1 today and my flashbang issue is gone, in CMRT at least. Big maps still don't load in CMRT.