Frenchy56 Posted May 8, 2019 Author Share Posted May 8, 2019 Alright, thanks Elvis, it's always good to have feedback from the team. Any chance for a hotfix soon? 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted May 8, 2019 Share Posted May 8, 2019 "Mother. mother, everybody thinks we're wrong. Oh, but who are they to judge us. Simply 'cause we wear our helmets wrong." As Marvin and Frankie Gaye once sang. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted May 9, 2019 Author Share Posted May 9, 2019 (edited) Okay @BFCElvis, I'm starting to get really concerned here. Fallschirmjaeger also use the regular HG Panzergrenadier model, regardless of date. Edited May 9, 2019 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted May 12, 2019 Share Posted May 12, 2019 On 5/9/2019 at 3:21 PM, Frenchy56 said: Okay @BFCElvis, I'm starting to get really concerned here. Fallschirmjaeger also use the regular HG Panzergrenadier model, regardless of date. I'm seeing this too. Fallschirmjaegers are not using their own uniform skins in any scenario or campaign. How did that get by the testers? It's not a game-killing bug, but it is an immersion killing one. I really hope we don't have to wait 2.5 years for it to be corrected. 3 Quote Link to comment Share on other sites More sharing options...
Xorg_Xalargsky Posted May 12, 2019 Share Posted May 12, 2019 Looks like a burlesque comedy sketch. in Red Thunder, they also messed up and extended the date range until May 1945, which includes cold temperatures and snow visual effects (no ground textures though), 1 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted May 12, 2019 Share Posted May 12, 2019 8 minutes ago, Xorg_Xalargsky said: Looks like a burlesque comedy sketch. in Red Thunder, they also messed up and extended the date range until May 1945, which includes cold temperatures and snow visual effects (no ground textures though), That sounds like included preparatory coding work for the "soon" to be released module for Red Thunder that will extend the timeline to May 1945 and include cold temperatures and snow visual effects. (Hopefully, the extended delayed releases for these 4.0 patches were mostly the result of their being worked on in tandem with the upcoming modules for CMFI and CMRT. At least, that's what I hope caused the problem.) Still, the CMFI patch being released with Fallschirmjaegers missing their uniforms was pretty sloppy. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 12, 2019 Share Posted May 12, 2019 30 minutes ago, Xorg_Xalargsky said: no ground textures though There are 'Snow Paths'.....But they don't seem to show up when you place them on a map (hoping these will be replaced by footpaths & snow paths when the module arrives). I've just tried to model an industrial area using CM:FI.....Not very successfully. Not everything in Italy has a terracotta roof! 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted May 12, 2019 Author Share Posted May 12, 2019 (edited) 43 minutes ago, Myles Keogh said: Still, the CMFI patch being released with Fallschirmjaegers missing their uniforms was pretty sloppy. Don't forget the Hermann Goering Division AFV crews have this problem too, as said earlier. However as @BFCElvis said it's been formally written down, not sure about the Fallschirmjaegers though. Edited May 12, 2019 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted May 23, 2019 Author Share Posted May 23, 2019 (edited) Forgive me for manifesting my impatience, but these accidentally swapped models actually devalue the game. Imagine this, you bought GL after the V2.01 patch, you giddily go into a scenario with Fallschirmjaeger or LW panzers in it and find out that all kinds of LW troops look exactly the same after taking a close look at them. This is not what was advertised and what you spent 35 dollars for. These models are a feature of the game, and a bug should not make a feature, that we payed for, unavailable. Now, forgive me if you are on a hotfix for it (and other things) or planning to release it with the new DLC, but this is starting to piss me off. Edited May 23, 2019 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted May 23, 2019 Share Posted May 23, 2019 Blame Rommel22! What is all this stuff about pissing someone off so they would growl and show their teeth? It's all thanks to Rommel22, a poster who has now joined the USAF but pops back from time to time. This thread, which entered the realms of lunacy at post 2 and never veered away from it, is the cause of the wierd catchphrase. 0 Quote Link to comment Share on other sites More sharing options...
usgubgub Posted May 28, 2019 Share Posted May 28, 2019 I noticed this, too. Major downer on my elation about the patch finally being out. Have gone back to CMBN for the time being. CMFI is my favorite, though, and I agree about the comments about this bug being an immersion killer and shortchanging us gamers. I assume it will be fixed at the latest when Rome to Victory is released; no sense in bringing out yet another patch if that is only around the corner. It would be nice to have some comment bz BF on this issue. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted May 31, 2019 Share Posted May 31, 2019 Not to worry! We'll have a new round of patches out very soon. There's a two player QB bug that crept in and a few other things we want to fix. Uniform fixes will come along for the ride. How soon? We're in the process of getting the first round of candidates to testers. The LW uniform stuff was a side effect of our work on Rome to Victory. For the CMFI v2.01 patch we had to hack out all the R2V specific stuff and that was rather tricky. It looks like I was a little over enthusiastic when cutting things With 4 games to test at one time the number of permutations by Family, Release, Year, Date, Weather, Nation, Force Type, etc. is astronomical. On top of that, you have the reality that ANYTHING could be wrong. Just opening something with a specific configuration isn't adequate for uniform details, for example. You have to get right down in there to see something like the LW tank crews not wearing tanker uniforms. It was inevitable that something would be missed. Steve 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted May 31, 2019 Share Posted May 31, 2019 Glad to hear fixes are near! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 31, 2019 Share Posted May 31, 2019 Appreciate the candid answer, look forward to the next step. 0 Quote Link to comment Share on other sites More sharing options...
usgubgub Posted May 31, 2019 Share Posted May 31, 2019 Thanks for the update, Steve. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted May 31, 2019 Author Share Posted May 31, 2019 Thumbs up, Steve! 0 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted May 31, 2019 Share Posted May 31, 2019 Thanks for the heads up! 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted June 1, 2019 Share Posted June 1, 2019 On 5/30/2019 at 7:19 PM, Battlefront.com said: Not to worry! We'll have a new round of patches out very soon. There's a two player QB bug that crept in and a few other things we want to fix. Uniform fixes will come along for the ride. How soon? We're in the process of getting the first round of candidates to testers. The LW uniform stuff was a side effect of our work on Rome to Victory. For the CMFI v2.01 patch we had to hack out all the R2V specific stuff and that was rather tricky. It looks like I was a little over enthusiastic when cutting things With 4 games to test at one time the number of permutations by Family, Release, Year, Date, Weather, Nation, Force Type, etc. is astronomical. On top of that, you have the reality that ANYTHING could be wrong. Just opening something with a specific configuration isn't adequate for uniform details, for example. You have to get right down in there to see something like the LW tank crews not wearing tanker uniforms. It was inevitable that something would be missed. Steve Question: Is the new "evade towards the enemy" behavior a bug that will be addressed by these patches coming soon too? Or has this been addressed in a different thread? Thank you. 1 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted June 1, 2019 Share Posted June 1, 2019 Yup, that's been tweaked a bit as well. Steve 0 Quote Link to comment Share on other sites More sharing options...
General Liederkranz Posted June 1, 2019 Share Posted June 1, 2019 This is great to hear. In general I’ve been very happy with engine 4 since the patch but the evasion thing has been frustrating. I’m looking forward to the new round! 2 Quote Link to comment Share on other sites More sharing options...
chebalis Posted June 2, 2019 Share Posted June 2, 2019 rangers and other elite syrian units in CMSF2 when selected with the typical option in Quick battles always appear with low experience and morale,is annoying when you have to go through a whole batallion changing this manually 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 2, 2019 Share Posted June 2, 2019 You can do 'em all at once by adjusting each setting on the senior formation twice, once to any old value, and again to the value you actually want.....This should lock every unit under that parent formation to the values displayed. 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted June 4, 2019 Share Posted June 4, 2019 in all cm2 ww2 games after mg gunner dies in priest tank none of the other crew take over. Sexton II no one pops up on command open up 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted July 1, 2019 Share Posted July 1, 2019 (edited) CMFI 2.02 Marder II helmeted tank crew missing textures on headset radios. (possibly for all crew that is wearing helmet and radio) Marder II when casualties (driver) taken inside tank, not sure if crew switches to driver seat but driver hanging out half through bottom of tank Edited July 1, 2019 by user1000 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted August 23, 2019 Share Posted August 23, 2019 Not very regulatory, although possibletanker beret for a man of this team mortar ... 0 Quote Link to comment Share on other sites More sharing options...
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