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BornGinger

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Everything posted by BornGinger

  1. This is only for Soviet air support or for German as well? I understand from what has been written in other threads that only the Soviet air support behave on their own, or when the scenario designer has decided that they should arrive.
  2. Windows 10 has the XBox Gamebar which you open with the Windows-key + the G-key. Xbox Gamebar allows you to make a video of your game and to take screenshots. If you don't have it on your Windows 10 computer you can apparently download it from the Microsoft Store or what it's called. I unfortunately haven't been able to try it out as my laptop doesn't seem to live up to the requirements for it to record my game. Search about it on internet to read how it works.
  3. The briefings could need a bit of proofreading. BFC is a small company but that shouldn't need to be an excuse as the company is based in an English speaking country. If BFC was stationed in for example Mexico or China it would be more understandable if the scenarios that come with the games have broken English. The famous words in the game Zero Wing. Maybe those who make scenarios which come with the games and don't speak English very good could use the spell and grammar checking option in a text program. There are free ones to download and use. Briefings that are in the scenarios we get from the Scenario Depot are another matter as they are so called custom made and there's no need to complain about those.
  4. Sounds good Captain. I'll have a look on the purchase page in a few days' time.
  5. I would like to have a go at this game's demo version. It's now about 10 days since the Cold Was was released but still no demo on the purchase site. Any special reason to why Cold War has no demo? Is it maybe supposed to be able for download at a later date?
  6. If I remember correctly you can choose a fire mission with a fuse that cause the artillery shells to explode above the target (infantry) when you have certain artillery batteries to use. If you choose that fire mission on infantry hiding in woods or in a forest the shells will explode in the treetops and cause more casualties to the enemy infantry. Unfortunately that fire mission can only be requested from cannons and not howitsers, I think.
  7. Even though it doesn't seem necessary for Windows computers, I try to follow the game's folder structure as it helps to know where I have different mods in case I want to change some of them.
  8. A bit too thin and short chimney, exhaust pipe, to look good as a factory. It would be good if we could turn the houses around and place them in the direction we want, whether it's east or south or northeast or southwest, for example.
  9. Is this Tukums battle connected to the fighting in the Kurland pocket? If it is and you play as the Germans, I thought they already had a whole lot of experience of fighting the Soviets. But maybe there also were some office personal and ground staff from the airports without fighting experience in that battle.
  10. I think a target arc only will work if the zook team is able to see movement from the hmg team inside the bunker/pillbox. For the zook team to see any movement by the hmg team inside the pillbox you would probably have to use another team/soldier to be spotted by the hmg team which will make them try to shoot. But as the pillbox's spotting slit is quite narrow it could still be hard for the zook team to see any movement inside the pillbox. The easiest and quickest way is therefore probably to use direct fire on the pillbox.
  11. Quick battles must have occupy objectives, and occupy only, as touch objectives and objectives working as triggers don't do anything. The occupy objectives for attack and assault are closer to the defender, in a meeting engagement there is usually one occupy objective closer to each side and one or two closer to the middle. No need for units as they are choosen in the quick battle option window. No need for briefing notes. You do need to have AI-plans for booth sides if you want them to be possible to play as a single player. You also need to make sure that you designate a size for the quick battle so people can find it when they look for a certain size. You need to designate whether the quick battle is an attack, assault, meeting or probe. An advice is to open different quick battle maps in the editor and check what has been done to them. I'm sure other people will fill in what I forgot to mention.
  12. Doesn't the German player have naval support in that mission (I saw something about that on Youtube)? Why not use the naval guns to soften up the Soviet troops in the wood before sending in the infantry?
  13. Don't be so lazy with your fingers. They need their exercise too, you know. A little clicking back and forth has never hurt anyone except the most lazy ones.
  14. Removed because of technical issues.
  15. You should maybe ask yourself if converting maps between games is what BFC intended when they made the games. If it was, they would have given us a converter for that. The fact that those who convert maps are using a third party application should probably make you understand that BFC might allow it but doesn't really support it.
  16. I'm not one of the developers, but why not take the one with the infantry and some armoured vehicles? That one should be good enough. But only if there are trees present as well as everything else.
  17. I still wait for the engine 5 before I get the bundle. With Fire & Rubble and Cold War already finished they will hopefully dedicate their time to Engine 5, and hopefully a CM3 too.
  18. I might have missed this so I maybe mention something that turns out to repeat what someone else already has written. When it's time to do the AI-plans I take screen shots of the 2d map which I in an image editing program, like Microsoft Paint, copy and paste the different screen shots to make into an overlay on which I mark positions of bunkers, heavily fortified areas and such. I also add the movements for the different AI-groups with times (and sometimes their actions) to help keep track on what they do and when they do it which I find makes it easier to have an overview of the battle. This 2d map overlay image doesn't always lay properly on the AI plan 2d-map, so I sometimes have to check the AI plan 2d-map so I paint the yellow markings on the correct place.
  19. Thanks for the link. Pbem++ seems to be the same as the pbem we use for the CM-games. Or maybe I missed some important difference when I read that Slitherine forum page.
  20. Where's that flippin demo? No sign of it on the purchase page for the game.
  21. What is this pbem++ and where on the forum can I read about it? I could have used the search function but ask here anyway.
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