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About Albert DuBalay
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Lucky_Strike reacted to a post in a topic: MODs made easy (for Mac computers)
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MODs made easy (for Mac computers)
Albert DuBalay replied to Albert DuBalay's topic in CM2 General Tech Support
meant CMBN and CMFI (just to leave some typos to be found ...)- 1 reply
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CaptainTheDark reacted to a post in a topic: MODs made easy (for Mac computers)
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Albert DuBalay started following MODs made easy (for Mac computers)
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Just to share how to set up ("off" and "on" MODs" folders) and where to locate the famous "z" folder for the selected MODs. Quick exemple on below (tiny) screenshot. To get to the App content just right click on the App and chose "Show Package Content" then navigate down to the Data folder and create a new folder "z_MODs_on" or simply "z" (doesn't matter). I have also create a "MODs_off" in each game folder where to drops the MODs I am no (yet) using of tried and parked for now. Below also some useful links to some popular mods. MANY thanks to all contributors !! For CBMN
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Albert DuBalay reacted to a post in a topic: Install mods in the MAC OS X version
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Albert DuBalay reacted to a post in a topic: CM:BN Screenshot Thread #2
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Albert DuBalay reacted to a post in a topic: CM:BN Screenshot Thread #2
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Albert DuBalay reacted to a post in a topic: CM:BN Screenshot Thread #2
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Albert DuBalay reacted to a post in a topic: CM:BN Screenshot Thread #2
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CM:BN Screenshot Thread #2
Albert DuBalay replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Great art work ! which mod is this please ? -
Albert DuBalay reacted to a post in a topic: CM:BN Screenshot Thread #2
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Albert DuBalay reacted to a post in a topic: CM:BN Screenshot Thread #2
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gnarly reacted to a post in a topic: CMFB (Unofficial) Screenshot Thread
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t34577685 reacted to a post in a topic: Fire and Rubble Update
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DMS reacted to a post in a topic: Fire and Rubble Update
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yep for the October revolution to celebrate our comrades
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Albert DuBalay reacted to a post in a topic: Fire and Rubble Update
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Albert DuBalay reacted to a post in a topic: Fire and Rubble Update
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Ministry of Defense video
Albert DuBalay replied to BFCElvis's topic in Combat Mission - General Discussion
Congrats guys ! π You're number ONE. -
CMFB (Unofficial) Screenshot Thread
Albert DuBalay replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
yes indeed. The snipet image is from the CMBO classic proposed in CMFB. -
Warts 'n' all reacted to a post in a topic: CMFB (Unofficial) Screenshot Thread
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CMFB (Unofficial) Screenshot Thread
Albert DuBalay replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
From scenario "The Road to Wiltz". My troops arrived on the West Hill just seconds before the americans arrived. When they American troops showed up just behind the icy hedgerow at top of the hill they were greeted with a blast of Xmas bullets and Xmas shells. In minutes the three US assaults squads, their leader, the support machine gun team and the flamethrower team were images of the past whilst my 81mm mortar artillery barrage was torning apart the defending team on the East Hill as my other assault team on this side was cautiously progressing under the cover of the dark woods. Meanwh -
Albert DuBalay reacted to a post in a topic: CMFB (Unofficial) Screenshot Thread
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Albert DuBalay started following eGPU
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CM:BN Screenshot Thread #2
Albert DuBalay replied to Battlefront.com's topic in Combat Mission Battle for Normandy
I like the candles though a little smoky. Nice birthday cake π° ! -
I have performed further searches and I think I have to take back part of what I have mentioned before. Indeed - and on the paper at least - the type of GPU card does matter for OpenGL performances. The test bench results I was mentioning are actually indicating a 40% to 50% gain between a "medium" GPU (Radeon Pro 560X) and a "high end" GPU (Radeon Pro Vega 16 or 20 - nearly same) in favour of the latter. Does it worth +$600 price difference ?? it does not say ... Also what it does in real life on CM titles and as part of an eGPU mode is another matter I guess for which the web is for now
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@IMHO Thanks for the contribution. That will for sure help in my future upgrade choice. Cheers
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Thanks Steve for those clarifications. That is very clear then. I think that in practical terms for the Macs it means there is no need to aim for the most bullish eGPU - or also GPU - (then saving some bucks for more CM modules π) as from recent test bench I have seen there is not much difference on OpenGL between a say medium eGPU and a high end eGPU that costs twice the price ; that would not be the case if all was built in for the βnewβ 3D Metal API. Which by the way makes CM usable on a LOT of machines (and not only the most recent ones) - I am still running it on a 10 year old
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Thanks for the proposed answers. Has anybody around used a Mac with an eGPU on any CM games ? Any benefits ? Iβd like to check on that before dashing any money out π thanks
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The Year Ahead Bone Post
Albert DuBalay replied to Battlefront.com's topic in Combat Mission Red Thunder
This map of Berlin is just daunting.... I canβt wait π! -
Quick question : is CM2 optimized for (or able to take benefit of) eGPU solution under MacOS 10.15 (Catalina) ? Thanks.
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Warts 'n' all reacted to a post in a topic: CM:BN Screenshot Thread #2
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CM:BN Screenshot Thread #2
Albert DuBalay replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Another shot from Kampfegruppe Engel (scenario 6 Guardian Angels). Not sure that surrendering to Waffen SS is a bright idea ... actually the idea was real bad as 5 minutes later "friendly" canadian artillery support totally blasted off the area with a storm of shells coming directly from hell. Kampfegruppe squad had left by the time but not the surrendering unit which end up totally blasted !