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About Shorker
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Shorker reacted to a post in a topic: New Russian Eastern Front movie
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Shorker reacted to a post in a topic: Medic / buddy aid
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Ithikial_AU reacted to a post in a topic: Fire and Rubble DAR: BFCElvis vs Ithikial_AU - German Side
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Shorker reacted to a post in a topic: Fire and Rubble DAR: BFCElvis vs Ithikial_AU - German Side
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Shorker reacted to a post in a topic: Fire and Rubble DAR: BFCElvis vs Ithikial_AU - German Side
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@akd But this is only a drawing. The one who made these could be wrong. This is as evidential as John Powell's drawings of Sadam's weapons of mass destruction, isn't it? Who made these drawings? What are they based on? Can we trust them? Please advise. From my understanding the Volkssturm armband had to be worn on the upper arm in order to be good visible for all combatants. @BFCElvis @Ithikial_AU @MOS:96B2P @ACanadianCat @MichaelEmrys @MikeyD @Mord @mjkerner What do the beta testers and developers think about it? Wouldn't
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quakerparrot67 reacted to a post in a topic: Fire and Rubble DAR: BFCElvis vs Ithikial_AU - German Side
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OstapBender reacted to a post in a topic: Fire and Rubble DAR: BFCElvis vs Ithikial_AU - German Side
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Hello together! In this screenshots it looks like the members of the Volkssturm are wearing their armbands as cuffs. I am very sure that the men of the Volkssturm were marked with a moveable armband that could be slipped over every coat or jacket and it was worn on the upper arm for better visibility. -> Like today's captains in a football/soccer team. It was not a tightly sewn cuff/bracelet like e.g. with the SS uniforms. Here are some photos, that support my statement: https://imgur.com/WTLCT1S https://imgur.com/qvNtDAr https://imgur.com/yZ7ay4S https://im
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Shorker reacted to a post in a topic: Infantry vs Tanks
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Shorker reacted to a post in a topic: Fire and Rubble Update
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Shorker reacted to a post in a topic: Fire and Rubble Update
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Shorker reacted to a post in a topic: Soviet on-map big guns in the module for historical accuracy
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Shorker reacted to a post in a topic: Cheating method in quick battle
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Shorker reacted to a post in a topic: The Year Ahead Bone Post
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CM:RT / DR - Downfall of the Reich CM:RT / FP - Finally Peace CM:RT / TD - Total Defeat (or alternatively: Total Victory) CM:RT / RB - Raging Bear CM.RT / LP - Last Push CM:RT / FP - Full Power CM:RT / MV - Maximum Violence CM:RT / DS - Death Struggle CM:RT / RA - Reich in Agony CM:RT / TW - Total War
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Just some more brainstorming, if I may: CM:RT / ER - End of the Reich CM:RT / IR - Into the Reich CM:RT / SR - Smashing the Reich / Storming the Reich CM:RT / SE - Scorched Earth CM:RT / RR - Reich in Ruins CM:RT / DR - Death in Ruins CM:RT / SV - Stalin's Victory CM:RT / KV - From Koenigsberg to Victory CM:RT / KB - From Kiev to Berlin CM:RT / LV - Last Volkssturm CM:RT / ST - Soviet's Triumph
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Freyberg reacted to a post in a topic: What I'd like to see in CM3...
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MOS:96B2P reacted to a post in a topic: What I'd like to see in CM3...
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Mord reacted to a post in a topic: What I'd like to see in CM3...
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What I'd like to see in CM3...
Shorker replied to Wodin's topic in Combat Mission - General Discussion
@MOS:96B2P Thank you, Karl and all mates for your comments and reactions. @Mord " the stomach clutch and drop " <<< yes, I like that one too - fully agree - very well animated. One can almost feel the pain of the little pixel man. The "monkey run" ... LOL! 😄 @Michael Emrys Yes, I know about the "fence problem" but I've just imagined/assumed that such issues are fixed in CMx3. 😉 -
MOS:96B2P reacted to a post in a topic: What I'd like to see in CM3...
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Bulletpoint reacted to a post in a topic: What I'd like to see in CM3...
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What I'd like to see in CM3...
Shorker replied to Wodin's topic in Combat Mission - General Discussion
My additional wishes (beside those that have already been mentioned) for CMx3 would be : - the trenches and fox holes should be like in Shock Force 1 >>> IN the ground and hard to spot from far away - better sandbag barriers for AT guns and more sandbag variations - tanks should be able to roll over infantry, cars, AT guns and even break through some house walls - better explosions, smoke, fire and burning >>> hey come on, it's a WARGAME! 😎 A wargame is not only about strategy and tactics - people also love to play these because of the chaos and destruct -
Bulletpoint reacted to a post in a topic: Mechanized Waffen SS Without Trucks? - A TOE error?
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Mechanized Waffen SS Without Trucks? - A TOE error?
Shorker replied to Shorker's topic in Combat Mission Battle for Normandy
😄 Funny! Thank you very much "K" Karl 😄 and Ian (both) for your effort! @IanL @Wicky Yes, it is a QB.- 10 replies
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- cmbn
- missing trucks
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Mechanized Waffen SS Without Trucks? - A TOE error?
Shorker replied to Shorker's topic in Combat Mission Battle for Normandy
Thank you, MOS:96B2P (I know your name but because of privacy etc., ok, K. ? 😉). Not really sure about it - are you eventually a Beta Tester and has this error/mistake been reported to the Battlefront developer team? Will it be patched? Thx!- 10 replies
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- cmbn
- missing trucks
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Hello together! Again a post from my side to help improving the best game in the world! I'm just starting a new battle in CMBN with Waffen SS defending and now as I choose a motorized SS Panzergrenadier batalion in the purchasing screen, from the category "Mechanized Infantry", I realize that they don't have any vehicles. No Opel Blitz trucks or Kubelwagen, not even an old bicycle... can it be? The same applies to the SS Panzerdivision Escort Company, in both categories, "infantry" and "mechanized infantry". In the category "Wehrmacht", there are always ammunition trucks assigne
- 10 replies
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- cmbn
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BletchleyGeek reacted to a post in a topic: CMSF2 Demos Released!
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FEEDBACK ON THE DEMO: The demo is absolutely great! I'm enjoying it so much! Finished the Alamo scenario yesterday and now playing the marines landing on the beach: Flashes and tracers blitzing everywhere! It's so AMAZING! Having so much fun - this is probably one of the best weekends in my life! 😄 TECHNICS: I'm running the demo under Windows 10 in resolution 2560 x 1600, with no problems. The game and models are looking great! Machine: i7 - 7700 CPU Quadcore, 3.6 GHz, 16 GB RAM, NVIDIA GeForce 1050 Ti. 💻 Just an honest, not too overpowered, average mach
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Hello together! Again a post from my side to help improving the best game in the world! I'm posting it here in CMSF2 before it's release so that this needs no fix afterwards - but this little translation error has appeared in ALL CM titles since the introduction of game engine 4.0 . In the GERMAN version of game engine 4.0 the command / (or description for the action) "Embark" is translated with "Einschiffen" and this is unfortunately not correct. The correct / proper military term for getting on a vehicle is "Aufsitzen" - which originally means "to get on horseback
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CMRT Russian AT Rifle Teams - Small Flaw Report
Shorker posted a topic in Combat Mission Red Thunder
Hello together! Again a post from my side to help improving the best game in the world! There is a small issue with the Russian anti tank rifle teams, which I think, needs to be looked after by occasion: If e.g. an American Bazooka man is hit, his team mate (or even other soldiers) can pick up the bazooka and a part of the ammo and use it. The same happens with panzerschrecks, sometimes even with panzerfausts and it happens always with sniper rifles - but unfortunately it never happens with Russian anti tank rifles. I assume that this happens in error at the moment and tha -
After all that is produced (CMFI, CMRT,CMSF2), which I am anxiously awaiting, of course , would it be within the scope of the possibility that we shall get a title from the early war events, like a "CMRF" (Combat Mission: Raid on France) 1940?
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unbottoned armor working together?
Shorker replied to user1000's topic in Combat Mission Final Blitzkrieg
Regarding a more strict spotting system: Battlefront could create a "real iron" mode (or transform/adjust the existing "iron" mode) in which the player can't see the enemy units in general anymore but only when he clicks on a friendly unit and when this friendly unit sees (or hears) an enemy unit. An exclamation mark in the unit's icon shows the player that his unit sees or hears something and that he should click on the unit for more information. By sharing the information between the own friendly units, more and more units are getting an "idea"of what lies ahead. For to avoid firing (ch