Fenris Posted August 8, 2014 Share Posted August 8, 2014 Congratulations, looks really impressive. -F 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted August 8, 2014 Share Posted August 8, 2014 If we just had Mark III and Kv tanks and short-barrel StuGs, we could be playing Stalingrad right now with these mods and RT, and not need to wait the years more until BFC works its way back to '42-'43. One day..one day... 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted August 8, 2014 Share Posted August 8, 2014 Umlaut´s Factory Project opens my understanding to another level of how flexible CMx3 is. That should be an extra advertised value to new customers. I don't have modding talent / skill to do this graphic art myself but there are people in the CM community that do. I anticipate some new CM players might enjoy a short PR video on how flexible CMx3 is. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 8, 2014 Share Posted August 8, 2014 Lol we are still on cmx2. It is v3 of it, but still cmx2 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted August 8, 2014 Share Posted August 8, 2014 Thoughts of an animated "hello kitty" type modes made me miss speak 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted August 8, 2014 Share Posted August 8, 2014 re: v3 of cmx2 a short video on how to.. and how flexible CMx2 is might encourage folks testing their talents. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted August 13, 2014 Author Share Posted August 13, 2014 Beginning to get the hang of modding and adding flavor objects. I admit, I probably got a bit carried away. So here´s a little quiz: How many new flavor objects can you find? flavor5 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 14, 2014 Share Posted August 14, 2014 Gimme a moment while I pick my jaw up off the floor 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted August 14, 2014 Share Posted August 14, 2014 An abundance new flavor objects umlaut much like your modding talents.. an abundance. I would have to carefully study this image and compare to the editor to get a real #. I think I see in the distance... the "dead horse" flavor object will be resurrected 0 Quote Link to comment Share on other sites More sharing options...
Frederico Posted August 14, 2014 Share Posted August 14, 2014 Wow, that does look good. After playing Fester Platz Polozk (great scenario) I am looking forward to having this type of environment. All of your work is first class. 0 Quote Link to comment Share on other sites More sharing options...
PanzerMike Posted August 14, 2014 Share Posted August 14, 2014 That looks really really good! Gimme gimme gimme! I can't wait to make a Berlin scenario in the next module when I see this. Gotterdammerung! I think the general idea thus far was, that the CM engine was not exactly stellar for urban battles (at least that was my idea). But Polozk turned out pretty decent (given the limitations of the engine) and it is well liked by the community it seems. That is great . And it wets the appetite for more urban battles (Berlin, Charkov, Stalingrad, etc.), he he he. 0 Quote Link to comment Share on other sites More sharing options...
Juju Posted August 14, 2014 Share Posted August 14, 2014 Beginning to get the hang of modding and adding flavor objects. I admit, I probably got a bit carried away. So here´s a little quiz: How many new flavor objects can you find? flavor5 Good stuff! I think I count five, which probably means there are more, yeah? 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted August 14, 2014 Share Posted August 14, 2014 I am admiring your mods. They bring a taste of authenticity that has not equal today. Build us a factory environment, so that we designers can have it in an industrial environment and give you a Stalingrad kind of scenario. fantastic work Umlaut. PM don't be in a hurry to get to Berlin :cool:! Right after it the war was over or near to be over. BF is not going to make a 1946 follow up 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted August 25, 2014 Author Share Posted August 25, 2014 Time for a little update: Work is moving along very much like a regular half squad through rubble in a hostile city: Slowly and deliberately. But at least moving forward. These pics are from a bit of playtesting I do - while still working on the maps and the mods. 20 21 19 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 25, 2014 Share Posted August 25, 2014 Looks really amazing. Good enuff to purchase actually. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted August 25, 2014 Share Posted August 25, 2014 Gorgeous! :cool: I know from experience that with that many detail works, it takes a lot of patience and passion, to build larger urban maps! :eek: 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted August 25, 2014 Share Posted August 25, 2014 Oh, my..plowing my way through David Glantz' FOUR volume history of Stalingrad...can't wait to see what someone does with this mod....<hint, hint> 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 25, 2014 Share Posted August 25, 2014 Yeah I'd pony up for it. Friggin amazing Umlaut. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted August 26, 2014 Share Posted August 26, 2014 Hello I can only agree with EVERYBODY else... This looks amazing ! Just what CM needs. My only concern would be how this would affect the LOS/LOF. Are you happy with the way this works or have you seen any increase in LOS/LOF issiues with this mod ? Thanks for your work / RepsolCBR 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted August 26, 2014 Author Share Posted August 26, 2014 As of yet, there is only one LOS/LOF issue that I´m aware of: For reasons I'll describe in detail later, I have had to make the heavily damaged modular buildings (the red bricked factory building you see on the left in the bottom pic on this page) inaccesible to troops. That means that in reality these buildings have no windows or doors - just facades modded to look like they have windows and doors. You can only enter these buildings with the use of explosives - but there is not much reason to do so, since there is no LOS from the buildings. All other buildings should work as normal. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted August 26, 2014 Share Posted August 26, 2014 OK, thanks Umlaut...sounds good. Good luck with this project ! looking forward to it very much... I think that many good scenarios will come from using this mod... 0 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted August 28, 2014 Share Posted August 28, 2014 All I can say is wow! Great work 0 Quote Link to comment Share on other sites More sharing options...
TGarner Posted August 28, 2014 Share Posted August 28, 2014 AMAZEBALLS! That is really nice! 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted September 5, 2014 Author Share Posted September 5, 2014 A little test drive: http://youtu.be/YIihem1C7ZY And yes: We are getting closer to a release, but jeez there are still a lot of things to do and loose ends to tie up (sigh) 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted September 5, 2014 Share Posted September 5, 2014 un f**kingbelievable Amazing work, kudos to all involved. 0 Quote Link to comment Share on other sites More sharing options...
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