Jump to content

Monty's Mighty Moustache

Members
  • Posts

    443
  • Joined

  • Last visited

  • Days Won

    7

Reputation Activity

  1. Like
    Monty's Mighty Moustache got a reaction from Sandokan in School of hard knocks.   
    I got the AI to surrender on my first playthrough. The key is to be patient, scout with a platoon or two (and accept that they are going to get torn to pieces) and uncover and destroy as many AT positions as possible before committing your tanks, and mortar any position that looks like it would be ideal for gun positions. I knocked one out that way with a preplanned strike (guessed correctly). I lost a few tanks, one to mines IIRC and another bogged.
    I also put a harass/max barrage on the objective to suppress any FOs or MGs. This video basically sums up how to approach this mission (and I didn't find it until after I had played it, he was a bit more aggressive than I was) 
    MMM
  2. Like
    Monty's Mighty Moustache reacted to Anonymous_Jonze in Issue with mods F&R   
    Tedious but what I did as well.
  3. Like
    Monty's Mighty Moustache got a reaction from benpark in Fire and Rubble Possible Bugs   
    I did this very exercise when the module was first released. Filled in time in some boring meetings  Here's a link to Aris CMRT mods with the default CMFR textures copied over @Kraft
     
    https://www.dropbox.com/sh/gvwe1jk8wcz2voq/AAASIOhmbn2HvK4MhPPTBxeLa?dl=0
  4. Like
    Monty's Mighty Moustache reacted to The_Capt in What is the story behind US light, medium and heavy squad option?   
    Wow, looks like I lost the internal betting pool.  We are 13 days released and first time someone asks this question.
    Answer.  We spent days of work on this one, round and round.  So basically US mech infantry platoon still brigaded the M60s and (technically) the Dragons at the PL HQ level where they would be dolled out as the situation dictated.  This is impossible with CM so we created variation to reflect that decision and give the player flexibility in their use. 
    So: 
    Heavy = a bulked up squad, obviously expecting trouble.  2xM60s and the Dragon
    Medium = originally we were going to only have the medium version but it was too restrictive. 
    Light = 1 xM60 and no Dragon.  There were enough Dragons in the platoons and coys for one per squad but they could taken away and sent out to tank hunting teams and some squads might wind up light.  Light also does not get the extra M60.
    In any standard mech infantry platoon the mix would normally be:
    2 x Heavy and 1 x Med squads.  But now scenario designers can have flex in different scenarios. 
  5. Like
    Monty's Mighty Moustache reacted to domfluff in US/USSR Cold War tactics to use in the game   
    The Training missions do illustrate this well, if you follow their instructions correctly.

    The fundamental principle is one of combined arms, and layers. The emphasis is on speed, aggression and overwhelming firepower.

    The Soviet army was an artillery army - the artillery mission is extensive and sophisticated, and does the main job of suppressing or destroying enemy AT assets, most of which are soft-skinned or man-portable. This would be supplemented with the supporting weapons, like the ATGM platoon.

    Whilst that artillery is still falling, the tanks advance in line. The advantage of being in line is that you can make up for your relatively poor spotting with numbers - you don't need all of the tanks to see the enemy, just one or two of them is enough to give you a considerable advantage.

    Then finally the infantry come, the emphasis at every stage is on overwhelming force, and gaining safety through excessive firepower. 

    Each stage needs to work in concert to be effective, but there's really not much you can do to stop it when everything is working correctly. 
  6. Like
    Monty's Mighty Moustache got a reaction from PIATpunk in Fire and Rubble Possible Bugs   
    I did this very exercise when the module was first released. Filled in time in some boring meetings  Here's a link to Aris CMRT mods with the default CMFR textures copied over @Kraft
     
    https://www.dropbox.com/sh/gvwe1jk8wcz2voq/AAASIOhmbn2HvK4MhPPTBxeLa?dl=0
  7. Like
    Monty's Mighty Moustache got a reaction from Kraft in Fire and Rubble Possible Bugs   
    I did this very exercise when the module was first released. Filled in time in some boring meetings  Here's a link to Aris CMRT mods with the default CMFR textures copied over @Kraft
     
    https://www.dropbox.com/sh/gvwe1jk8wcz2voq/AAASIOhmbn2HvK4MhPPTBxeLa?dl=0
  8. Like
    Monty's Mighty Moustache reacted to MOS:96B2P in Mission Briefings   
    Well, if not nasty, maybe overly dramatic and rude. 
    Some of the briefings were written by scenario designers who speak English as a second language.  IMO they are very talented, intelligent multilingual individuals who donate their time for our Battlefront community.    
    Good teachers/instructors are often taught and trained how to interact with others to facilitate the passing on of information/knowledge.  If you are actually a teacher you hopefully had some of this type of training and continuing education.  It is a shame you didn't demonstrate very much teaching, influencing, mentoring ability in this forum.  Instead you are probably a good case study in how to quickly alienate, polarize and shut down positive communication.     
    Think of the knowledge and help you might have provided if your opening post was not so overly dramatic and rude.  Probably a squandered opportunity to be a positive influence.    
  9. Upvote
    Monty's Mighty Moustache reacted to sburke in So when will the next project be officially announced?   
    it might be worth noting that we got CMCW not by just asking over and over for it but because a couple people actually put in the sweat to do the project.  They had a lot of work even convincing BF that they could manage it.  If you really want it you may have to do a bit more than just keep asking.
  10. Like
    Monty's Mighty Moustache reacted to Ithikial_AU in Can't clear the forest / FR The Battle of Tukums (german side)   
    It's in the briefing. The SS Infantry you're commanding were rushed out of local training schools that with a mix of German and local Latvian signups to the Waffen SS. In a perfect recreation their voices would a mix of German and Latvian speech in game. Same as the Artillery Batteries - green recruits hence the very slow response times. This is the German Wehrmacht directly after the end of Barbarossa and as the Falaise Pocket realities are setting in. It's a dogs breakfast and anything with a rifle is being thrown at the enemy to stabilise the line.
    This is in the same geographic vicinity but is before the Courland Pocket. There was a separate pocket that trapped Army Group North east of Riga for a few weeks, which the action depicted in this campaign helped reconnect a land bridge to those forces. Then rather than retreating from this precarious position Hitler ordered the forces of Army Group North to hold fast. A little time goes by with the Germans being slowly pushed back and then the Courland Pocket is formed as they are cut off again. Interesting side note, if this action had failed, Army Group North probably would of been annihilated / surrendered leading to a bigger capitulation from encirclement than was suffered at Stalingrad in terms of manpower.
  11. Like
    Monty's Mighty Moustache reacted to Vergeltungswaffe in Rollbahn D Part I, new Campaign   
    Totally agree with that.
    I love recon and even if I don't find anything, I still enjoyed the experience of slowly working forward and hoping not to see the scouts get cut down.
  12. Like
    Monty's Mighty Moustache reacted to Aragorn2002 in Can't clear the forest / FR The Battle of Tukums (german side)   
    Forest fighting against Soviet PPSh squads, the nightmare of every CM gamer. Can't wait to see how the MP44 equipped Sturmgrenadiere will do against them.
  13. Like
    Monty's Mighty Moustache reacted to Falaise in Fire and Rubble Possible Bugs   
    the bmp tags are taken as a priority, but if there are more bmp mod than bmp tag the mod will be taken which explains these unbleached turrets
    for info there is if you use the Ari mod
    five t-34-85-1944late-turret
    five t-34-85-1944early-turret
    seven t-34-85-1943-turret
    five t-34-1942late-turret
    four t-34-1942early-turret
     
    It is therefore necessary to copy the bmps of
    34-85-1944early-turret [whitewash] 4 times and name them
     
     
    34-85-1944early-turret 2 [whitewash] 
    34-85-1944early-turret 3 [whitewash]
    34-85-1944early-turret 4 [whitewash]
    34-85-1944early-turret 5 [whitewash]
     
     
     Idem pour
    t-34-85-1944early-turret
     
    pour
    t-34-85-1943-turret 6 times et name them to t-34-85-1943-turret 7 [whitewash]
     etc etc
    i hope que je suis clair
    this allows to keep the mod aris
    and as the game progresses, identify the defaults and correct them in the same way
     
  14. Like
    Monty's Mighty Moustache reacted to George MC in Mit Karacho!   
    Thank you!
    Excellent  When this was being playtested it was fascinating to see the different ways players resolved (or attempted to resolve) these dilemmas. Ways I'd never envisaged! Be interesting to see what your approach is. Awra best!
  15. Like
    Monty's Mighty Moustache got a reaction from George MC in Mit Karacho!   
    I'm playing this one as the Russians PBEM as my first F&R scenario, we're only 20 minutes in or so but I already have some pretty hefty dilemmas on my plate! Gonna be a nasty scrap I think, loving it.
    Kudos @George MC
  16. Like
    Monty's Mighty Moustache got a reaction from umlaut in Fire and Rubble Possible Bugs   
    If you use the same save game name when saving it used to overwrite the existing save but now it doesn't seem to, anyone else having this problem? Not a huge deal but I like to keep one save around when I'm playing a scenario so I don't have to bother clearing them all out when I'm done.
    MMM
  17. Upvote
    Monty's Mighty Moustache reacted to umlaut in Game not saving when save file´s name already exists   
    Well, it is not a Microsoft problem, since all my other CM games still enable me to save while overwriting a previous save.

    And I actually consider it a relatively big problem that I no longer am able to save a game in the way I have been used to for more than 10 years. Especially, since there is no warning or other indication that something is wrong: You simply lose whatever progress you have made if you forget to rename the file.

    A lesser problem is that when you always have to rename the save file, you end up with many more save files cluttering up your hard drive.
  18. Like
    Monty's Mighty Moustache reacted to waffelmann in Issue with mods F&R   
    Was a pleasure!
     
    Technically I didn't play the game until now, because I had to adapt my mods first...
  19. Like
    Monty's Mighty Moustache reacted to ratdeath in Fire and Rubble   
    I felt a great disturbance in the Force, as if thousands of F5 keys suddenly cried out in terror!
  20. Like
    Monty's Mighty Moustache reacted to Aragorn2002 in Fire and Rubble   
    And there it is!!
  21. Like
    Monty's Mighty Moustache got a reaction from Freyberg in Fire and Rubble   
    I don't think that's fair. I work in software and sometimes bugs are incredibly hard to recreate and from what Steve posted a while ago it took he and Charles 5 hours to find the cause, meaning it was an absolute pig to find because of the rarity of it occurring. They may well have tried to replicate it when it was first reported, couldn't due to lack of info ("x doesn't work" with no supporting detailed information is unfortunately the norm), and other more important things pushed it way down the list. The difference here it appears is they saw it themselves and then managed to track it down.
    Software is complicated, I have 20+ years experience and I still ship stuff with bugs because, well, deadlines. I appreciate that they take their time and get it right, it's a rare thing in this industry.
     
    MMM
  22. Upvote
    Monty's Mighty Moustache got a reaction from mjkerner in Fire and Rubble   
    I don't think that's fair. I work in software and sometimes bugs are incredibly hard to recreate and from what Steve posted a while ago it took he and Charles 5 hours to find the cause, meaning it was an absolute pig to find because of the rarity of it occurring. They may well have tried to replicate it when it was first reported, couldn't due to lack of info ("x doesn't work" with no supporting detailed information is unfortunately the norm), and other more important things pushed it way down the list. The difference here it appears is they saw it themselves and then managed to track it down.
    Software is complicated, I have 20+ years experience and I still ship stuff with bugs because, well, deadlines. I appreciate that they take their time and get it right, it's a rare thing in this industry.
     
    MMM
  23. Like
    Monty's Mighty Moustache reacted to Lethaface in Fire and Rubble   
    This! 
    I also have my gripes of bugs/issues that aren't given the attention I feel they deserve (CMSF2 QB issues; lack of PKM ammo for SF&Airborne, lack of RPG ammo for all Syrian conventional forces). And yes some releases take longer than expectations. Which is why it is always good to hope for the best but expect the worst!
    Probably each of the posters here have their own 'gripe list'. We all would like to see the lists addressed and items fixed (sooner rather than later), featuring a public bugtracker with a clear process how to report new bugs. In theory everything is possible, but everything comes at a cost (time, resources, opportunities).
    So in the end decisions are made and some things are fixed and some aren't, that however doesn't mean BFC doesn't care about the things they didn't fix. Nor does it implicate that BFC wouldn't want to improve certain processes. Would I like to see the bug process improved: yes! Do I think it is possible to improve: yes! Now, if BFC fails to improve it does that mean they don't care? no. It just means they didn't manage to improve it or didn't even try it because they deemed other stuff was more important.
    In the end it's just choices/decisions that need to be made, BFC can't please everyone. C'est la vie.
    Unfortunately not many people accept or even understand the wisdom behind this view. If only for their own 'mental health'.

    Although probably some of the 'complaints' about delays in F&R have become part of a regular routine people need for their coping mechanisms ;-).
  24. Like
    Monty's Mighty Moustache reacted to Lethaface in Fire and Rubble   
    It's no mindfulness exercise, please spare me the masquerading of your impatience as delays.

    The delay in you grasping to understand that the world doesn't turn and tick to your clock is endless. 😇
    Anyway, obviously you would have set priorities different; I get it. The only 'simple truth' in this is that you (nor me) don't decide on the priorities with regards to BFC.
    The difference between us is that you are waiting and complaining for years, while I don't 'wait' for things that are outside of my control (unless it would be critical for my wellbeing; releases of computer games are typically not critical to my wellbeing). One day it will release (or not), if all is well I will take note of the release and download the game.
    You remind me of an observation I made almost 2 decades ago. When in my early 20's I often had to travel by bus. I noticed many people checking the bus schedule at the bus stop and then looking at their watch and becoming irritated/angry that the bus has been delayed. While I never looked at the schedule, because me looking at the schedule wouldn't have any influence with regards to the bus arriving sooner or later.
    That wasn't a 'one time' observation, I'd often see the same people around the same time getting worked up about the same thing. 
    Conceptually you are doing the same thing. Everyday it hasn't come out you are getting angry at more delays, even though they've said yesterday that it won't come out today 🤣
    Now please excuse me I have something else to do, which is under my control (work). 
     
  25. Like
    Monty's Mighty Moustache got a reaction from Lethaface in Fire and Rubble   
    I don't think that's fair. I work in software and sometimes bugs are incredibly hard to recreate and from what Steve posted a while ago it took he and Charles 5 hours to find the cause, meaning it was an absolute pig to find because of the rarity of it occurring. They may well have tried to replicate it when it was first reported, couldn't due to lack of info ("x doesn't work" with no supporting detailed information is unfortunately the norm), and other more important things pushed it way down the list. The difference here it appears is they saw it themselves and then managed to track it down.
    Software is complicated, I have 20+ years experience and I still ship stuff with bugs because, well, deadlines. I appreciate that they take their time and get it right, it's a rare thing in this industry.
     
    MMM
×
×
  • Create New...