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Bubba883XL

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  1. Upvote
    Bubba883XL reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    So welcome to our Beta AAR.  Introductions, I am The_Capt...hello.  Some old timers may remember me from back in the day but for the newbies (and hopefully there are a lot of you) I am the Simon to Bil's Garfunkel.  While Bil is detailed, deliberate and cool all resting on a foundation of real talent; I am erratic, insecure and hot-headed resting on very occasional unpredictable sparks.  Between the two of us we try to make wonderful music.
    So first the obvious, what is CM Cold War and where did it come from?  Well the game is our brainchild, not that it took a serious leap of imagination as people had been talking about a Cold War game for years.  Bil and I had been looking for a title to cut our designer-teeth on for years as well, and after a few false starts we approached BFC with the idea about 7-8 years ago, to which Steve sagely looked at two complete amateurs and said "uh, sure...why don't you guys go pull some stuff together and we will do lunch".  So we did up all the boring and work-like stuff most of you never see; project documents, historical research, backstories, TO&Es (pouring over things like Senate Arms Committee records and back issues of the US Army magazines), and campaign designs.  Once we did all this we came back to Steve like proud children that had just performed surgery on the family cat.  Steve's eyes went a little wider and very Bruce Willis-like said, "ok let's give these kids a shot".  I am pretty sure we were to remain a weird side project in the basement - that is where the older Beta Testers go in the end - but last year things accelerated and we found ourselves suddenly thrust into the rock and roll lifestyle of computer wargame designers...without the groupies, cocaine or leather pants.
    So with a very small team, a tight timeline and another look from Steve that was somewhere between "ya, there is no way these guys are going to make it" and "but if they do...?" (seriously, support from the BFC guys has been outstanding) we started the journey.  So when you play the game on release (it is no secret we are on track for Apr, after Easter) you know who to curse when something either does not look quite right or you are getting beat up on a campaign (the Soviet one is particularly brutal).  If you love the game, praise the entire team, if you are angry that the Soviet officer holster does not look right, feel free to vent at either Bil or I, mostly Bil.
    Onto the AAR.  Ok in the proudest tradition of this thing, Bil will wow you all with dazzling intelligence products that would make an ASIC weep.  I, on the other hand, prefer a  more tactile and coffee-stained approach...I also tend to lose these fights.  This map comes from the US campaign, a scenario called Dollbach Heights, but do not worry the scenario is completely different so no spoilers.  This whole thing is occurring in the backdrop of a Cold War-gone-hot strategic situation set in summer of 1982, which may seem quaint today but back in '83 we actually came pretty close.  The Soviets are basically making a break for the Rhine as fast as possible before reserves can be called up and fly-overs conducted.  The US forces are the tripwire forces of V Corp with units like the 11 ACR and 3rd Armd Div (for this AAR we do not assign particular units) as the game centers on the Fulda corridor (between the West German border and Frankfurt).  So the strategic game is simple, Soviets have to move fast as possible to get in close to the major urban areas, knock France out and put the UK into close range.  The bet back in Moscow is that at this point NATO will fracture as half of them sue for peace...we will see how that works out.
    A couple points on force balance and doctrine.  So this is 1980, the beginning of a vapid and synthesizer-infested decade (trust me I was there). The US forces are still recovering from the entire Vietnam experience.  Goldwater-Nicols has not happened so we are still talking about conventional service competition in the US military, which was unhealthy (still is) and a US Army that was slowly coming out of the old ROADs models and heading towards AirLand Battle.  The TO&Es are based on the '77 force structures (you will note US tank platoons have 5 tanks).  The "so what?" is that US forces are pretty much at their most vulnerable point in this era.  They lack mass and are moving to active defense and maneuver warfare but the equipment has not caught up.  It is going to feel weird to some but this is a modern (well semi-modern) title where US forces do not dominate the battlefield.  They have to be played carefully to achieve parity.  For example the T62 can kill an M60A3 in the front from about 1500m, so the US player must be elegant and clever...like the gentle fox.
    The Soviets on the other hand are the bear that eats said gentle fox and then poops him out, barely breaking stride.  The Soviets at this point are pretty much near the top of their game.  Their equipment is solid, if a little blind, and they have mountains of it. Soviet operational doctrine is actually very good, it uses mass much like it did in WW2, and frankly Genghis would be proud at how well the Soviet can throw MRRs at a problem and simply keep going.  The T64 is a beast, probably the best Soviet tank in the game (particularly the B versions), the T80 can throw a punch too.  The Soviet use of ATGM is frankly terrifying.  First, they literally put those things on just about everything, and the AT 5 feels like the modern day Javelin in that, if it can hit, it will kill.  In testing one scenario of the US Campaign, I played sloppy and watched an BMP MRB shred all the US armor in about 5 mins...so there is that.   
    At a tactical level the Soviet are all about lining up the punch.  They were not mindless hordes, they would prepare and shape with recon but when they decided to throw that punch...oh, my.  First they would drop the sky on top of you using massed artillery.  Then they would advance en masse  along multiple axis projecting dilemma everywhere for an opponent.  They would then trade shots until your armor is gone and finally they might dismount and clean up any poor infantry you have left.  I say 'might' because they would often simply bypass those huddle GIs and just keep going.
    So for this AAR, I will try to emulate the soviet approach as much as possible.  Stay tuned and see how it turns out.       
  2. Like
    Bubba883XL reacted to Bufo in Pre-orders for Combat Mission Cold War are now open.   
    Nobody forces you to use steam. If you pre-order you will get the usual serial code.
  3. Like
    Bubba883XL reacted to CMFDR in [Music] Setting the mood   
    So, what will you listen to while you'll be racking your brain over your pixeltruppen's life?
    A bit anachronistic given the time frame, but to me it will be Nena's 99 Luftballons.


     
  4. Like
    Bubba883XL reacted to Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    First Three Minutes!
     “Perception is strong and sight weak. In strategy it is important to see distant things as if they were close and to take a distanced view of close things.”
    A Book of Five Rings, Miyamoto Musashi
     
    The initial phase of this action will be me positioning my units to get eyes on the most likely enemy avenues of approach, especially EAA1 (NAI 1). 
    After two minutes of action:
    M113A2s and Scouts: Reached their drop off points and the two Scout teams have dismounted and are continuing on foot in order to get into positions where they can look into EAA1.  The Platoon Leader will stay mounted in his M113 for now.

    M-60A1 (Rise+) Section 1:  Arrived in hull down positions with views of NAI 2 and 3. M-60A1 (Rise+) Section 2:  Arrived in hull down positions with views of NAI 2 and 3. Tank Section 1 moves into position:


    M150 TOW Tank Hunters:  Both now in hull down positions overlooking NAIs 2 and 3.
    Artillery Smoke Screen:  After two minutes I have cancelled the fire from both batteries.  Mainly because I want them available once my Scouts start to see into NAI 1.  The screen should build for a few more turns as laid then should last for several more.  It’ll be interesting to see how effective it is at messing with the Soviet spotting-targeting cycle.
    FIRST ENEMY INDICATOR:  In the third minute M150 1/5 (1st Platoon, 5th Vehicle)) noticed some movement in the woods between NAIs 1 and 2.  Nothing is known about this contact other than that it is a light armored vehicle, suspected BMP from the Recon Company.

    Now to place this image in context... in case you ever wondered what a Hull Down M-150 Tank Hunter looks like from the Soviet perspective:

    Bil
  5. Like
    Bubba883XL reacted to The_MonkeyKing in German Army Module   
    There will probably be VDV, Bundeswehr, E-Germany and British  -modules if the game takes of (and it will). Maybe also generic NATO & PACT expansions.
  6. Like
    Bubba883XL reacted to IICptMillerII in New things added to the new thing   
  7. Upvote
    Bubba883XL reacted to DerKommissar in Fire and Rubble   
    Wunderbar!
    Fingers crossed for Königsberg being part of RED HAMMER!
  8. Upvote
    Bubba883XL reacted to Aragorn2002 in Pre-orders for Fire and Rubble are now open!!   
    Should bloody hope so...
  9. Like
    Bubba883XL reacted to Aragorn2002 in will this game have spring summer autumn winter like CMFI   
    Korea 1950....
  10. Like
  11. Like
    Bubba883XL reacted to mjkerner in will this game have spring summer autumn winter like CMFI   
    I wouldn't be surprised if they do a lot of modules and special packs for this. This is their first game in which there is no tight (several months or so) time frame. BFC even states outright that this game is a sandbox, which seems to me to be a major departure for them. In keeping with that, it would seem natural to release more forces AND more seasons.  This game is going to take off like crazy, judging by the response these last few days, so I think we can look forward to a smorgasbord of goodness following in its wake!
  12. Like
    Bubba883XL reacted to Aragorn2002 in will this game have spring summer autumn winter like CMFI   
    But will winter be added with one of the modules, as is the case with Fire and Rubble?
  13. Like
    Bubba883XL reacted to MikeyD in New things added to the new thing   
    Nope, they're using the ALICE webbing which was in service from 1973 or so. M56 is too early.
  14. Like
    Bubba883XL reacted to markus544 in Pre-orders for Combat Mission Cold War are now open.   
    I check the BF website and I saw the cold war post and my first reaction was WTF is this.   I could believe it.. Someone posted they thought they were having a dream.. I know it's funny and possibly strange for someone to feel this way about a game, any game.  I guess the kid in me and possibly most of us love history and our respective countries military.  With all the books fictional and otherwise written about and east and west clash would play out.  It for would not be without great loss and destruction.  As in the movie Patton George C. Scott said, "God help me I love it so".
  15. Like
    Bubba883XL reacted to mjkerner in And now.....   
    I included Maggie! Figured since there are Commonwealth elements in the Caribbean and all.😉
  16. Upvote
    Bubba883XL reacted to mjkerner in And now.....   
    I like that this is basically a sandbox. And what a sandbox! Assuming NATO forces and Warsaw Pact forces eventually are added in modules, the sky is the limit. Stuff I do now in miniatures, like Iran-Iraq War, India-Pakistan, African Bush Wars, Vietnam, the Falklands,  Ronnie and Maggie’s joint Invasion of Cuba (hey, it could have happened) are just waiting to be modded.  Great times ahead!
     
  17. Like
    Bubba883XL reacted to Ultradave in And now.....   
    Also a good game. Different scale of course.
  18. Like
    Bubba883XL reacted to ratdeath in And now.....   
    I think it's part of the marketing from Slitherine. Wargamer get's an early exclusive while everyone is catching up. Just a theory
  19. Like
    Bubba883XL reacted to JoMac in And now.....   
    I'm with you on that...No Post WWII stuff for me
  20. Like
    Bubba883XL reacted to Dan Dare in And now.....   
    with Slitherin again!!!
    you guys must start exploring the campaing layer to the game...put them to give you sth!!!...
    and please made it posible to fight back and play the same scenarios bringing the previous damage and destuction...
  21. Like
    Bubba883XL reacted to The_MonkeyKing in And now.....   
    https://www.battlefront.com/cold-war/cmcw-base-game/


  22. Like
    Bubba883XL reacted to JoMac in And now.....   
    And, don't worry my Brothren 'East Ponders', the U.K. Module (I know you love your Chieftains) will come out at some point afterwards :-)
  23. Upvote
    Bubba883XL reacted to Rice in And now.....   
    LETS ****ING GO AAAA😤
  24. Upvote
    Bubba883XL reacted to mjkerner in And now.....   
    Wait, what?
  25. Upvote
    Bubba883XL reacted to Aragorn2002 in Fire and Rubble: What are you looking forward to the most?   
    BF has made us drink this cup to the bottom, that's for sure. Won't easily forget that. Well, perhaps the module will. 😉
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