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Warts 'n' all

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  1. Upvote
    Warts 'n' all reacted to General Jack Ripper in moving the view with the screen edges   
    It could be the twitchy realtimers don't have the patience to come to the forum and make posts.
  2. Upvote
    Warts 'n' all reacted to Bud Backer in Ammunition Confusion   
    I agree - and that people genuinely want to help others is wonderful too. 
  3. Upvote
    Warts 'n' all reacted to Bud Backer in Ammunition Confusion   
    I have a PIAT team that shows conflicting ammo info. I know it's not a mistake, so what does this mean?


  4. Upvote
    Warts 'n' all reacted to womble in M7 AT Grenades   
    Kettler is not the only source of information. Often, his information, while correct, has little to do with the way the game interface displays things. Read my post again, and see whether that matches what you see in-game.
     
    Remember that (since we have no scroll bars) there is a limited amount of information that can be displayed in the white-on-black element ammo pane; there are only four lines on which to display ammo types, and the first three of those in an american rifle squad are taken up by M2 ball, .45 ACP and grenades. So there isn't room to display the presence of the M7 HEAT round, nor, when there's one present, the zook HEAT rounds in that list. That's one of the reasons they're there as icons in the information pane, next to binos and the zook tube if present.
  5. Upvote
    Warts 'n' all reacted to A co in Mortar direct fire   
    2 inch mortars are good when their larger parent unit is present, with vehicles carrying extra 2 inch ammo.
    I normally use target light because the continuing danger to the enemy is more valuable to me than taking out one of his teams with a full 2 inch ammo load. 
    They're good for harassing or attriting targets hiding out of sight behind hedgerows. I save them for targeting valuable units like HQ's and spotters. 
    I don't count on them to pin the target, but to make the opposing player feel the location is unsafe and have to move away. 
    In a current battle I'm using them to prevent the enemy from having a safe jumping-off line for his infantry assault. 
    Of course it's best to avoid using them at long range, as their accuracy suffers. 
  6. Upvote
    Warts 'n' all got a reaction from umlaut in 100th ANZAC Day   
    I think that Ithikial hits the nail on the head. Fighting in their own national armies for the first time seems to me why Gallipoli still resonates "down under". He is also spot on about their role on the Western Front. Here in Limeyland the ANZACs, Canadians and, Indians are often forgotten when it comes to the Western Front, which is sad to say the least.
  7. Upvote
    Warts 'n' all got a reaction from umlaut in 100th ANZAC Day   
    It was their first single back in '84.... drowns in wave of geriatric punk nostalgia... haha
  8. Upvote
    Warts 'n' all reacted to fatehunter in Katusha: Girl Soldier of the Great Patriotic War   
    Really,
     
    Not even funny. My grandma, 6'2" dutch woman could kick your lily white puny ass.
  9. Downvote
    Warts 'n' all reacted to Lacroix in Katusha: Girl Soldier of the Great Patriotic War   
    hey, no need to be feminazi
  10. Upvote
    Warts 'n' all got a reaction from MOS:96B2P in Skill Level: Iron   
    Even for a rubbish player like myself "Iron" just feels right. I wouldn't go back to playing at a lower level.
  11. Upvote
    Warts 'n' all reacted to JRMC1879 in We Need Another "The Road Ahead" from BF.   
    God. What a load of bollocks. If there are things that aren't perfect or make missing in the game it's because of limited time and resource and nothing to do with this garbage. Jesus, do I ever get sick of these kinds of post where someone comes here positing their own poorly thought out theories around building the best war game there is and all they achieve is to illustrate they actually know nothing about it at all. You would achieve more poking around with the fluff in your navel in the time it has taken you to write this crap.

    Go out. Build and design the best war game ever made and out of which I get more value for money than anything I have ever bought anywhere for anything and then post your thesis. Until then I Will treat it with the contempt it deserves.
  12. Upvote
    Warts 'n' all got a reaction from General Jack Ripper in Sherman Jumbo MIA   
    The Jumbo certainly was in CMBO.
     
    In the main I think that we have to avoid comparing Allied uparmoured tanks with German modifications of French vehicles, and expecting BFC to provide us with all the vehicles we wish we could have straight away. The Germans had four years to adapt French vehicles, and therefore, they were available in fairly large numbers, and in a wide variety by June '44. With both the US and Britain changes had to be made pretty quickly, and sometimes in an ad-hoc way as they went. I think that CMBO reflected that situation pretty well. And I see no reason to doubt that future upgrades, modules etc will do likewise. Fighting in the autumn, winter of '44 and the spring of '45 will be a lot of fun, and I'm sure BFC will do a great job for us.
  13. Upvote
    Warts 'n' all got a reaction from Apocal in Help me identify all available Campaigns.   
    Of these I've only played The Outlaws. It has great maps and a good story line to follow. Sadly it does fall away in the last couple of missions when the fictional Panzer IVs and even a Panther appear. It seems a shame to me that designers ignore the fact that none of these tanks were available to the Wehrmacht on the Cotentin Peninsula in June 44.
  14. Upvote
    Warts 'n' all reacted to womble in Question about kills per vehicle   
    My thoughts were along the lines of such a feature giving you information about stuff you can't see. If you know there's an enemy squad in a location, say a building, and you're hosing it down with half a dozen units, you could get good info on how many of them you've geeked by keeping track of the killstats of the units firing. That's information you're not really supposed to have at levels of FoW beyond "Basic Training", and would make urban combat, especially, a lot more predictable. It's only minor, so it's not a drastic erosion of FoW, but I don't think there's much value in knowing in-game which units are racking up precisely how many kills; generally you've probably got a pretty good idea that the tank putting AP through-and-through loaded half tracks is going to have the largest killstat, and if it's something like the effectiveness of a sniper you're wanting to assess, it's pretty easy and fairly quick to FFwd through a turn watching for when they shoot (and decrement their ammo count), to see their kills...
  15. Upvote
    Warts 'n' all got a reaction from Bulletpoint in Help me identify all available Campaigns.   
    Of these I've only played The Outlaws. It has great maps and a good story line to follow. Sadly it does fall away in the last couple of missions when the fictional Panzer IVs and even a Panther appear. It seems a shame to me that designers ignore the fact that none of these tanks were available to the Wehrmacht on the Cotentin Peninsula in June 44.
  16. Upvote
    Warts 'n' all reacted to Damian45 in US Airborne Uniforms/Equipment Mod   
    Hey

    I have re skinned the 101st Airborne Uniforms, Also put Ranks on...
    I haven't done the Equipment yet.
    The Helmets and Uniforms are EZ but i have re skinned them and put camouflage on the helmet.

    There will be more types of Uniform colors with ranks for you to choose from Including the 82nd Airborne.

    here's what I have done so far...








  17. Upvote
    Warts 'n' all got a reaction from Rinaldi in Can Vehicles Fire Through Bocage?   
    I think BFC have modeled the Norman countryside as well as they can. In fact, it is frustratingly good/bad depending on whether you are playing as the attacker, or defender. Visibility was at a premium, both for Tankers and AT gun crews. That is why panzerfausts and shrecks were so important.
     
    As an attacker I fume when my tanks can't find a target. Of course, as a defender I rub my hands with glee when a blind tank stops just a few yards in front of my panzerjager teams.
     
    Obviously, the high banked hedgerows of the bocage country didn't block all sight or movement, but with one vehicle equalling one action square it is very difficult for the game to replicate that moment when a tank broke up through the foliage and exposed it's belly to the enemy before it reached the point where it's weight took it downwards. And from what I have read, "that moment" was often long enough to cop a faust or shreck round in the belly. 
  18. Upvote
    Warts 'n' all got a reaction from Skinfaxi in Combat Mission x1 Operation style campaigns?   
    I agree with ASL Veteran, playing the demo gives you a good idea of how "Battles" or missions are handled in CM.
     
    As much as I miss the old style "Operations", because they could be played from both Axis and Allied sides, the new style "Campaigns" do throw up their own particular challenges, and are, therefore, well worth playing.
     
    Perhaps watching this...  
      ...will give you a clear idea of how they work, without you having you having to buy the game.
  19. Upvote
    Warts 'n' all reacted to ASL Veteran in Combat Mission x1 Operation style campaigns?   
    Well now you are starting to confuse me because I'm not really certain what your expectations are or how reasonable they are with respect to what is possible and what isn't possible in a computer game of any kind.  As a scenario designer I can recreate, down to the individual soldier, any battle that has been fought where sufficient information is available to recreate it.  I'm beginning to think that perhaps there is a difference between what you term a 'battle' and what I might term a 'battle'.  If you want to fight 'The Battle of the Bulge' as a single battle that lasts for a month and covers several hundred square kilometers well then Combat Mission isn't your game.  A 'battle' as defined by Combat Mission is when the 1st battalion of the 376th Infantry Regiment attacks some German bunkers behind the Dragon's Teeth at the West Wall.  A battle has a start point and an end point and typically an engagement like that (in other words, an individual unit attacking another unit at a given location) might last a few hours at most before the attack has either succeeded or failed.  An individual scenario can simulate a battle just fine.  As far as what you want in a campaign goes - well by definition a campaign will be a series of linked battles.  Sometimes the battles might be in the same location (old way) and sometimes the battles might be in different locations (new way), but a battle is a battle is a battle and has nothing to do with some of the things you seem to be including in your battle calculus.  The odds of actual combat troops running out of ammunition during the course of an actual campaign is pretty low unless your force is facing some sort of strategic difficulties as the Germans faced in the closing months of WW2 where the entire logistics system was failing.  An American unit running out of ammunition?  That's not likely to happen and really that's something that most players would rather not concern themselves with.  Most players would rather just fight the battle without worrying about ammunition availability.
     
    Why don't you just download one of the demos and try playing the game yourself then you can decide to get it or not get it. 
  20. Upvote
    Warts 'n' all got a reaction from Skinfaxi in Combat Mission x1 Operation style campaigns?   
    I was disappointed not to have the old-style operations too, as I really enjoyed them first time around. 
  21. Upvote
    Warts 'n' all got a reaction from Bud Backer in Why Do Hedges Look Like Low Bocage?   
    As funny as "Bring me a shrubbery" was, I think Bud_B was nearer the mark with the "How not to be seen" sketch.
  22. Upvote
    Warts 'n' all got a reaction from Rinaldi in German Campaign in Market Garden   
    I'm not sure how many of the Kriegsmarine who took part in the Market-Garden fighting would have been fit for " sailing on the high seas". I think that most of them were trainees and based at Royal Netherlands Naval Schools that the Nazis had taken over. There were obviously some officers, and guard detachments, who were happy to "see action", but I suspect that most of the fighting was done by relative youngsters who wished that their training was happening back in Kiel, Wilhelmshaven, or wherever, back in Germany.
  23. Upvote
    Warts 'n' all got a reaction from Doug Williams in The "new" Supply Platoon - got a question   
    Just to clarify... 66mm HE.. are rifle grenades.... 60mm HEAT.. are bazooka rounds.
  24. Upvote
    Warts 'n' all got a reaction from GhostRider3/3 in German Campaign in Market Garden   
    I don't mind admitting to taking a bit of a beating in the first mission. The buildings tended not to suffer much in the way of damage no matter how much of a pounding I gave them. And the paras cut my troops up when I tried storming their positions. I suffered a Tactical Defeat.
  25. Upvote
    Warts 'n' all got a reaction from borg in of XMAS bones and more   
    I can't answer for Battlefront but here's my tuppence worth...
     
    1. Repairs to immobilised vehicles are not within the time frame of CM battles.
    2. This has been batted to and fro in previous threads and can't really be replicated within CM.
    3. Simple answer is "No". 
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