Wicky Posted July 8, 2007 Share Posted July 8, 2007 Don't know if this is the same for PC users but if you install Adobe Acrobat viewer it installs a browser plug-in that loads PDFs. Maybe worth uploading a PDF showing the scenario design doc that way? I can host on my .mac hosting account if necessary. Originally posted by rune: I haven't been able to reach the mad one while home. I tried google documents, but it is too big. Anyone have a way to view word documents or pdfs online? I tried google documents but the file with screenshots is WAY too big. Rune 0 Quote Link to comment Share on other sites More sharing options...
rune Posted July 8, 2007 Author Share Posted July 8, 2007 Wicky, If you can break up the pdf into various files, then we can give it a go. Post a section every few days, we can work it out. Can you break up the pdf, or I have it in word format. Rune 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted July 8, 2007 Share Posted July 8, 2007 Depends how big it is for you to send it me before I can break it up into manageable pdfettes. I think my spaderunner@mac.com email account can handle 10 poss 15mb attachments but I guess with a pic heavy doc what you have is a bit bigger. Have you a access without Madmatt to a http / ftp server? 0 Quote Link to comment Share on other sites More sharing options...
rune Posted July 8, 2007 Author Share Posted July 8, 2007 I do but you won't. PDF compressed is 7 meg, so not so bad. Will send it to you now. Let me know when you get it. Rune 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted July 8, 2007 Share Posted July 8, 2007 Are you two evil geniuses really about to let us get a taste of the manual?!?!? Thank you in advance. :eek: 0 Quote Link to comment Share on other sites More sharing options...
Dr. Zoidberg Posted July 8, 2007 Share Posted July 8, 2007 Afraid not, Huntarr. Take a look. Originally posted by rune: Combat Mission: Strike Force A Guide To Using The Scenario EditorAs you can see, BFC is clearly resorting to ripping off another game titled "Combat Mission: Strike Force" and claiming it as their own. Really, I had thought they were above that. 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted July 9, 2007 Share Posted July 9, 2007 I think the name is the first thing I will mod. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted July 9, 2007 Share Posted July 9, 2007 Section 1 Orientation – covers what is in the scenario editor and a brief outline of what it does. (PDF) Section 2 Creating the Map – using the map editor and creating the map your pixel soldiers will fight on. (PDF) Section 3 Purchasing and deploying Units – how to purchase, edit and deploy on the map your combat teams. (PDF) Section 4 Setting the mission and objectives – how to set what are the victory conditions for your scenario. (PDF) Section 5 Creating AI Plans – how to create a cunning and variable plan for the AI commander to follow. Section 6 Finishing Touches – creating tactical maps, inserting the mission orders for each side and general tidying the scenario up sort of stuff. by George McEwan and Mark Gibson (ta Mace) [ July 13, 2007, 01:19 AM: Message edited by: Wicky ] 0 Quote Link to comment Share on other sites More sharing options...
Mace Posted July 9, 2007 Share Posted July 9, 2007 Thanks should also go for 'George Mc' for writing the thing and 'GibsonM' for extracting the graphics. 0 Quote Link to comment Share on other sites More sharing options...
Panzer76 Posted July 9, 2007 Share Posted July 9, 2007 Originally posted by jwxspoon: Matt's busy testing the experimental random map generator for Rune... Oh look, he aint dead! Hiya spoon! 0 Quote Link to comment Share on other sites More sharing options...
rune Posted July 9, 2007 Author Share Posted July 9, 2007 Yep, and finally remember everyone this is a draft, so there are some errors. the final version is being tweaked as I type, and will have more up to date screenshots and will be edited better. However, at least this gives you an idea of how the scenario design will go. Will have the second section out up tomorrow. Wicky, thanks for doing this. Please post Section 2 tomorrow for everyone to look at. Rune 0 Quote Link to comment Share on other sites More sharing options...
rune Posted July 9, 2007 Author Share Posted July 9, 2007 Oh yeah, this is NOT the manual, but an additional guide on how to make a scenario. Done by the people already mentioned to give the scenario designers a heads up on how to create under the new CM. It is a draft, and the final version is being corrected, so there are some typos, and some out-dated screenshots, but you will get the general idea. Rune 0 Quote Link to comment Share on other sites More sharing options...
SGT_56M Posted July 9, 2007 Share Posted July 9, 2007 But but but... the terrain is so flat and barren! 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted July 9, 2007 Share Posted July 9, 2007 I can see clouds casting shadows on the ground or is it my idea? Are clouds moving according to the wind direction? 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted July 9, 2007 Share Posted July 9, 2007 Definitely darker areas that could be shadowing from clouds. ~~~~~~~ Thanks for getting this up for us to review! 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 9, 2007 Share Posted July 9, 2007 Thanks...a great leg up for us. 0 Quote Link to comment Share on other sites More sharing options...
Nicdain Posted July 9, 2007 Share Posted July 9, 2007 in the second picture of page 2 of the Scenario tutorial, among the scenario Data, there is a "civilian density" variable. Will there be civilians represented in CM:SF? I thought the contrary was true. 0 Quote Link to comment Share on other sites More sharing options...
SGT_56M Posted July 9, 2007 Share Posted July 9, 2007 No civilians. But, civilian density effects how difficuly it is to spot non-engaged unconventional forces. As for the dark spots. Yes, those are shadows from the clouds moving overhead. 0 Quote Link to comment Share on other sites More sharing options...
Nicdain Posted July 9, 2007 Share Posted July 9, 2007 OK, very clear thanks 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted July 9, 2007 Share Posted July 9, 2007 Can you guys clear up the confusion regarding map sizes? Quote from design guide above: By clicking on the ‘Map’ option in the drop down menu you can start to create a map up to 2144m x 2144m squareQuote from CMSF feature page: Map sizes as tiny as 224 meters by 224 meters up to a massive 16 square kilometersEDIT:- George Mc cleared this up in the other thread 16 square kilometres is the correct answer. [ July 09, 2007, 11:19 AM: Message edited by: Speedy ] 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 9, 2007 Share Posted July 9, 2007 It's a typo in the manual (actually it was me not fully realising how you could make the map bigger!). I can confirm that you will have 4Km by 4Km maps. Just a question of whether you can play anything on it - by that I mean CMSF is light years ahead of what we all know in CM. The maps alone will blow our minds, but they do take a while to make, and they have a hit on the frame rate of your PC. So although you can make large maps it might be more of a challenge for people to play out scenarios on them depending on what the spec is on their machine. As Rune has stated you have to mind that I wrote this a while back. The manual is being updated so what is being published at the moment is still a draft and a draft based on a BETA build from several months back. Things have moved on considerably in all respects. Plus I was still working out all the ins and outs of the game (The editor is a game in itself and a very addictive one at that - although it is easy to use so you can equally dive straight in and start building scenarios). But then when CM came out most people could'nt play the large scenarios, now several years down the line large actions are playable. I guess the same will hold true for CMSF. Many people now would not have a machine that could handle a 16sq Km map with several companies worth of stuff on map, but a year or so down the line it will be possible as machines upgrade. FWIW I have found myself playing in RT more than WEGO and enjoying it - but you need smaller units to make RT play enjoyable. Guess it'll be each to their own but whatever people like/want I'm sure CMSF will give it to em. I'll tell you one thing - you won't be disapointed! Cheers fur noo George Mc [ July 10, 2007, 12:51 AM: Message edited by: George Mc ] 0 Quote Link to comment Share on other sites More sharing options...
SGT_56M Posted July 10, 2007 Share Posted July 10, 2007 George is the man. 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted July 10, 2007 Share Posted July 10, 2007 Hey, when did Sierra-Tree-Actual start? I don't recall seeing that in your sig before... Anyway, cool, something else to watch while we wait 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted July 10, 2007 Share Posted July 10, 2007 Section 1 Orientation – covers what is in the scenario editor and a brief outline of what it does. (PDF) Section 2 Creating the Map – using the map editor and creating the map your pixel soldiers will fight on. (PDF) Section 3 Purchasing and deploying Units – how to purchase, edit and deploy on the map your combat teams. (PDF) Section 4 Setting the mission and objectives – how to set what are the victory conditions for your scenario. (PDF) Section 5 Creating AI Plans – how to create a cunning and variable plan for the AI commander to follow. Section 6 Finishing Touches – creating tactical maps, inserting the mission orders for each side and general tidying the scenario up sort of stuff. by George McEwan and Mark Gibson (ta Mace)ce) [ July 13, 2007, 01:19 AM: Message edited by: Wicky ] 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted July 10, 2007 Share Posted July 10, 2007 Most impressive! I enjoy those high-level overview shots a lot (as compared to 'level 1' screenshots)! They have so much 3D depth due to the shadows and all! Still hoping my laptop will handle this one! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.