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BornGinger

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BornGinger last won the day on September 14 2021

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  1. Battlefront still doesn't know how to properly do the coding for the FPV-drones. As those little critters have an important impact in this conflict, Battlefront wants them to function and be used properly in the game. So you'll just have to wait some more. In the meantime you can go to Steam and find out more about the comment above which states that "There are already games out about that... war" and maybe even buy one or two of them.
  2. It seems that either no one knows or no one cares. The Final Blitz module doesn't seem very popular among the clientele here.
  3. Make yourself a few scenarios in the editor and that will keep you busy for a while. And you might also learn how the game works "under the hood" as it's sometimes called. If you share your scenarios through the Scenario Depot some people in this forum may start praying for your wellbeing to stay forever as they will rely on your scenarios to make their life worth living.
  4. The mud tiles are always too sensitive. A vehicle can hardly move on a mud tile without getting stuck and jt doesn't matter whether it's on a field or just beside a road.
  5. Which game has he turned to instead? Or is he maybe not modding any game but instead spending time to get more proficient in Blender (or is it proficient with Blender as that software also is a tool)?
  6. I actually retract this guess of what Battlefront is planning that no one expects. To make a first person shooter or a hybrid game they'd have to make a new game engine. And that would take a whole lot of time. So what they most likely are doing is a Battlefront Calendar for 2025 with pictures of Steven, Elvis and other people connected to the company dressed up like Frank Zappa and the Mothers of Invention for their LP "We're only in it for the money" as their first collection of Battlefront merchandise.
  7. I've used both of them quite a lot to get information about some divisions and to get some maps and pictures. Unfortunately the pictures with information about many of the divisions are of a too bad quality and makes it hard to read what is written. But that is of course not the fault of those who are sharing the files but of those that have digitalised them.
  8. What Steve mentioned in the first post is of course that Battlefront has decided to make their own version of a so called "first person shooter" or maybe even a hybrid where the player can both play the game the way the Combat Mission games are played and if he wants to can go down in first person mode and play the game that way.
  9. So you're actually having a similar opinion as Simcoe?
  10. It seems that the Graviteam editor mostly is for people to practice and try out different things and learn the game before they decide to fight for real in the operations (campaigns). But it's still possible to make fun homemade skirmishes and battles in their editor although one doesn't have much to say about a bit more exact behaviour of the AI-troops.
  11. Why would Battlefront stop making games? I suppose at least some of the staff have kids that could carry on making and selling games for Battlefront when their parents have finished doing that. If there are no kids then they'll employ someone to continue. And when they do maybe these people think "Flipping heck what an old game engine this is. It's about time that we make something new and more up to date which actually offers a good simulation of warfare in every aspect than penetration only". We'll find out in twenty or thirty years.
  12. @Vacillator I don't care what the new module will have for the players to have fun with. I'm not going to buy any more modules or such with the game engine there is now. If Battlefront makes a new game engine wich offers at least some of what I mentioned in my posts about changes to the engine, which would make playing the game more interesting, I would buy something.
  13. So there is going to be the Fahr- und Zielgerät FG 1250 for the Germans in Downfall. Could be fun for those who enjoy playing night battles.
  14. @Monty's Mighty Moustache I know that my Blue Hills scenario can cause problems if the players have too many troops. I am also warning people about this. Although your computer is an old one and have problems with my map and scenario, you could have made your own map by using an overlay and make it more correct looking with the hills being higher and more.
  15. Of course he had. I made my map long before F&R came out and all my resource material can be downloaded from the Scenario Editor 3. The author of Mountains of the Moon maybe doesn't own Final Blitz and therefor couldn't get that resource material but he sure should have been able to find the German or Soviet elevation map. The author of Mountains of the Moon was just too lazy to put an effort into making a good map and I hope the scenario and map authors to the new Final Blitz module have used enough of their time to not make those who buy it disappointed.
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