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BornGinger

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Everything posted by BornGinger

  1. Why not try and see what happens? It's only a game so you can always save first and redo it if it goes wrong.
  2. The title to this thread is a bit wrong. In the first post you ask for missions to campaigns but according to the subject title you ask for missions to scenarios. If you would like to know about which scenarios, and how many of them, there are in a campaign, you can search for combat mission universal utility 1.0.0.1 which is a tool that allows you to open up a campaign so you get all it's scenarios in a folder. You can then open each scenario in the editor or play them as a separate battle if they are moved to the scenario folder. It's possible that there is a new version of this universal utility tool. If there is, I'm sure you'll find it.
  3. You are most surely going to get a "Thank you for trusting us and buying this DLC" long before those who don't pre-order. Isn't that good enough for you, dear Sir?
  4. At the moment I'm reading León Degrelle's book Campaign in Russia which tells the story of the Wallonian Legion, which later on became the Wallonian 5th SS-Brigade, and their fighting on The Eastern Front. So far in the book they have been fighting under the 97th Wehrmacht Division in Ukraine and Caucasus and León has mostly described the horrific conditions under which they advanced forward in rain, which kept them soaked, and snow, which kept them freezing cold, while they were fighting the Soviet forces in 1941 and 1942. I am now to begin reading about the Wallonians being taken over by and moved to the Waffen-SS and expect that there will be more descriptions of fighting than of the rain and cold. The year is soon 1943 and there are the Khorsun pocket, the 1944 fightings around Leningrad and the fighting in the Baltics and maybe a little bit about the fighting during the Ardennes offencive, if León was among the Wallonians from the 5th SS-brigade who fought there, and then the fightings in Germany 1945 left to read about.
  5. There are also different rock tiles, three of them if I'm correct. You have rocky, red rocky and heavy rocks. The one called heavy rocks have some jagged stones on the ground in the 3d environment and doesn't allow vehicles on them and are as such a good blocker of passage for vehicles. And then there is bog and deep bog. The one called bog can be touched by infantry only and the deep bog can't be touched by anyone or anything.
  6. There are two different forest tiles @chuckdyke one which is called light forest, which doesn't block vehicles, and one called heavy forest, which blocks vehicles. But maybe you were talking about something else?
  7. I changed the tiles and made all of those connected to the bridges into rocky red, or whatever they're called but it didn'make any difference. The 26 meters tile and a bit above and below are ones which are under the bridge. I had earlier made all tiles around the areas where the bridges connect to the ground having the same elevation but that didn't make any difference which is why I went back to how I wanted it to look. I think I have found the solution to the problem. I had earlier lowered the elevation a bit were the bridges connect to the ground but didn't see much difference so I went back to how I wanted it to be. But I decided to try and lower the elevation even more and made the 47 and 46 meter elevation tiles into 43 meter elevation tiles and it looks a bit better now although not perfect. From this problem I think I have learned that there is a limit to how high up bridges can be placed. It seems that bridges, or at least the 56 meters long stone railway bridge, can't be higher above the sea level than 42 or 43 meters. If they are higher up than that we get the problem with bridges sunking into the ground. Thank you all for your advices and thoughts about what I could try to make it work. Now when this problem is solved I can continue with this map and also add some AI plans to it.
  8. I think I have tried that one benpark. But I'll try again just in case.
  9. I have done that. I made all pieces of ground to which the bridge(es) is connected have the same elevation but there was no difference. So of that reason I went back to my initial 2d plan. But thanks anyway.
  10. Hiya folks, I'm making a map which has two cliffsides that are combined with a railway bridge, or actually two railway bridges as the bridges in Final Blitzkrieg aren't long enough, over a steep ravine. As far as I understand I have done everything correct when it comes to the action squares that the bridges are connected to but still doesn't manage to get it look correct on the 3d map. I have tried to both lower and rise the elevation where the bridge is getting connected to the ground, lower and rise the area around where the bridge is getting connected to the ground as well as the area where it's getting connected, rise the area a bit more just before the spot where the bridge is getting connected to the ground and I don't remember what else I have tried. I have looked at the 2d map for the scenario A December Morning, which also has a railway bridge high up above the ground, but don't see any big difference to what I have done on my 2d map. The only difference I see is that A December Morning has the ditch feature (ctrl key + mouse click to get blue elevation squares) on it's map. If anyone who has been in the same situation and remember what he did to solve the problem, it would be of help. Picture one is showing the 2d map in the scenario editor and the bridge viewed from south east on the 3d map. Picture two is also showing both the 2d map and the 3d version but viewed from the opposite direction.
  11. Interesting to have the Soviets as Republicans and US troops as the a little bit more socialist Democrats.
  12. Which is one of the reasons why we need a new game engine which can support exactly that.
  13. I don't speak Finnish but grew up in an area where we had many of them and I had a few in my school and had Finnish friends when I lived in Estonia for six years. So I know how they pronounce their words in that somewhat static way. But I don't have any good recording equipment. If you don't find anyone here, you could try a Finnish gaming website. I'm pretty sure you could find one or two who would be happy to help although they don't play any Combat Mission game.
  14. They look good enough from a distance. I'll check them out when I'm home from work to see how fun the pixeltruppen have with them when being shot up into the sky.
  15. I checked the first page of this thread. And yes. It wasn't me replying to @Erwin but him replying to what I had written as a reply to @Dan Dare, who in his turn replied to me and what I had written as a reply to @kohlenklau. So in the end it's Kohlenklau who is the guilty one to why this thread went off topic.
  16. I only mentioned the Estonia topic as a reply to what Erwin wrote. But ok, I will leave this thread to your Romania mod.
  17. Will be interesting to see that one in a youtube video.
  18. It seems that most weapons aren't very accurate in these games. @AnnRayTac15You should tell your US troops to stop drinking from the alcohol bottles they find in houses they entre.
  19. If all the vehicles are removed from that picture, it almost looks like a scene from the so called Great War.
  20. You find them on the scenario depot III. As I don't have Red Thunder I made them for Final Blitzkrieg. So you will be fighting US troops instead of Soviet ones although the US battalions and regiments have the Soviet numbers. The scenarios are The Blue Hills, Auvere and Permisküla 1944. The Blue Hills scenario is H2H only at the moment. If we get more AI-groups I'll make that one into a single player scenario. They are not completely historical as I would have had to use both more troops and more US-artillery than is possible if I want to have them a bit more balanced. When I get Red Thunder I will probably make them again so there are the Soviet troops, IS-tanks, T-34 tanks and SU-vehicles as there should be. I'm making two other scenarios about fighting in Estonia at the moment but need to find some more info about the different armoured vehicles used by both sides before I can continue.
  21. Could it be that you are trying this in a hospital? Earlier in the year when I tried to go to this forum and to the battlefront.com website from work I wasn't allowed. But know when the hospital is using the citiy's wifi I can go on to these websites.
  22. Occupy objectives and triggers use the same way of painting the 2D map. But triggers are only for causing an action of troops when their opponent enters the painted area and that way triggers, or causes, the action of the troops to happen. But as mentioned by RepsolCBR above, it would be great to have a required minimum amount of troops or vehicles to stay on an occupy objective for it to count as secured.
  23. This campaign should be up on the scenario depot. Maybe @dragonwynn if he still is active on this forum, could upload it there for more people to find and play?
  24. I have been thinking about getting Red Thunder for quite a long time but have enough of quick battles and scenarios in Final Blitzkrieg to play so waiting a bit longer won't make a lot of difference. As the scenarios I have made and uploaded, are battles which occured in Estonia, and as such on the Eastern Front, I should maybe convert them to be played in Red Thunder later on when I have bought that game.
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