Frenchy56 Posted January 17, 2019 Share Posted January 17, 2019 (edited) Hello, You may have noticed this already, but there are a few very noticeable graphical bugs in-game: All StuGs after the StuG III G (earliest) and StuHs have their spare track textures bugged. Sherman II (mid) tank commander stands too low while buttoned out I confirmed that no mods affect this by moving the Z folder out. There should still be a few, but these are the most noticeable ones. I definitely hope these were noticed and will be fixed in the next patch. EDIT: I remembered that Sherman III commanders stand too far right of the cupola, thus their right arm clips through the turret. Might affect other British Shermans as well. Edited January 17, 2019 by Frenchy56 3 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 18, 2019 Author Share Posted January 18, 2019 I also noticed that webbing models on US Airborne are misaligned, seemingly because US Airborne and regular GIs use the same webbing model, and the belt on the US Airborne skin is higher. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 19, 2019 Author Share Posted January 19, 2019 Stummels in Luftwaffe armored units have Fallschirmjaeger manning them. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 20, 2019 Share Posted January 20, 2019 keep em coming Frenchy 1 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 20, 2019 Author Share Posted January 20, 2019 (edited) On 1/17/2019 at 8:05 PM, Frenchy56 said: EDIT: I remembered that Sherman III commanders stand too far right of the cupola, thus their right arm clips through the turret. Might affect other British Shermans as well. It actually may be due to the slope angling the tank. The tank commander moves somewhat independently from the tank so it causes clipping sometimes. Edited January 20, 2019 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 21, 2019 Author Share Posted January 21, 2019 It should also be noted that the scaling is incorrect on the Pak 36(r) and the 6 Pounder AT guns. They're way too small. 1 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 21, 2019 Author Share Posted January 21, 2019 (edited) I've noticed that M1919A4's take around 2 minutes to deploy when inside a building on the second floor or above. The deploy timer on the unit description changes accordingly. Edited January 21, 2019 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted January 22, 2019 Share Posted January 22, 2019 On 1/21/2019 at 7:13 AM, Frenchy56 said: It should also be noted that the scaling is incorrect on the Pak 36(r) and the 6 Pounder AT guns. They're way too small. ?? the 6 pounder is not a big gun - it's only 4ft high and not quite 6' wide. What are you using for scale to conclude there is a problem in the game? 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted January 22, 2019 Share Posted January 22, 2019 15 hours ago, Frenchy56 said: I've noticed that M1919A4's take around 2 minutes to deploy when inside a building on the second floor or above. The deploy timer on the unit description changes accordingly. That is likely expected. Setting up an MG in a house simulate the need to create a platform for the MG to "see" over the window sill. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 22, 2019 Share Posted January 22, 2019 I was curious if there was a difference deploying on the 1st flr versus upper floors. That seems to be what is implied. I knew there was a difference in time inside a building. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 22, 2019 Author Share Posted January 22, 2019 (edited) 51 minutes ago, IanL said: ?? the 6 pounder is not a big gun - it's only 4ft high and not quite 6' wide. What are you using for scale to conclude there is a problem in the game? Sure, it's not a big gun especially compared to the 17 Pounder and M1 76mm gun, but how do you justify this: 50 minutes ago, IanL said: That is likely expected. Setting up an MG in a house simulate the need to create a platform for the MG to "see" over the window sill. 35 minutes ago, sburke said: I was curious if there was a difference deploying on the 1st flr versus upper floors. That seems to be what is implied. I knew there was a difference in time inside a building. Right, I shouldn't have posted anything without confirming it. It does indeed act the same way on any floor. I had only gotten the impression since I placed 2 MGs on differing floors and one started firing much earlier than the other, which was still deploying. Edited January 22, 2019 by Frenchy56 1 Quote Link to comment Share on other sites More sharing options...
IanL Posted January 22, 2019 Share Posted January 22, 2019 1 minute ago, Frenchy56 said: but how do you justify this: *I'm* not justifying anything. The 6 pounder is 4' 2" tall. Looks about that to me in the picture. But hey beats me if that's really what 4' 2" should look like. So you are comparing it to other guns - good idea. What are the heights of the other guns? 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted January 22, 2019 Share Posted January 22, 2019 3 minutes ago, Frenchy56 said: I had only gotten the impression since I placed 2 MGs on differing floors and one started firing much earlier than the other, which was still deploying. I believe that is actually possible. The 2min time is an approximation there is some randomness mixed in. So some guns will get setup a big quicker and others will take a big longer. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 22, 2019 Author Share Posted January 22, 2019 (edited) Let's use photographic references to get a feel. When I saw the 6 pounder gun in-game for the first time, its size was definitely jarring for me. It's absolutely not supposed to be smaller than an M3 37mm AT gun, and it's not even the same size as the M1 57mm in-game. If all you need is to feel that there's a difference without having to take a ruler out and take measurements, there is definitely a problem. Looking at these pictures tells you that the other guns are definitely better-proportioned. Edited January 22, 2019 by Frenchy56 1 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 22, 2019 Author Share Posted January 22, 2019 (edited) Here's the Pak36(r). As you know it's the captured version of the Soviet F-22 Divisional Gun, which was in fact bigger than the ZiS-3, which itself is bigger than the PaK 38. I may make a new thread as well to point out that the Soviet AT gun models in CMRT are quite wonky as well. Edited January 22, 2019 by Frenchy56 2 Quote Link to comment Share on other sites More sharing options...
IanL Posted January 22, 2019 Share Posted January 22, 2019 Cool thanks. 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted January 22, 2019 Share Posted January 22, 2019 HE APPEARS TO BE CORRECT. The 6 pounder on the left does not appear to be at the correct scale. (its off by a good 30-50%) Its not the first time that a model has been in the game at a incorrect scale. I recall someone pointing out some British armor cars that were incorrect also. It is amazing how long some of this stuff is out before it gets noticed. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 22, 2019 Author Share Posted January 22, 2019 Well, we haven't had an update in two years. That doesn't help much. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted January 22, 2019 Share Posted January 22, 2019 (edited) For sure - we'll get this stuff logged... Edited January 22, 2019 by IanL grammar 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 22, 2019 Share Posted January 22, 2019 Yes please do not dump CMRT items in this thread. They will get lost. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 22, 2019 Author Share Posted January 22, 2019 Just now, sburke said: Yes please do not dump CMRT items in this thread. They will get lost. Very well, thread on the way. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 23, 2019 Share Posted January 23, 2019 (edited) On 1/19/2019 at 3:32 AM, Frenchy56 said: Stummels in Luftwaffe armored units have Fallschirmjaeger manning them. Feedback below. Question - what is your Impression of what the uniform should be? The only place for a Stummel in the Luftwaffe OOB in Italy would be in the Hermann Göring Panzer Grenadier Division which I believe has its own uniforms in game. Edited January 23, 2019 by sburke 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 24, 2019 Share Posted January 24, 2019 Perhaps the OP could tell us where he saw this, in a campaign, scenario or, QB? I tend not to look too closely at Stummel crews, I'm more interested in what they do with their 75mm. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 24, 2019 Author Share Posted January 24, 2019 (edited) Well, the Hermann-Goering Division had Panzergrenadiers, there were no organic Fallschirmjaeger mechanized units. This is the only time Fallschirmjaeger show up in any Luftwaffe panzer unit. You can see this by visualizing units in the scenario editor. https://en.wikipedia.org/wiki/1st_Fallschirm-Panzer_Division_Hermann_Göring I'd say this is a bug where the wrong character models were assigned. The vehicle commander also appears to be driving the vehicle in some instances. It seems that they should all be wearing Luftwaffe Assault Gun uniforms instead, when comparing it to equivalent Heer units. The commander should wear his peaked cap and the driver his side cap. The rest of the crew should be wearing regular infantry helmets. The names of the formations they're from are Luftwaffe "Panzergrenadier Battalion 43A [armored]", "Panzergrenadier Battalion 43B [armored]" and "Panzergrenadier Battalion 44 [armored]" Edited January 24, 2019 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 24, 2019 Author Share Posted January 24, 2019 (edited) Doing this, I also noticed that the Stummel Ausf. C's have the gunner peeking out of the halftrack, and the Ausf. D's have them staying inside the halftrack. There is no "Open up" command for both of them. I'm not sure if it affects visibility, and it seems to be a bug that affects all games the Stummel is in, since I noticed this in Red Thunder as well. Last picture was an Ausf. C, the following one is an Ausf. D Edited January 24, 2019 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
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