General Jack Ripper Posted December 14, 2015 Share Posted December 14, 2015 Muahahaha! Now get out there and shoot something with it! Preferably in the face!I've just had a thought, it looks like a 128mm round smashing through a building. What a lovely thought. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted December 14, 2015 Share Posted December 14, 2015 Like the screenies - and how the snow layer depth relates to where it thins out below the trees. How do the areas of flat snow in depth in the open make the transition where it is less pronounced / absent?How are you troops doing exhaustion wise after their first minute's Fast yomp? 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 14, 2015 Author Share Posted December 14, 2015 I never use FAST unless there's a very good reason. My guys are all moving at QUICK.After the first turn, they were Ready. After the second, they were still Ready, but I will now start incorporating 5 & 10 second pauses at waypoints.One thing I've noticed is that the snow tends to spread them out a bit more, so they take slightly longer to regroup at waypoints ( may just be my impatience speaking - and it's only a couple of seconds if true ).More pics to follow shortly as we have Contact ! 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted December 14, 2015 Share Posted December 14, 2015 Have you determined what the LOS range is yet? 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 14, 2015 Author Share Posted December 14, 2015 (edited) We'll know in a minute 10 seconds before the end of the turn, vehicle engine noises were heard in town - possibly a halftrack.The good news is that the Panther has good LoS ( theoretically ) to the building it is behind. If a scout team pop their heads out the window, it should be able to welcome them I've also shown the destinations of some of the units with thin yellow lines - let me know if you can't see them. Drilling is in position and the other Halftrack is about to disgorge its brave men to occupy a building and get some eyes down the street.On the right, at almost the same time, the scouting section in a 251/3 also heard/saw some infantry movement. The scouts are debouching into the forest, the halftrack is going to swing left and hose down the woods - with luck we might even hit someone - would be nice if it was an FO, but most likely a sniper team. Edited December 14, 2015 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 14, 2015 Author Share Posted December 14, 2015 An action shot from the last turn - although we're firing at sounds.The range was 455m and the gunner let rip without a qualm.Keep their heads down ! 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 14, 2015 Author Share Posted December 14, 2015 (edited) More info.This pic shows the progress of my men through the forest on the right flank.(A) is the 251/3 that carried my scouts forward and fired on the enemy infantry sounds in the above pic. The scouts themselves should reach position (C) shortly. What is interesting is that both (A) and the scouts when they get to position (C) will have limited LoS to (B).And this is why ... there's not a lot of foliage at ground level. Even with the ground cover.The guys on the extreme right (D) should soon have eyes on the woods further back on the right - just out of LoS of the JagdTiger ( see 3rd pic ). Edited December 14, 2015 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 14, 2015 Author Share Posted December 14, 2015 To the left of that area, enemy scout suppression duties are handed off to the one HMG I deployed in this building at setup. Range is greater, so we will soon know if LoS/LoF extends that far. I'm moving up a 2nd HMG ( Orange circles ) to the hedge to hopefully gain more overwatch on the small woods. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 14, 2015 Author Share Posted December 14, 2015 Further forward ( centre of above pic ), another team pushes forward to a treeline. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 14, 2015 Author Share Posted December 14, 2015 On the left, the halftrack (C), having dropped off its passengers, is reversing back to pick up more of the platoon and save their legs.The Drilling in position (B) has good LoS to the left of the town. That will be backed up by the other VG teams about to enter the building ( note particularly, that the hedges are no longer "bocage" and can be moved through slowly ).VG platoon HQ and team are in the buildings to the left of (A) who are the most advanced unit. They are about to rush across the road - see detail pic.Final pic illustrates the overwatch position ( and because it looks cool - I should have taken it with icons off ) 0 Quote Link to comment Share on other sites More sharing options...
BletchleyGeek Posted December 14, 2015 Share Posted December 14, 2015 Nice new feature - stream terrain tiles... Thanks for the screenshots Baneman! 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted December 14, 2015 Share Posted December 14, 2015 Baneman, It looks cool with icons too. The whole thing looks cool. Thanks for sharing it. If you make the screen shots black and white, they look very close to the real thing we've seen in documentaries. These maps are works of art and they really enhance the game's immersion effect. Good luck on the charge. Your initial moves seem to be getting you quickly into place.Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted December 14, 2015 Share Posted December 14, 2015 For the moment...things are looking good !Your advancing troops are reaching their initial objectives and the overwatch is in place.Good start !But i wounder...What are those tricky americans up to ? You may not have Bils graphical skills...but this is a very well presented AAR (beatiful pictures and well described, easy to follow intentions)Top marks ! 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted December 14, 2015 Share Posted December 14, 2015 I concur, really good presentation of what is going on Baneman! BTW, I hope you are utilising hull down position of your armor assets as much as possible on those owerwatch positions. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 14, 2015 Author Share Posted December 14, 2015 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted December 14, 2015 Share Posted December 14, 2015 So with the screen shot of the stream, that reminds me of a question about water and elevations. Can we finally have water at multiple elevations? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 14, 2015 Share Posted December 14, 2015 'Streams' are put down in the same manner as railroad tracks and aren't connected to the water table. Actual water tiles are still one water level. 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted December 14, 2015 Share Posted December 14, 2015 Baneman, Oh yeah!!!! Nice B & W shot. Thanks.Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted December 15, 2015 Share Posted December 15, 2015 'Streams' are put down in the same manner as railroad tracks and aren't connected to the water table. Actual water tiles are still one water level.Ug. that's a disappointment. What's the reason for this, other than the obvious weird looking water graphics that might need overhauling? 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted December 15, 2015 Share Posted December 15, 2015 Save this one for a screenshots thread. Simply spectacular! 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted December 15, 2015 Share Posted December 15, 2015 Any chance we'll see streams in the other CM titles at some stage as well? 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 15, 2015 Author Share Posted December 15, 2015 (edited) Save this one for a screenshots thread. Simply spectacular! Thanks, but sadly I see I'm going to have to do it again - I forgot to turn all the trees back on. D'oh. Edited December 15, 2015 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 15, 2015 Share Posted December 15, 2015 Ug. that's a disappointment. What's the reason for this, other than the obvious weird looking water graphics that might need overhauling?Well, adding a new type of linear feature is a lot less work than changing a fundamental design choice. But that is just a thought. The fact is the streams can be made to look really nice. Even if you spent the effort to allow water to exist at multiple levels that would not really make creating streams easy at all. What they gave done is allow the creation of nice looking steams. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 15, 2015 Share Posted December 15, 2015 Any chance we'll see streams in the other CM titles at some stage as well?Well nothing has been discussed or announced but I have been just assuming so based on track record of BFC. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted December 15, 2015 Share Posted December 15, 2015 (edited) Streams really enhance existing larger bodies of water too. They give added natural looking terrain that makes the environment more immersive. IanL showed some in a map he did and seeing a stream in autumn without snow, them winter with snow, is really incredible to me. Edited December 15, 2015 by Bud_B typo 0 Quote Link to comment Share on other sites More sharing options...
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