I have just finished playing your updated version of this scenario on the Blue side and had a blast! Having played the Beta, I noticed fantastic differences overall, more challenging for the Blue side, and better defenses on the Red.
*SPOILERS*
Played on RT - Elite setting
I started off with the platoon of Bradleys on overwatch, having good cover on the Berm and parts of the town. I noticed some LOS fixes from the Beta, and it was a bit more challenging to engage the Reds from just the starting position itself. When the map started, I began raining down 120mm airburst shells over the enemy trenches on the right flank. Having felt comfortable on having the far flank suppressed, I advanced with one platoon; then came under immediate small arms and MG fire. Having spotted the PKMs on the rooftops, I ordered my Javelins to engage, and brought down each building with spotted enemies. This worked marvelously and the platoon continued to advance, with Bradleys suppressing any enemy that was spotted. When the advancing platoon was halfway to the berm, I ordered another platoon on my far left to support their flank, and assaulted to up the wall, until a unlucky RPG round found its way into a torso of one of my men, and wounding two others. Eventually I advanced and suppressed far enough until I reached the outskirts of Waja, and the Uncons surrendered, and thus achieving a total victory, with 5 minutes to spare.
I came off with 2 KIA and 5 WIA; Uncons 48 KIA and 28 WIA, and 3 Technicals destroyed; And left with only a dozen survivors.
*END SPOILERS*
Great work, Peter. Now onto playing the red side!
[ August 20, 2007, 11:04 AM: Message edited by: Schwarze ]