Michael Emrys Posted April 16, 2016 Share Posted April 16, 2016 1 hour ago, ChrisND said: Starting with CMFB v1.01, we're replacing the beep with something else. How about using the Cambell's Soup jingle? Michael 0 Quote Link to comment Share on other sites More sharing options...
Andrew H. Posted April 16, 2016 Share Posted April 16, 2016 6 hours ago, Michael Emrys said: How about using the Cambell's Soup jingle? Michael "This smoke mission is brought to you by Lucky Strike cigarettes. Smoke 'em if you've got 'em!" 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 16, 2016 Share Posted April 16, 2016 On 11-4-2016 at 4:48 PM, bram1979 said: They would indeed be great but my field of expertice lies to the East (regarding the Dutch SS units in Russia). I don't know much about US actions after Market Garden . Or any actions between Market Garden and Overloon (operation Aintree) . Good subject for a campaign. As soon as the Waffen SS will be included in a module for CMRT. 0 Quote Link to comment Share on other sites More sharing options...
Salemi Posted April 16, 2016 Share Posted April 16, 2016 1 hour ago, Aragorn2002 said: Good subject for a campaign. As soon as the Waffen SS will be included in a module for CMRT. Hi Chris, The AI for QB Maps almost all the time suggests light tanks formations, particularly for the americans (I havent tried yet for the Germans). Was that already identified as a bug? 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted April 17, 2016 Share Posted April 17, 2016 (edited) Will you add the skdfz 250/8 ? Edited April 17, 2016 by user1000 0 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted April 17, 2016 Share Posted April 17, 2016 Minor cosmetic issue: I was playing as the Americans in the "Hung-up at Cheneux" in which one plays as the paratroopers of the 82nd Airborne. I noticed that none of the paratroopers are bearing the insignia of the All-Americans, but a few have the Screaming Eagle of the 101st on their shoulders. So, I checked the scenario editor to see if there had been a mistake with the uniform-tagging. It appears all the units were properly tagged to have an 82nd Airborne uniform. They are all tagged either "Winter 82nd Air" or "Greatcoat 82nd Air." However, there appears to an error with the "Greatcoat 82nd Air" tag- the units that have that tag are the ones bearing 101st Airborne insignia. Also, none of them are wearing greatcoats. Plus, is the "Winter 82nd Air" tag supposed to have none of the pixeltruppen bearing the All-American insignia on their uniforms? 0 Quote Link to comment Share on other sites More sharing options...
bram1979 Posted April 17, 2016 Share Posted April 17, 2016 12 hours ago, Aragorn2002 said: Good subject for a campaign. As soon as the Waffen SS will be included in a module for CMRT. Indeed a good subject for the future. 0 Quote Link to comment Share on other sites More sharing options...
Derfel 2nd Posted April 17, 2016 Share Posted April 17, 2016 OK, I'm shoving this in here but I might also start a separate thread. I have request/wish/begging on bare knees... Is there any way to make the descriptive text of the vehicles appear in white to contrast with the dark background, I don't know about others but even on my 26 inch screen the text below the vehicles seem blurred and all but unreadable. For example look at Juju's preview pics (see the thread about Juju's UI), compare the text under the tank destroyer with the text under the mortar in his later preview pic. If this is possible it would really remove an PITA for me, and maybe others. Juju informs me that the colour of the text is hard coded so it can't, or at least shouldn't be modded. So please? 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 17, 2016 Share Posted April 17, 2016 I note that the "music intro" is also played for the "music splash". Is this intentional? Otherwise a wee bug/miss. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted April 18, 2016 Share Posted April 18, 2016 14 hours ago, Fizou said: I note that the "music intro" is also played for the "music splash". Is this intentional? Otherwise a wee bug/miss. Yes I'd noticed that too. I hope it gets fixed somehow. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted April 19, 2016 Share Posted April 19, 2016 Don't know if it was already mentioned. But regarding the in-game panel: The special equipment icons like binoculars and such are slightly larger then their background window. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted April 19, 2016 Share Posted April 19, 2016 (edited) Chris: in one of your- excellent- FB videos you pronounced Stug as 'Stoog'. Correct pronunciation is 'Shtoog'. Hearing your version nearly caused me to lose a filling. A bon entendeur, salut. Edited April 19, 2016 by Childress 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 20, 2016 Share Posted April 20, 2016 14 hours ago, Childress said: Chris: in one of your- excellent- FB videos you pronounced Stug as 'Stoog'. There are worse sins. Years ago I knew a guy who ran a hobby shop and was into wargaming who called them "Stoogies". Used to put my teeth on edge every time I heard him say that. Michael 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 20, 2016 Share Posted April 20, 2016 41 minutes ago, Michael Emrys said: There are worse sins. Years ago I knew a guy who ran a hobby shop and was into wargaming who called them "Stoogies". Used to put my teeth on edge every time I heard him say that. Michael Jeez, I feel your pain, that is just ... 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted April 20, 2016 Share Posted April 20, 2016 18 hours ago, Childress said: Chris: in one of your- excellent- FB videos you pronounced Stug as 'Stoog'. Correct pronunciation is 'Shtoog'. Hearing your version nearly caused me to lose a filling. A bon entendeur, salut. Schtug? 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted April 20, 2016 Share Posted April 20, 2016 Hello. When placing dismounted vehicles in the editor the do not show up either in thé unit prewiev or in thé game when running the scenario...just tried with some pzIVs... 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 20, 2016 Share Posted April 20, 2016 They show up as ammo dumps. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 20, 2016 Author Share Posted April 20, 2016 On 4/12/2016 at 8:51 AM, Lille Fiskerby said: In Sherman Tanks (M4A1(76)W (early) some ammunition text is grey, which means reloading I think, but its still reloading after 30 minutes. This bug should be fixed in v1.01. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 20, 2016 Author Share Posted April 20, 2016 On 4/12/2016 at 2:23 PM, CM-Kane said: Hi guys, when the Tiger tank commander is unbuttoned, he looks straight into the cupola (all three versions). He should be one head higher. Should be fixed in v1.01. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted April 21, 2016 Share Posted April 21, 2016 (edited) 4 hours ago, Vanir Ausf B said: They show up as ammo dumps. I'm sorry...but no t hey don"t. The first truck of 5 in my test...yes...but Only the first. Thé others show up as Notting.. So does the tanks. Thé Map is empty except for one supply dump 5 trucks and 5 tanks show up as 1 dump...nothing more. Edited April 21, 2016 by RepsolCBR 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted April 21, 2016 Share Posted April 21, 2016 I Guess that it has to be something wierd with my computer...just tried the same thing in cmrt and cmfi...same result. This used to work in those games...not now. The problem is probably with my machine... 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 21, 2016 Share Posted April 21, 2016 4 hours ago, RepsolCBR said: I'm sorry...but no t hey don"t. The first truck of 5 in my test...yes...but Only the first. Thé others show up as Notting.. So does the tanks. Thé Map is empty except for one supply dump 5 trucks and 5 tanks show up as 1 dump...nothing more. Maybe that's how it's supposed to work ? All the trucks dumping all their ammo in one big pile? Try counting the ammo in the dump and compare to the combined the ammo in the 5 trucks. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted April 21, 2016 Share Posted April 21, 2016 (edited) 53 minutes ago, Bulletpoint said: Maybe that's how it's supposed to work ? All the trucks dumping all their ammo in one big pile? Try counting the ammo in the dump and compare to the combined the ammo in the 5 trucks. Yeeah...5 trucks leaving one dump might be VAD but when i Only have 5 AFVs (pz IVs for example) and set these as dismounted they do not show up at all...i'm sure this used to work in thé past. Wierd...i can se the dismounted tanks in thé training Campaign...but not when i make a New scenario in thé editor... Edited April 21, 2016 by RepsolCBR 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 21, 2016 Share Posted April 21, 2016 A forumite Jace11 has spotted uniform bmp file issues with missing/incorrect normal maps in this thread... http://community.battlefront.com/topic/122685-uniform-normal-maps/ 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted April 21, 2016 Share Posted April 21, 2016 I see the SdKfz 231 (8 rad) made it into CMFB. Only having the demo at present, did the issue with the middle wheel (2nd axle from the front) on the left side (viewing the vehicle from the front) being vertically misplaced and not rotating when the vehicle is in motion get fixed? This also occurs in the latest CMBN/MG version as well. If not, there’s one to add to the minor bug list. As a light armor enthusiast, it would be great to see a fix back ported into CMBN/MG if there is another patch slated. 0 Quote Link to comment Share on other sites More sharing options...
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