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Schwarze

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About Schwarze

  • Birthday 09/10/1987

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  1. Just seeing the initial BM-21 barrage... just... just brings a tear to my eye. So beautiful.
  2. You guys can also actually model the Makarov w/ pistol animations as well, instead of a AK74 placeholder. :\
  3. I'd have to go with the previous posters, the time limit really kills some of the fun for this scenario. If the time limit could be increased to an hour and a half to two hours, that would be just dandy!
  4. I most likely would not have bought it, I mainly bought this game because I am a loyal Battlefront customer, and they have a good track record of eventually fixing everything into perfection.
  5. Or you can add the T-80 as well as the T-90, wouldn't hurt to be at least a LITTLE what-if. (I'd know I would definitely put my money in if both tanks make it in the next module for the Reds.)
  6. I, for one, am looking forward to some good 'ole M16A4s.
  7. I know for a fact that the Syrian Special Forces have one or two riflemen per squad equipped with a AK74/GP30. I noticed when I did an area target with one of them, and they started firing them away.
  8. I have just finished playing your updated version of this scenario on the Blue side and had a blast! Having played the Beta, I noticed fantastic differences overall, more challenging for the Blue side, and better defenses on the Red. *SPOILERS* Played on RT - Elite setting I started off with the platoon of Bradleys on overwatch, having good cover on the Berm and parts of the town. I noticed some LOS fixes from the Beta, and it was a bit more challenging to engage the Reds from just the starting position itself. When the map started, I began raining down 120mm airburst shells over the enemy trenches on the right flank. Having felt comfortable on having the far flank suppressed, I advanced with one platoon; then came under immediate small arms and MG fire. Having spotted the PKMs on the rooftops, I ordered my Javelins to engage, and brought down each building with spotted enemies. This worked marvelously and the platoon continued to advance, with Bradleys suppressing any enemy that was spotted. When the advancing platoon was halfway to the berm, I ordered another platoon on my far left to support their flank, and assaulted to up the wall, until a unlucky RPG round found its way into a torso of one of my men, and wounding two others. Eventually I advanced and suppressed far enough until I reached the outskirts of Waja, and the Uncons surrendered, and thus achieving a total victory, with 5 minutes to spare. I came off with 2 KIA and 5 WIA; Uncons 48 KIA and 28 WIA, and 3 Technicals destroyed; And left with only a dozen survivors. *END SPOILERS* Great work, Peter. Now onto playing the red side! [ August 20, 2007, 11:04 AM: Message edited by: Schwarze ]
  9. Excellent, I will give this a whirl later on tonight. These Chechen scenarios pique my interest indefinitely more than the usual US vs Syrian turkey shoots. I hope there are plenty more to come.
  10. That's just it, dalem. The fanbase has been shifted from guys like us, to kids like "Angryson" (see his responses in the Uncanny Valley thread, then look at his profile). Like Steve, there's no reason to have anger, just sudden realization that the business model has changed, and so has the design philosophy. You asked why there are no more "grog" discussions on the forum. They're not the target anymore. The solo players who don't expect much from the AI and don't interact with others are the target. </font>
  11. I beg to differ, good sir! http://en.wikipedia.org/wiki/Crab_People#Crab_People
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