SgtMuhammed Posted August 21, 2007 Share Posted August 21, 2007 I would kind of like to put the Warrior through its paces. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted August 21, 2007 Share Posted August 21, 2007 CVR(T)s and armed Landrovers look like fun. 0 Quote Link to comment Share on other sites More sharing options...
Feltan Posted August 21, 2007 Share Posted August 21, 2007 I would like to see a tweak to the AI for the Marine module. We need Marine infantry to frontally assault any machine gun nest the encounter, with appropriate "U-Rah!" sound effects. Regards, Feltan 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted August 21, 2007 Share Posted August 21, 2007 Maybe they will just totally skip the Marines module and go for the "SYRIA: Ancient Battles" module. 0 Quote Link to comment Share on other sites More sharing options...
RT North Dakota Posted August 21, 2007 Share Posted August 21, 2007 You could put in the ROYAL MARINES armoured battle group! 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 21, 2007 Share Posted August 21, 2007 I'm guessing players will find quite a few differences between the USMC TO&E and Stryker or Bradley infantry. For example aren't Marine squads bigger? How do support troops differ, e.g what's the difference in sniper teams? I don't know and would appreciate someone knowledgeable to elaborate. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted August 21, 2007 Share Posted August 21, 2007 Royal Marines would be friggin awesome. I hope they go in with the British module. 0 Quote Link to comment Share on other sites More sharing options...
Schwarze Posted August 21, 2007 Share Posted August 21, 2007 I, for one, am looking forward to some good 'ole M16A4s. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted August 21, 2007 Share Posted August 21, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
OG_Gleep Posted August 21, 2007 Share Posted August 21, 2007 Just fire up Jarhead and then say no to a marine module. Maybe they will throw in SGT. Jamie foxx 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted August 21, 2007 Share Posted August 21, 2007 Don't expect water or amphibious operations or on map helicopters. We might get new building types too.Sheesh...can't they just color a flat tile dark blue-gray (or mud-gray), make it impassible to all units and label it 'water'? That would suffice for me. They could go the extra mile and make it passable to amtraks which graphically sink in about halfway when crossing. 0 Quote Link to comment Share on other sites More sharing options...
Xipe66 Posted August 21, 2007 Share Posted August 21, 2007 I believe Rune told me they won't add modability so that no one can figure out "how to win the game". Which is bull****, apart from being moronic. Spell it out if you have to, but don't play stupid; They won't add modability because the fan base would finish their next module before they even thought about making it. Also, people would add really interesting things. Like T-80s and T-90s. Hind air support for red side. Awesome looking Leopard 2A6s. And so forth. And this OP kind of highlights this. I probably won't buy a marine module unless it brings something awesome or something novel to the battlefield, and a marine module doesn't do that. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted August 22, 2007 Share Posted August 22, 2007 What will it take to get me to buy the Marine module? A QB feature that hasn't been gutted to near-uselessness. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 22, 2007 Share Posted August 22, 2007 the only chance to get me really wanting the other SF themed modules is to add nice RED side stuff to play with. i dont need more of the same uber gear honestly we currently have. and maybe TCPip wego with replay, if i can convince myself to pay for it again. 0 Quote Link to comment Share on other sites More sharing options...
MartinEden Posted August 22, 2007 Share Posted August 22, 2007 Maybe the next module will be based on a hypothetical situation where Egypt defeats Italy in the World Cup, and Italy retailiates by invading. The Brits (beaten by Italy in the semis) come to the aid of the Egyptians. The new "Americanized" French join the Italians and we have a new game that's at least as plausible as CM:SF--World Cup War I. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 22, 2007 Share Posted August 22, 2007 The Marines Module is next and it will build on the existing game system. There will be three things to look forward to: 1. Full array of Marines equipment and organization. Should be a very different experience from a tactics point of view. 2. Inclusion of Syrian Airborne equipment and TO&E. For sure this means BMP-3 and Milan ATGMs. We will include at least one new Syrian tank, which we had intended to be a T-80 but we are now leaning towards a T-90. The reason is Assad went on a shopping trip recently and it would seem that they're changing their wish list from T-80 (they actually had evaluation units some years ago) to T-90. 3. Some new game features. This is TBD but there won't be a radical change in the core game system over what we've patched between now and then. Large feature changes won't happen until the WWII game is out. As for opening up the game engine to modding I've been extremely frank and honest about our reasons. I can't help it if some people don't like the answer. It's not something we think is in the customer's best interests or in our own. If someone wants to piss and moan about it (again), please find one of the 2 dozen threads that exist and bump it instead of creating yet another one. Steve 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted August 22, 2007 Share Posted August 22, 2007 Originally posted by Battlefront.com: 1. Full array of Marines equipment and organization. Should be a very different experience from a tactics point of view.I wonder if you could expand on this? (Hey, SOMEONE'S gonna ask(!)) 3. Some new game features. This is TBD but there won't be a radical change in the core game system over what we've patched between now and then. Large feature changes won't happen until the WWII game is out.This is what I'm still curious about; the Module comes out - it is an "add-on" for the Title of Shock-Force, yes - meaning that it does just that - complements Shock Force by adding more kit. So that it would be possible to create a scenario or campaign with US Army, USMC, Syrian Army, Syrian Uncon, Syrian SF, and Syrian Airborne forces all represented in any combination? You don't have to pick one force set or another? 0 Quote Link to comment Share on other sites More sharing options...
Schwarze Posted August 22, 2007 Share Posted August 22, 2007 Or you can add the T-80 as well as the T-90, wouldn't hurt to be at least a LITTLE what-if. (I'd know I would definitely put my money in if both tanks make it in the next module for the Reds.) 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 22, 2007 Share Posted August 22, 2007 Put in the EFV. And some water and beaches. 0 Quote Link to comment Share on other sites More sharing options...
Berlichtingen Posted August 22, 2007 Share Posted August 22, 2007 Originally posted by Sequoia: I'm guessing players will find quite a few differences between the USMC TO&E and Stryker or Bradley infantry. For example aren't Marine squads bigger? How do support troops differ, e.g what's the difference in sniper teams? I don't know and would appreciate someone knowledgeable to elaborate. Yes, Marine squads are bigger. 3 4-man fire teams each with its own SAW and 203, so expect Marine infantry to kick out more firepower. Marine sniper teams are 2-man teams, sniper and spotter. These guys are the stuff legends are made from. Marines have less artillery support than comparable Army formations (unless they are making an amphibious landing and then the Navy lends its support), but they have a boat load more direct air support. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 22, 2007 Author Share Posted August 22, 2007 For me, terrain damage that is accumulating between subsequent campaign battles on the same map would be an instant purchase trigger! Best regards, Thomm [ August 22, 2007, 02:02 AM: Message edited by: Rollstoy ] 0 Quote Link to comment Share on other sites More sharing options...
Mace Posted August 22, 2007 Share Posted August 22, 2007 Originally posted by Londoner: A gal playing a wargame!?!? Jesus, feeling faint.You weren't around here in the Kitty days? 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted August 22, 2007 Share Posted August 22, 2007 How much are the modules cost and how will they be distributed to the masses? 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 22, 2007 Share Posted August 22, 2007 Originally posted by Michael Dorosh: </font><blockquote>quote:</font><hr />Originally posted by Battlefront.com: 1. Full array of Marines equipment and organization. Should be a very different experience from a tactics point of view.I wonder if you could expand on this? (Hey, SOMEONE'S gonna ask(!)) 3. Some new game features. This is TBD but there won't be a radical change in the core game system over what we've patched between now and then. Large feature changes won't happen until the WWII game is out.This is what I'm still curious about; the Module comes out - it is an "add-on" for the Title of Shock-Force, yes - meaning that it does just that - complements Shock Force by adding more kit. So that it would be possible to create a scenario or campaign with US Army, USMC, Syrian Army, Syrian Uncon, Syrian SF, and Syrian Airborne forces all represented in any combination? You don't have to pick one force set or another? </font> 0 Quote Link to comment Share on other sites More sharing options...
Xraider Posted August 22, 2007 Share Posted August 22, 2007 To change tack completly judging by what Steve said RE new content i'd probably be willing to pay max £15 ($30?) for the Marine module, and dont ask how much i'd pay for the Brit's:) 0 Quote Link to comment Share on other sites More sharing options...
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