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Anonymous_Jonze

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  1. Like
    Anonymous_Jonze got a reaction from Ithikial_AU in German power   
    I think you'd be correct in your assumption. I find FB to be extremely difficult as the allies when facing the Volksgrenadier's with all their MP44's. They also get a nice selection of heavy armor in late 44. I would also include playing as the fallshchirmjager in Battle for Normandy in the hedgerows is a nice advantage unless it's against other airborne soldiers. But the main question is why do you want to play as overpowered? Where's the fun in that? Play as the Italians in Sicily! Play against the odds and come out in victory!
  2. Upvote
    Anonymous_Jonze got a reaction from BletchleyGeek in German power   
    I think you'd be correct in your assumption. I find FB to be extremely difficult as the allies when facing the Volksgrenadier's with all their MP44's. They also get a nice selection of heavy armor in late 44. I would also include playing as the fallshchirmjager in Battle for Normandy in the hedgerows is a nice advantage unless it's against other airborne soldiers. But the main question is why do you want to play as overpowered? Where's the fun in that? Play as the Italians in Sicily! Play against the odds and come out in victory!
  3. Upvote
    Anonymous_Jonze got a reaction from Warts 'n' all in German power   
    I think you'd be correct in your assumption. I find FB to be extremely difficult as the allies when facing the Volksgrenadier's with all their MP44's. They also get a nice selection of heavy armor in late 44. I would also include playing as the fallshchirmjager in Battle for Normandy in the hedgerows is a nice advantage unless it's against other airborne soldiers. But the main question is why do you want to play as overpowered? Where's the fun in that? Play as the Italians in Sicily! Play against the odds and come out in victory!
  4. Like
    Anonymous_Jonze got a reaction from Commanderski in German power   
    I think you'd be correct in your assumption. I find FB to be extremely difficult as the allies when facing the Volksgrenadier's with all their MP44's. They also get a nice selection of heavy armor in late 44. I would also include playing as the fallshchirmjager in Battle for Normandy in the hedgerows is a nice advantage unless it's against other airborne soldiers. But the main question is why do you want to play as overpowered? Where's the fun in that? Play as the Italians in Sicily! Play against the odds and come out in victory!
  5. Like
    Anonymous_Jonze got a reaction from AncientForest in German power   
    I think you'd be correct in your assumption. I find FB to be extremely difficult as the allies when facing the Volksgrenadier's with all their MP44's. They also get a nice selection of heavy armor in late 44. I would also include playing as the fallshchirmjager in Battle for Normandy in the hedgerows is a nice advantage unless it's against other airborne soldiers. But the main question is why do you want to play as overpowered? Where's the fun in that? Play as the Italians in Sicily! Play against the odds and come out in victory!
  6. Like
    Anonymous_Jonze got a reaction from Bubba883XL in Fire and Rubble   
    I'd really like to see if the Sdkfz 251/22 will make an appearance. It became fairly common in 1945.
  7. Upvote
    Anonymous_Jonze got a reaction from Shorker in Fire and Rubble   
    I really hope we can get the field cap in this module! 

  8. Upvote
    Anonymous_Jonze got a reaction from Aragorn2002 in Fire and Rubble Update   
    Really liking this map. What scenario is this?
  9. Like
    Anonymous_Jonze got a reaction from benpark in Fire and Rubble Update   
    Really enjoying the destroyed terrain. Can't wait for some heavy urban battles.
  10. Like
    Anonymous_Jonze got a reaction from Commanderski in Warsaw Uprising?   
    Not interested in simulating a massacre. I'm interested as playing as the home army resisting the occupier. 
  11. Like
    Anonymous_Jonze got a reaction from jtsjc1 in Fire and Rubble Update   
    Really enjoying the destroyed terrain. Can't wait for some heavy urban battles.
  12. Upvote
    Anonymous_Jonze got a reaction from Aragorn2002 in Where are the Goumiers in djellaba?   
    They look real nice!
  13. Upvote
    Anonymous_Jonze got a reaction from Albert DuBalay in CM:BN Screenshot Thread #2   
    One king tiger took all these out.

  14. Like
    Anonymous_Jonze reacted to Sgt.Squarehead in Fire and Rubble   
    So fekkin feed me! 
     
  15. Upvote
    Anonymous_Jonze got a reaction from Bubba883XL in Fire and Rubble   
    I really hope we can get the field cap in this module! 

  16. Like
    Anonymous_Jonze reacted to PIATpunk in first small mod for R2V French troop   
  17. Like
    Anonymous_Jonze reacted to mjkerner in first small mod for R2V French troop   
    You can't, Jonzie.  French officers aren't coded like most other officers (no Junior/Mid/Senior texture designations). I do think they interact somehow with existing US 3D models, because they don't seem to have skeletons of their own, and the French in general use the US winter and toque faces/skins in addition to their own.  There is a lot of tagging of textures in this muodule. More than usual, it seems.  It's all a bit complex and perplexing if you ask me.  Makes what I wanted to do a bit harder.
  18. Like
    Anonymous_Jonze reacted to Bulletpoint in Why is surrendering still so poorly modelled   
    Each individual soldier has his own soft factors. So even in a green team of cowards, there might be a veteran fanatic. The squad's visible rating is the average.
    Source: an answer I got from BF support once.
  19. Like
    Anonymous_Jonze got a reaction from Freyberg in Why is surrendering still so poorly modelled   
    You know I tested this a week ago. I launched a QB against an all conscript and low morale German force. Some of them  truly did fight to the death. The only ones surrendered after significant grenades had been thrown.  I even said to myself "surrender damn it!" But how do you judge when the AI should fight/die/give up? It almost seems impossible to fully implement what is realistic and what isn't when it comes to the human psyche applied to pixeltruppen. I'm sure there are cases when Ostruppen fought bravely and to the end and elite SS troops didn't.
    It's possible that balancing could perhaps be better (maybe in the case of poor morale vs high) but hey, a surrender fest instead of a pitched battle after an hour of maneuvering on a large map? That would be quite anti climatic. It is a game after all.
  20. Like
    Anonymous_Jonze reacted to umlaut in Any chance of getting the "run around the house and get shot" issue fixed?   
    Well, in my opinion that is exactly why snarky comments should be avoided: Because they tend to overshadow everything else you might have said. If you want a reasonable discussion you are generally better off making sure that your discussion partner isnt ticked off.

    Back to the topic:
    I have had a lot of these running around the house issues with teams when playing the Welcome to Sicily campaign in CMFI (updated to game engine 4) recently. I have used the same methods as you described above - with no luck. But as this campaign is several years old it might be due to building issues "baked into" the campaign - as MikeyD mentioned.
  21. Like
    Anonymous_Jonze reacted to Pandur in Any chance of getting the "run around the house and get shot" issue fixed?   
    No hard feelings here, but sometimes i think you read past what i try to say intentionally. For ~10 years squads did not act like a bunch of morons running around buildings to far side doors that are often observed by the enemy. That is what worked perfectly for about 10 years.
    Yes, the AI generally does attack like a big blob moving forwards(CMx1) or like scripted(CMx2) without brains, i do not talk about that, i talk about the specific behavior of them spliting up where they should not, by them self. IF i want them split, i do it myself. The AI is usually too stupid to decide things but now they got the autonomy to decide anyways.
     
    You are re-interpreting things here, the "workaround" is to get a group of AI morons to use 1 damn door, and not the other one too. The "workaround" is to take away autonomy that has been given in engine 4 to mindless bots that have no sense of awareness of their surrounding. THAT is the workaround.
    If i as the player want to use split squad command, when where and how or not at all, should be my decision not the decision of a mindless robot tacAI that has no clue about things happening in the scenario. As i say before, it worked fine for ~10 years, that change in v4 was not needed at all.
    I disagree! The extra input should be optional, when and where i want it. Not a forced mandatory move to "work around" the stupidity of the new AI behavior in v4 to get it to do what it did for ~ 10 years, as i keep saying.
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    Now, in order to say something positive, i think you make nice videos, there is good footage in there and the presentation is coherent, i like that. Good job on that!
  22. Like
    Anonymous_Jonze reacted to c3k in Any chance of getting the "run around the house and get shot" issue fixed?   
    Wow. I read his commentary as being very on point with some sarcasm tossed in. Apparently, others thought it was some sort of personal attack??? Maybe I come from a less sensitive generation.
    Whatever your FEELINGS are, @General Jack Ripper has made some SOLID points, AND has advised how to get around the game engine limitations...AND shown both techniques in action.
    Now, onto the OP's question: I really don't think you'll see this get changed anytime soon. (<- IMO)
  23. Like
    Anonymous_Jonze reacted to Bulletpoint in Any chance of getting the "run around the house and get shot" issue fixed?   
    There's no reason to make this personal.
  24. Like
    Anonymous_Jonze reacted to General Jack Ripper in Any chance of getting the "run around the house and get shot" issue fixed?   
    And as far as I'm concerned, here's a textbook example. Every single squad is split into teams, and every single soldier went where I told them to go. No one bunched up, there were no traffic jams, and placing a waypoint in front of a door before entry leads to only about a five second pause for a four-man team. If that's just too unbearable for your grand battle plan that's timed across an entire infantry battalion down to the microsecond, then buddy, you've got more problems than I can reasonably address.
     
  25. Like
    Anonymous_Jonze reacted to MikeyD in Why is surrendering still so poorly modelled   
    This topic has 'Be careful what you wish for' written all over it. In all my years reading poster comments I do not recall any complaints from players that their troops can't take the coward's way out of a sticky situation. We see troops surrendering in-game all the time and I've never seen a problem with the current system.
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