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OG_Gleep

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Everything posted by OG_Gleep

  1. Army of Two really is ment to be played with two. Totally different game with a buddy or wife (my case...and it was still fun), that if you were playing solo. The guns were a bit pricey but it was intended to give incentive for multiple play throughs.
  2. Alko, that worked! And I just got done reading it. Unfortuntley I am not qualified to talk about your tactics, I will say that I really enjoyed reading it. One question though...manholes....is that what we call foxholes? Manholes in the US are sewer access points. Foxholes is the only thing I could think of that made sense in this context. All in all though, a very nice read. Also really liked that I knew exactly what units you were writing about at all times thanks to your screenshots and providing and sticking with their designations. One thing I am pissed off about....I really wanted to see how the 30 meter run turned out!! Ah well, I'll just have to wait =0
  3. Ah I scanned through the first couple and got the same result. Didn't expect it to be reposted. My fault. Thank you.
  4. Been playing with the scenario editor and looking at old related threads, and found this one: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=001607;p=1 Looks like they hosted the guides off site, and only the first one is still active. Did anyone happen to save the PDFs and still have them?
  5. Hehe as I mentioned, I own em all. Final Liberation and Rites of War were both basically sci-fi wargames. Final Liberation was a great game, but as mentioned it was based on Epic and not 40k. 40k is far more detailed, but games based on 40k have either been a squad based tactical games (chaos gate..which I loved), Wargame Lite (Rites of War), or a RTS with 40k skins (Dawn of War...also loved this one). If you re-skinned CM, with 40k it would have a better feel then any of the ones mentioned before. If you read one of the narritve battle reports you'll have a good idea of what all those dice rolls, the Predator blowing up from a rear shot from a rokket buggy, the cover save the guardsmen get from being in a building etc. actually is suppposed to represent. The fancy new systems allows for someone to create a game that animates the narritive for us. Something that wasn't possible when Final Libertion and Chaos Gate was made. Imagine if the guys who made Silent Storm did a remake of Chaos gate. Thats basically my point with CM:SF...seeing 40k when i load up the game. would be awesome. Also not going to happen so I'll leave it at that.
  6. Lol no I haven't. I was basically parroting what I heard on the show.
  7. Orcs and Eldar are just 2 armies. There are many more. Hell, a IG/SM vs Chaos would be a good game. Could do additional armies as modules or expasions ala Dow I am surprised to hear you say this, only because it sounds like you have played the Table top. 40k already has a RTS engine...Dawn of War. It plays nothing like the TT. I've always maintained that they need a wargame engine to properly portray the table top. It needs a better engine than CM:SF. Although its close. If you look at the CM:SF game, and re-skin the US side to IG, Abrams to Leman Russes, Grunts to Guard, and Strykers to Chimera's and Hellhounds...you've got a TT version of a 2000-3000 point Guard army. Guarentee you if you did that, you'll see that this engine plays close to what the TT is supposed to represent. Especially once you compare it to DoW.
  8. Couldn't get it. Even tried save target as which normally works if the link is good. No go. Said the FTP session was terminated.
  9. I haven't played since 1.04, but I noticed that in the Airfield mission, I wasn't taking the same kind of fire as I was before. If my Strykers advanced too far infont of the infantry, I'd get 2-3 squads popping up and letting off RPG's. I hardly took any RPG fire. I had to bring my infantry up, and only then did they pop up to fire, when my squads got close to the building. At times, I had to enter the building and then they would engage. I had a whole line of strykers to the west of the huge building objective in the street, and the RPG didn't fire at them. They waited for infantry to enter thier building before they engaged.
  10. I saw some UN skins on CMMods. Is it possible to use the UN skins and existing US units, or does it replace them? A rift between the UN and US would be a cool scenario.
  11. I would love to see a 40k game. I own every single games-workshop based game. But Activision is not likely to let anyone work on a 40k game. I don't know if they locked up Battle Fleet Gothic though.
  12. Its pretty much like preview, not a review. I am sure we are all familiar with games, which is why I used that reference. Its informative to me. I am not in the military or a gun nut, so the only place I will see weapons is on a TV show like this. Getting to see these weapons in action is pretty cool imho. Watching that shotgun in action made my day. But to me, I thought of how cool these weapons would be in a game. As for this game, ya they would be more suited to Special forces. Is there a chance we will see SF at some point?
  13. 40k is out of the question. Activision won't give up the license any time soon. I don't know if they locked up space hulk, but they did stop a remake of it. Even though I think an actual tactical 40k game would be awesome. DoW is cool...but.... What about Stargate? That pits US military vs all kinds of Sci-Fi goodness. Someone has a license for a MMO (looked ok), don't know if they have exclusive rights to the license tho.
  14. Ah ha. Found it. Kryss Sub Machine Gun Forgot to mention, it uses a .45 round. .45 + little to no recoil = tango down.
  15. I just watched a couple episodes of Future Weapons on the military channel, and they had some awesome fire arms. Sine this is set in the near future is there any chance we will see new (future) weapons? Weapons like the: AA12 Automatic Shotgun This thing is awesome. Can fire all the normal shotugn ammo, plus HE, Frag, and delayed blast rounds. New mechanics reduce recoil allowing it to fire at full auto (think it was 300 rounds per minute) and stay on target. Also they mounted 2 remote controled guns on a vehicle, allowing you to fire two seperate rounds (non leathal and very very leathal). You have to see the grenade ammo. Looks like a regular shell, but when the round comes out, it looks like a little torpedo, with stablizer fins. Really cool. Kryss I wish I could find something about this weapon online, but the links I did have were copies of the show, and were removed due to some kind of violation. Anyhow, its a total redesign of the SMG. It has a recoil system that takes the force from the bullet and sends it down away from the shooter, instead of back into his shoulder and that also eliminates muzzle climb. Very cool gun. These two are probably much more feasible: AT-4 Redesign Anti-Structre Tandem Swiss modified the AT4, and put Saltwater? at the end, which absorbs the shockwave expended from the back when firing it. This allows the shooter to fire indoors and not die. 7.62 LMG - I don't know the exact designation, but its a 7.62 version of the gun that the US inf squads carry(M249). Mack said special forces are using it for the extra stopping power. I can't find a link for it unfotunatley but they did a test using thick plexiglass. The M249 penetrated two blocks but failed to knock them over. The 7.62 penetrated deeper, but knocked the entire row down sending the end ones flying off the table. It was an impressive demonstration. If someone knows the actual name of the gun I might be able to find the clip. There are many many more, this show has been going on for 3 seasons and counting. It would be cool to be able to see some of these in action.
  16. I don't know. The Stykers have a ton of ammo. That is a lot of fire you have available. I agree that they should be on overwatch, but when you have that much ammo, you can afford to spray a position for while before switching to overwatch. At the end of the 2nd mission, most of my Strykers were down to under 100 rounds. A couple were out. I am a little confused about the HE strykers. I had thought they were one of my best assets, but truth be told, I never actually saw them kill anyone. I had one of them pull around the far right flank to attack the jeeps behind the special forces HQ. I also had a Inf carrier attack. 2 of 3 men in the Jeep were killed. The last one tho, I wanted to kill with the HE. Unfortunatley it wasn't his time to go. I expended over 40 rounds while he crawled from the jeep to the HQ, and the lucky bastard made it! If they can't kill an enemy out in the open, how does it really fare against fortified positions? *Edit* I guess the real problem is not spotting the enemy until he pops up and decides to kill one of my guys. Is there any way to spot an enemy hiding in a building besides giving them a squad to shoot at?
  17. Ya this is why I was confused. I didn't notice any difference, but knew from the manaul that it was supposed to. Or that was my impression anyway.
  18. Didn't want to Hijak the other thread, so I'll post here. I am having a bit of a problem getting how to handle this. I am playing Realtime, and am on the 2nd misson, the Airfield. As suggested, I'll saturate an suspected enemy position with fire from Strykers, and move overwatch squads into position. I'll have 1-2 Squads with cover arcs to the position I'll be assulting, and 1 or more MG elements on overwatch as well. If they were already in position, I'll use them as well to pump rounds in to get it read for assult. I have a couple problems at this stage: 1) The targeting for area fire is really hard. I tried to knock the outer wall down for instance, and I couldn't target it. It would spring to the ground every time I tried. Trying to target a specific point in a building is very aggrivating. Is there any way to target better? 2) How close does the actual target indicator need to be to the actual enemy to be effective? Mostly reffering to rifle/mg fire from infantry and strykers. So once overwatch is set and I have saturated the area with fire, I'll move a squad in the take the position (normally a building). I normally give Fast/Quick order to the door, and hunt order to move inside the building. If the surrounding area isn't clear I'll pop smoke. If it is however, I don't because I don't want to obscure the men I have on overwatch. This is where I have a problem and take casualties. Normally anywhere from 1-4 guys are left, they are pinned, but still capable of firing. The squad normally doesn't see them until they fire and then after a casualty. At this point only the squad under fire can see them. I don't know how to keep that squad from taking casualties. I've had enemies that have stayed hidden, even when leaving a sizable force right outside their position for extended periods of time while I delt with threats elsewhere. I had 2 strykers expend 600 rounds each of ammunition on the same floor/section of the building the enemy was in, and they still killed one of my men outside when I went in. Overwatch won't spot them before they fire, and even the guys taking fire don't see them before they get a round off. Unless you know exactly where the enemy is, you don't have enough ammo on your big guns to fire at every position (I expended 4 HE rounds on the building prior to this particular assult). The only time I have managed to avoid taking casualties is when I have managed to eliminate the entire squad before going in, or by entering another part of the building first and then engaging the enemy. But that is just dumb luck. Anyhow, any advice would be appriciated. I hate taking casualties, but they can't be avoided. I'm just trying to do everything in my power to avoid them.
  19. Thank you sir, exactly what I was looking for.
  20. I'm going through the game again, and instead of asking questions I've been shifting through the forum. Search is hit and miss, and I'm almost positive 90% of what I want to ask has been covered. I've found a few great tactics threads, but was wondering if anyone has any bookmarked, or remembers specific keywords in the title to search for. Thanks.
  21. Is there any advantage from the equipment in the vehicle for FO Strykers? Or is the benifit the same as any infantry in a vehicle (Speed, protection ect.)? Is there any penalties?
  22. I am a little confused how FO + FO Strykers work. Do you call in Arty from the vehicle? Dismount the FO and then call it in? Can a unmounted FO Stryker be used to call it in effectivley? What about HQ's? Do they need to be out of their stryker to effectivley call in Arty?
  23. Just checking, if you had the pictures still. Was interesting in reading the article. Haven't played since 1.04, and trying to brush up on some tactics before I tackle 1.07 *Edit* Odd. When I posted this, only 3 pictures were up, rest were acting like they were removed from the webhost. [ March 18, 2008, 12:56 PM: Message edited by: OG_Gleep ]
  24. You guys don't find it interesting to know how other nations/cultures feel about getting depicted by US companies in video games? I do. My father was one of the few Americans who was allowed to go to North Korea, and one of the topics the deligation had was how they felt about how they were depicted by western media. The answers were very surprising and not at all in line with what we have been told. Since our opinions are radically effected by our media (games, movies, books, news), often telling us how people on the other side of issues feel, I always find it intereesting to see how people actually feel and how that diffeers from what we are fed.
  25. Dang. Not ready for elite yet. Anyone else? bo.humphrey@comcast.net
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