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BletchleyGeek

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Everything posted by BletchleyGeek

  1. I guess that the fitting thing to say is both "Godspeed!" and "Well done team!".
  2. @dbsapp has a point: which is that the Red Army has been very often depicted in very unfair ways. If the same standard would have been applied uniformly across WW2 combatants... which is now starting to be the case. A good recent book which I recommend everyone here reading is David Stahel's "Retreat from Moscow" which takes a 360 degrees view of one of they key campaigns of the Eastern Front: that of the Red Army counteroffensives in the winter of 1941 and 1942. There are many things to take home from that book, but one that struck me deeply and is 100% relevant to this thread was the an
  3. I guess that in theory it is possible to have a smaller country subjugate the whole of Europe without cheating. In theory. In Europa Universalis there is an achievement called the Three Hills (?) which is awarded if you conquer the world playing the of Kingdom of Ryukyu (Okinawa)...
  4. I just see a blur... There is too much going on at the same time, all the time in that game. I see it essentially as a sandbox for alt history. Which is fine and means I don't play it anymore - I bailed out in 2018 or so. HoI 3 - when they managed to get it running which certainly wasn't at release, more like two years after that - eventually became a decent strategic level war game. Still the air and naval war systems never quite worked or the AI was programmed robustly enough to handle them. I didn't like very much the HOI 4 system of "fronts" etc. that did away with having player defi
  5. There is actually a Tech Support Forum already, so maybe with some rebranding to make it more evident...
  6. Having a dedicated bug reports forum could be useful too. In that way I think it is possible for moderators/admins to remove posting privileges of users that decide to be deliberately unhelpful or do not abide by some straightforward rules on how to structure reports and minimum amount of data to provide.
  7. The screenshot that I would love to see is that showing the progress bar for the upload of the Fire & Rubble installers onto the Amazon servers
  8. Man, that's the business of making games. I don't know what is Battlefront threshold sales to break even - 2,000 copies, 5,000 copies? Those volumes, in the context of actual war games are "best sellers". Hence why so much (board) war games now run campaigns on a variety of crowdfunding platforms, have "pre-order" targets (like GMT Games does), and so on. You make an elevator pitch, people put their credit cards on escrow, and then you get a sense how many more sales than the ones you already have in prep orders are statistically likely given historical sales data.
  9. In the last year there have a been a couple of stunning developments (Steam distribution, Combat Mission in the Fulda Gap...). Next thing we know you guys turn up with a game on the war of Vietnamese Independence or the War of Jenkins' Ear...
  10. Sorry @stikkypixiethat was indeed for you. I confused your avatar with that of someone else's.
  11. Hi @Probus, I get issues like this whenever the CM application loses focus while saving the file (as in when you alt-tab out of it). Sometimes this happens if you have Windows notifications popping up. Whitelisting the saved game folders for the Windows anti-malware service is a good idea, this issue also happened to me with the anti-malware service kicking in and slowing down disk operations to a crawl.
  12. Great to hear that - obviously you guys had "war gamed" some contingencies... others will turn up when the service goes live
  13. Not much. As I wrote on my original message, Slitherine system automates the logistics of exchanging game files, making it almost transparent to the players (you don't get to handle the files themselves). And as I wrote on the previous message, the difference versus regular PBEM is failure handling. If your Internet connection goes pop while uploading your file to Dropbox, there's no drama, as you're in full control of the process. When the game (the PBEM++ client) is the one in charge, there may be issues like for instance, the files not being easily accessible (game data being written t
  14. My biggest problem with the system - as usually implemented by developers published by Slitherine - is that if there is trouble getting across a handshake with the server, the game (client) gets stuck in a inconsistent state, or you find yourself dismissing a pop-up with a obtuse error message over and over again. Some developers have the resources to work out the possible failure modes in a graceful fashion, others do not. If I have to be negative/pessimistic about this, the major potential issue I see with adopting Slitherine PBEM++ system, in the hypothetic case that this is indeed the
  15. The facts of Slitherine PBEM++ system is that you don't need Dropbox. The files are exchanged over the cloud, through Slitherine's servers. There is a matchmaking service too, where you post "challenges" which can be open to the public, or protected with a password (so your buddies can get into it but no randos). Whenever a new turn file is available, you get an e-mail letting you know about it. This system, in coordination with a third-party app like Discord (or even Steam internal chat system) I think is a pretty positive and a significant step forward.
  16. That may be a factor, but clearly CMBS which is also on Steam, is comparatively speaking as "popular" as RT.
  17. Here's the discord link https://discord.gg/y58NUvZg
  18. They just need to join the CM Discord and check the title ownership poll there... The ratio of CMSF2 owners over RT owners is 3:1, the ratio of CMBN owners over RT owners is about 2:1, with near parity with every other title (but Afghanistan, the hipster title). I was surprised that CMFB wasn't as popular as CMBN.
  19. Very interesting Steve. Is that time accounting for playtesting, map making, research etc? Also for developing simulation models for new vehicles and equipment? Thanks again for sharing these insights into the development process. And all the best with the upcoming releases!
  20. Thanks Steve for moving the progress bar. @BFCElvis explanation of the process was clear and informative too. FWIW I think Battlefront.com is a "proper" company, even if it doesn't follow the standard publisher model of Slitherine. It has to be incorporated according to the laws of the state of Maine (?) at the very least Having deadlines like that are good for managing expectations. But quality at release may be less than expected, as a host of small items which are unimportant individually, and were thus deemed low priority for fixing, in the aggregate can make quit
  21. Looking forward to play this one Ben, many thanks for trying out an old concept that I also remember fondly. And thanks also to @BFCElvis for his inputs on our waiting, CMSF2 R2V and FR I guess stressed processes a but due to their sheer size.
  22. Great game @The_Capt!! I have never been a fanatic gamer of this period, but you guys have managed to get me very interested now Thanks very much for the time taken to write commentary, process screenshots etc. it's been much appreciated entertainment. Now I am looking forward to that debrief!
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