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OG_Gleep

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  1. Army of Two really is ment to be played with two. Totally different game with a buddy or wife (my case...and it was still fun), that if you were playing solo. The guns were a bit pricey but it was intended to give incentive for multiple play throughs.
  2. Alko, that worked! And I just got done reading it. Unfortuntley I am not qualified to talk about your tactics, I will say that I really enjoyed reading it. One question though...manholes....is that what we call foxholes? Manholes in the US are sewer access points. Foxholes is the only thing I could think of that made sense in this context. All in all though, a very nice read. Also really liked that I knew exactly what units you were writing about at all times thanks to your screenshots and providing and sticking with their designations. One thing I am pissed off about....I really wanted to see how the 30 meter run turned out!! Ah well, I'll just have to wait =0
  3. Ah I scanned through the first couple and got the same result. Didn't expect it to be reposted. My fault. Thank you.
  4. Been playing with the scenario editor and looking at old related threads, and found this one: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=001607;p=1 Looks like they hosted the guides off site, and only the first one is still active. Did anyone happen to save the PDFs and still have them?
  5. Hehe as I mentioned, I own em all. Final Liberation and Rites of War were both basically sci-fi wargames. Final Liberation was a great game, but as mentioned it was based on Epic and not 40k. 40k is far more detailed, but games based on 40k have either been a squad based tactical games (chaos gate..which I loved), Wargame Lite (Rites of War), or a RTS with 40k skins (Dawn of War...also loved this one). If you re-skinned CM, with 40k it would have a better feel then any of the ones mentioned before. If you read one of the narritve battle reports you'll have a good idea of what all those dice rolls, the Predator blowing up from a rear shot from a rokket buggy, the cover save the guardsmen get from being in a building etc. actually is suppposed to represent. The fancy new systems allows for someone to create a game that animates the narritive for us. Something that wasn't possible when Final Libertion and Chaos Gate was made. Imagine if the guys who made Silent Storm did a remake of Chaos gate. Thats basically my point with CM:SF...seeing 40k when i load up the game. would be awesome. Also not going to happen so I'll leave it at that.
  6. Lol no I haven't. I was basically parroting what I heard on the show.
  7. Orcs and Eldar are just 2 armies. There are many more. Hell, a IG/SM vs Chaos would be a good game. Could do additional armies as modules or expasions ala Dow I am surprised to hear you say this, only because it sounds like you have played the Table top. 40k already has a RTS engine...Dawn of War. It plays nothing like the TT. I've always maintained that they need a wargame engine to properly portray the table top. It needs a better engine than CM:SF. Although its close. If you look at the CM:SF game, and re-skin the US side to IG, Abrams to Leman Russes, Grunts to Guard, and Strykers to Chimera's and Hellhounds...you've got a TT version of a 2000-3000 point Guard army. Guarentee you if you did that, you'll see that this engine plays close to what the TT is supposed to represent. Especially once you compare it to DoW.
  8. Couldn't get it. Even tried save target as which normally works if the link is good. No go. Said the FTP session was terminated.
  9. I haven't played since 1.04, but I noticed that in the Airfield mission, I wasn't taking the same kind of fire as I was before. If my Strykers advanced too far infont of the infantry, I'd get 2-3 squads popping up and letting off RPG's. I hardly took any RPG fire. I had to bring my infantry up, and only then did they pop up to fire, when my squads got close to the building. At times, I had to enter the building and then they would engage. I had a whole line of strykers to the west of the huge building objective in the street, and the RPG didn't fire at them. They waited for infantry to enter thier building before they engaged.
  10. I saw some UN skins on CMMods. Is it possible to use the UN skins and existing US units, or does it replace them? A rift between the UN and US would be a cool scenario.
  11. I would love to see a 40k game. I own every single games-workshop based game. But Activision is not likely to let anyone work on a 40k game. I don't know if they locked up Battle Fleet Gothic though.
  12. Its pretty much like preview, not a review. I am sure we are all familiar with games, which is why I used that reference. Its informative to me. I am not in the military or a gun nut, so the only place I will see weapons is on a TV show like this. Getting to see these weapons in action is pretty cool imho. Watching that shotgun in action made my day. But to me, I thought of how cool these weapons would be in a game. As for this game, ya they would be more suited to Special forces. Is there a chance we will see SF at some point?
  13. 40k is out of the question. Activision won't give up the license any time soon. I don't know if they locked up space hulk, but they did stop a remake of it. Even though I think an actual tactical 40k game would be awesome. DoW is cool...but.... What about Stargate? That pits US military vs all kinds of Sci-Fi goodness. Someone has a license for a MMO (looked ok), don't know if they have exclusive rights to the license tho.
  14. Ah ha. Found it. Kryss Sub Machine Gun Forgot to mention, it uses a .45 round. .45 + little to no recoil = tango down.
  15. I just watched a couple episodes of Future Weapons on the military channel, and they had some awesome fire arms. Sine this is set in the near future is there any chance we will see new (future) weapons? Weapons like the: AA12 Automatic Shotgun This thing is awesome. Can fire all the normal shotugn ammo, plus HE, Frag, and delayed blast rounds. New mechanics reduce recoil allowing it to fire at full auto (think it was 300 rounds per minute) and stay on target. Also they mounted 2 remote controled guns on a vehicle, allowing you to fire two seperate rounds (non leathal and very very leathal). You have to see the grenade ammo. Looks like a regular shell, but when the round comes out, it looks like a little torpedo, with stablizer fins. Really cool. Kryss I wish I could find something about this weapon online, but the links I did have were copies of the show, and were removed due to some kind of violation. Anyhow, its a total redesign of the SMG. It has a recoil system that takes the force from the bullet and sends it down away from the shooter, instead of back into his shoulder and that also eliminates muzzle climb. Very cool gun. These two are probably much more feasible: AT-4 Redesign Anti-Structre Tandem Swiss modified the AT4, and put Saltwater? at the end, which absorbs the shockwave expended from the back when firing it. This allows the shooter to fire indoors and not die. 7.62 LMG - I don't know the exact designation, but its a 7.62 version of the gun that the US inf squads carry(M249). Mack said special forces are using it for the extra stopping power. I can't find a link for it unfotunatley but they did a test using thick plexiglass. The M249 penetrated two blocks but failed to knock them over. The 7.62 penetrated deeper, but knocked the entire row down sending the end ones flying off the table. It was an impressive demonstration. If someone knows the actual name of the gun I might be able to find the clip. There are many many more, this show has been going on for 3 seasons and counting. It would be cool to be able to see some of these in action.
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