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BornGinger

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Everything posted by BornGinger

  1. There's no option for reinforcements in quick battles. Or was this thread about both quick battles and scenarios although the subject only mentions quick battles?
  2. The delay with releasing F&R is maybe due to all the testing of the new stuff that comes with it. With "new stuff" I mean updates to the game engine. And maybe those updates are so good so it will feel like we have gotten a completely new game engine and all of yous will say "The games is now so different with all these changes so it was totally worth the wait. I will never complain about BF anymore in the rest of my life". Or maybe it's just that the work they have with the UK military, or whoever they have a special contract with, has had to be given more prioritised time so F&R and CW have had to wait a bit.
  3. Yesterday was April's Fools Day, or what it's called, and it seems Battlefront didn't take the opportunity to fool those of you that are waiting for F&R.
  4. I haven't seen any H2H battle of yours on YouTube for a long time, @HaplessThe last one was Blood on the snow. Are you too busy to upload anything at the moment?
  5. I have done the same as @mjkernerand @Erwinwith AT-guns. In my first H2H game, Chaumont First Round, I had very good success with keeping my AT-guns in hiding with cover arcs and returning them into hiding when they weren't to be used. The US player has 22 tanks in that scenario and I shot down all but five or six that way. Although my opponent for a long time were shooting in the directions where the guns were he didn't manage to hit the correct spot because he didn't see them as they were in hiding. It was only when I decided to move one of them, and as we know moving an AT-gun is very slow in the game although WW2 footage shows that moving an AT-gun can be done quite quickly, my opponent managed to kill the crew for that gun.
  6. If you are talking about quick battles and would like to know how the AT-guns are being placed by the AI in a quick battle, you can start to play one in scenario author mode and choose the AI to use a bunch of AT-guns. When you start to play the battle you can have a look how the AI positioned them. If you talk about whether the AI use hidden mode with fire arc in quick battles, I think only those who wrote the code for the game engine knows the answer to that. If it is a scenario, the one who made the scenario decides how the AT-gun behaves from the beginning of the scenario until it sees an enemy object it has been told to wait for (enemy armour or enemy anything). As soon as the AT-gun has shot at the first enemy object it's supposed to wait for I think we come back to the question what the game engine's code tells it to do. The AT-gun is either coded to go back in hiding and wait just as it did according to what the scenario designer told it to do or it stays unhidden and waits to be shot down.
  7. ... and then return them to hide with a fire arc when they have shot at the enemy object and aren't to be used until the next enemy object shows up.
  8. I used yandex.ru picture search and found this website. If that is cheating I don't mention what the picture shows so everyone who gives up guessing in tears can go to the website to get the answer.
  9. Aren't .mds files something you can open in Photoshop, or Gimp with an addon to that program?
  10. When I began to watch The Expanse I wasn't very impressed and feared that it would be something similar to Star Wars or Star Treck (I never watched that one because of the obvious plastic used for the aliens). But later on it seemed somewhat interesting which later on changed to me liking it. But this thread is about Fire and Rubble so that's it from me about SciFi tv-series and films.
  11. Give The Expanse a go and maybe you'll change your mind for a few hours.
  12. Isn't that something similar to what you used to say to your teacher to avoid having to go up and write on the blackboard? "You know what, Ma'm (Sir)? Among all the teachers in school, you're the best.
  13. I read a book by a Canadian with German ancestry who became a tank commander in a German panzer divison. He sometimes mentioned how he left the tank to try to find out what they had in front of them. So it's not so bizarre compared to real life during that time. It's probably different today.
  14. That is easy to say. But with the LoS these games have an enemy soldier without binocula can sometimes (or too often) easily see through a forest and find the troops or vehicle one want to hide behind a forest or woods. The expression "I can't see the forest because of all the trees standing in the way" can't always be used in a CM-battle.
  15. The first video of six with the subject that the Soviets was planning for war and actually partly succeeded in what they had planned. Maybe not so much about tanks and infantry in different battles as it is about how cunning the Soviets possibly were. Take it as the truth or take it as a conspiracy theory. It's quite interesting though.
  16. I hope you don't have the Caen Youtube video in the first post of this thread as a reference to more and different animations. It's not even necessary to look carefully to see that most running, throwing themselves to the ground and dying animations are not more than two or three for each action being repeated all through that video. Although having more and different animations for things the troops do in the Combat Mission games wouldn't be bad I hope they won't look as bad as the ones in that video.
  17. It always makes me disappointed when scenario designers don't check the buildings and make sure everything looks ok enough before they decide that their scenario is ready to be used to fight on.
  18. It maybe looks good but I'm sure that it also requires the latest graphics cards to look good and play well too. Although I wouldn't mind to have a Combat Mission game that looks better, I don't want the game to require any newer graphics cards then those with... well let's say 1 or 2Gb memory.
  19. The same reason as to why we enjoy watching horror films and thrillers or detective tv-series. It's often far away from our daily life and give us some excitement. If we were having this daily we would probably not feel the need to watch or play it. Red Orchestra was a game I enjoyed very much as one has to be careful and not die too early. If you do and play as another soldier in the platoon or squad you might have caused the death of everyonecand loose the battle. I wish more first person war shooters used the same system.
  20. His words "The question I want to ask is ... I have conflicting information involving what to do" shows that there is a bit of "help me with this scenario" going on here.
  21. This is another one of those "Help me with this scenario"-thread there has been at least two or three more of in the forum lately. It seems some players of these games don't want to try to think like a commander to solve the situation they are facing. And they also seem to forget that this is a game, which means that it's possible to save and try again if something doesn't go the way they hoped.
  22. You can do as the Soviets would have. That means you start with plastering the enemy with the artillery's hard rain from above after which you assault the enemy with tanks and infantry. But it of course depends on what you have been given to play with in the scenario.
  23. From looking at that picture I would say those Germans are moving towards a prison. Are they on a mission to free someone, I wonder?
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