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Badger73

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  1. Like
    Badger73 got a reaction from Jotte in What Subject For The First CMCW Module?   
    I would like to see how their Stridsvagn 103 (Strv 103) fares in this game . . .   😶

  2. Like
    Badger73 reacted to Sublime in CW tech support -- graphic issue   
    thanks all, its the scaling DPI button.  if you go to settings on the icon, and hit disable or override dpi scaling or whatever it works.
    thanks, about to play my first cm2 battle in a few years 😃
  3. Like
    Badger73 reacted to Sublime in To Anyone Thats Helped Me Out in the Past   
    PM me, if you'd like the favor repaid with CW or F&R
  4. Like
    Badger73 got a reaction from Bulletpoint in Video Software to Record CM   
    More grist for the mill.
    It seems that FRAPS is not entirely Windows10 compatible.  In my case, it worked once and then fails ever after.  Googling an alternative, I came accross BANDICAM.  https://www.bandicam.com/fraps-alternative/ and https://www.bandicam.com/support/start2/. I'm favorably impressed so far with their free download version.  I have not used the video recording tools yet but taking screenshots is straightforward and created as JPEG (.jpg) files instead of the FRAPS's free version less robust Bitmap (.bmp) files.
    For those Windows 10 users now in need of a FRAPS alternative, check out and consider Bandicam.  Good luck and good gaming.
  5. Like
    Badger73 reacted to Falaise in CM:BN Screenshot Thread #2   
    @Lucky_Strike  @JM Stuff
    This is where I realize that my English is not good because obviously nobody understands me
    I'm like a teenager talking to his parents 😪
    here are the changes I made

    WH panzer WH ATG SS and LW
    I modifyed the Fire Bubble panzer file because it has an infantry attribute on a black background which is not good.
    Greened the  M43 Atg because too gray for the version worn in Normandy
    I modifyed the ss because it presents an eagle Heer rather than SS
    Blueed the lw to stick to the Norman reality
    I added some texture to give a wool effect.
    So far everything is ok
    the problem and I wanted to know from you Lucky if you also see it, it is with the Lw model
    for some unknown reason the bmp of the m43 and the side cap appear simultaneously which seems surprising
    here on the same image the two bmp appear! same crew yet
    while i write i think i will double the bmp
    and no guys, don't insist, i won't tidy up my room !!! 😁
  6. Like
    Badger73 reacted to mjkerner in The Schizophrenia of the Tac AI   
    The Smart Tac AI
    Pixeltruppen: Hey Boss, there’s some enemy guys over there by the trees! Imma fire at them.
    Boss: Where, I don’t even see nuttin?
    Pixeltruppen: Pew-pew-pew-pew-pew-pew!
    Boss: What the goddam hell are you firing at?
    Pixelpanzer: Hey Boss, I see some enemy guys over there. Imma turning my turret to fire at em!
    Boss: Where, I don’t see nuttin’?
    Pixelpanzer: Bam!
    Boss: Goddam it to he—
    Pixelpanzer: OUCH!  Imma pop smoke an’ back in’ da flock outta here! LIKE NOW!!!!
    Boss: What the hell? Where? What?
    Pixeltruppen and Pixelpanzers: <sotto voce> God, he ‘s stoopid and blind!
     
    The Dumb Tac AI
    Boss: Okay, you guys go over there, then slip through that break in the bocage and quicktime it to that building across the field.
    Pixeltruppen: Shooer ting, Boss!
    Pixeltruppen: Okay Boss, the eight of us guys are through the gap and headed for th——
    Enemy Bastiges: Brrrrrrrrrrrrrrrp! Brrrrrrrrrrrrrp! Brrrrrrrrrrrrrp!
    Pixeltruppen: Boss, it would likely appear to an observer that we are taking fire. Are we? No matter, we see the building from here, so we’ll just sorta keep moseying on over there...
    Boss: NO, NO, get down! Hit the dirt! LIKE NOW!
    Enemy Bastiges: Brrrrrrrrrrrrp, Brrrrrrrrrrp, Brrrrrrrrrrrp!  <Hey Boss Man, we can and will keep this up all day ! You and your Pixeltruppen are stooopid!>
    Pixeltruppen: Hey Boss, the five of us think we still can make, and Jones is going to stop—-standing up—-and pew pew back!
    Enemy Bastiges: Brrrrrp! Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp! Brrrrrrrp!
    Boss: Hit the Phuuuuking dirt NOW, you IDIOTS!
    Enemy Bastiges: <Ha, ha! He said “Phuuuuking!> Brrrrrrrrrrrrrrrrp!
    Pixeltruppen: No sweat Boss, we don’t mind you swearing! Smitty an’ I can probably still make it to th———-aaarrrgh!
    Enemy Bastiges: Get some! Get some! 👏🖕 

    [The above was an actual exchange during a CMx2 firefight. Names have been withheld to protect the guilty Boss Man.]
     
    I don’t so much mind the enemy taunting the Boss, and my truppen dissing him, but why is the Tac AI so schizophrenic? I know its been complained about ad nauseum, but I don’t recall much discussion, if any, about this apparent disparity within the TacAI system causing it. Under it, static (and to a degree, moving) troops spot, react to threats, and fire intelligently for the most part. Programming rules are obviously in place to cover these situations. But when under Movement Orders, there seems to be a different set of rules. Or what, exactly?  Moving, they still will spot threats, react, and even countermand our orders—(channeling Newt here) mostly—but rarely if ever hit the dirt when under fire, until the end of the order. There must be some sort of Orders override regarding static troops—cowering, running away, refusing to initiate your move order, etc., when the **** hits the fan. But nothing like that seems to be in place when moving under heavy infantry fire, or worse, an artillery barrage. 
     
    I know the arguments regarding the difficulty in making programming decisions about this, like at what point /how many casualties to take before the TacAI says “hit the dirt” is initiated, etc. Players’ reactions to not being able to control their troops like we would like are often mentioned as one main reason to not implement a “go to ground” command.  But hey, that doesn’t stop the TacAI from refusing to move troops, or cowering, and other behavior that we lose control of when preservation is at stake.
    Anyone have insight that can be shared?
  7. Like
    Badger73 reacted to Bulletpoint in Tactics Help   
    Swim-wagons! Advance!
  8. Like
    Badger73 reacted to Lucky_Strike in CM:BN Screenshot Thread #2   
    So any of you slaags interested in a dogs nutz* for their Panzer crews?

    Nice 'n' soft these are ... brand spanky new off the Fire & Rubels production line, yak, yak, yak.
    *Cockaney rhymin' slaang for Feldmutze of course Guv, wink, wink, say na more!

  9. Like
    Badger73 reacted to A Canadian Cat in ATG Ammo Bearer   
    In fact the gun will use the ammo from the bearer first - so that once they are out they can go get more. Although I'm not sure if there are any sources of 88 ammo they can get it works well for MGs and such though.
    You can tell what the gun crew has on hand and what they have access to from near by units:

    This mortar has 16 HE rounds in their possession (see number on the left). The have access to 32 (see number on the right). The total rounds they have access to includes all ammo bearers or other mortar teams in the same platoon that are within two action squares (~16m) of this unit.
    This can cause confusion. For example if you have two mortar teams close to each other and each has 16 rounds of HE then both will show the have 16 rounds but access to 32. Clearly there are not 64 rounds that can be used only 32 but either mortar team or both could use them. I like to make sure that my mortar teams are far enough apart that they are not double counting and that particular ammo bearers or trucks are close to one and only one mortar. That way The totals in the right hand box make the most sense.
  10. Like
    Badger73 reacted to mjkerner in My top three tips in CM2 series   
    Press Shift while hitting the Target Arc command, then Bob's your uncle, KGBoy!
  11. Like
    Badger73 got a reaction from sburke in Pre-orders for Combat Mission Cold War are now open.   
    Battlefront games came to my notice after Drop Team folded up and went away.  I still lament that I never had the chance to play it.
  12. Like
    Badger73 reacted to ASL Veteran in Looking for opponent CMBS   
    Try over at The Few Good Men
    THE FEW GOOD MEN – WHERE WARGAMING AND HISTORY COLLIDES
    or The Blitz
    Index - TheBlitz
    and you should find someone reasonably quickly
  13. Like
    Badger73 got a reaction from NeoOhm in Pre-orders for Combat Mission Cold War are now open.   
    Per Slitherine's most recent Tea Time webcast

  14. Upvote
    Badger73 reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Glorious March to Victory Post #13 - "The Song of Small German Town 1980"
    So on the very next turn Bil has offered ceasefire...we have playing together for a long time.  We have decided to do the final debrief at the same time, so I will wait for Bil to catch up a bit.
    But I could not leave the second to last turn hanging because it represents this battle so well:
    You remember the stand off on the Red Knoll at the end of turn 31...well here is how it played out:

    My T62 got off the first shot and it was a killer (note the now-deaf-est Soviet Pl HQ in the ETO circled)
    Then this happens:

    Seriously, this is like the freakin ending of Reservoir Dogs at this point.  BTW I found out later, that M60 is immobilized by my heroic second squad.
    So here we are at what is essentially End Game:

    I will leave you to speculate as where things landed....
    I can tell you that the fight over this non-descript little town in West Germany created so many pixel heroes in less than an hour.  I hope you have enjoyed it a fraction of as much as it was to play.
     

  15. Like
    Badger73 got a reaction from Chibot Mk IX in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    The M60A1 & M60A2 had a stereoscopic rangefinder which uses two eyepieces and relies on the tank commander to spin a range wheel until the two images merge into a single picture.  When you had a sharp single image, it gave you the range to the target in meters and mechanically adjusted the gunner's sights to that range.  The TC then gave the fire command (in this case 1,500 meters) as, "Range one five hundred meters.  Fire!".
    To save time and insure first round fired, veteran tank commanders and their gunners would pre-set the rangefinder to a "battlesight" range; either 1200 or 1600 meters depending on SOP.  As soon as the gunner "Identified" the target in his sights, the TC fire command would be an immediate, "Battlesight, fire!".  The gunner would check for "Burst on Target", re-aim to the point of impact and fire again until TC declared, "Target destroyed."
  16. Like
    Badger73 got a reaction from chuckdyke in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    It was October of 1973 and, as you say, completely revised armor doctrines afterwards.
  17. Upvote
    Badger73 got a reaction from c3k in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    The M60A1 & M60A2 had a stereoscopic rangefinder which uses two eyepieces and relies on the tank commander to spin a range wheel until the two images merge into a single picture.  When you had a sharp single image, it gave you the range to the target in meters and mechanically adjusted the gunner's sights to that range.  The TC then gave the fire command (in this case 1,500 meters) as, "Range one five hundred meters.  Fire!".
    To save time and insure first round fired, veteran tank commanders and their gunners would pre-set the rangefinder to a "battlesight" range; either 1200 or 1600 meters depending on SOP.  As soon as the gunner "Identified" the target in his sights, the TC fire command would be an immediate, "Battlesight, fire!".  The gunner would check for "Burst on Target", re-aim to the point of impact and fire again until TC declared, "Target destroyed."
  18. Upvote
    Badger73 reacted to Aragorn2002 in We need more modders and scenarios makers   
    Than Command Ops 2 is the game for you. Try it, it's a remarkable good game.The ideal companion to CM.
  19. Upvote
  20. Upvote
    Badger73 reacted to A Canadian Cat in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    We are all working from home in front of desks with cameras on our faces. Pants don't matter any more.
  21. Like
    Badger73 got a reaction from gnarly in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    The M60A1 & M60A2 had a stereoscopic rangefinder which uses two eyepieces and relies on the tank commander to spin a range wheel until the two images merge into a single picture.  When you had a sharp single image, it gave you the range to the target in meters and mechanically adjusted the gunner's sights to that range.  The TC then gave the fire command (in this case 1,500 meters) as, "Range one five hundred meters.  Fire!".
    To save time and insure first round fired, veteran tank commanders and their gunners would pre-set the rangefinder to a "battlesight" range; either 1200 or 1600 meters depending on SOP.  As soon as the gunner "Identified" the target in his sights, the TC fire command would be an immediate, "Battlesight, fire!".  The gunner would check for "Burst on Target", re-aim to the point of impact and fire again until TC declared, "Target destroyed."
  22. Upvote
    Badger73 got a reaction from stikkypixie in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    The M60A1 & M60A2 had a stereoscopic rangefinder which uses two eyepieces and relies on the tank commander to spin a range wheel until the two images merge into a single picture.  When you had a sharp single image, it gave you the range to the target in meters and mechanically adjusted the gunner's sights to that range.  The TC then gave the fire command (in this case 1,500 meters) as, "Range one five hundred meters.  Fire!".
    To save time and insure first round fired, veteran tank commanders and their gunners would pre-set the rangefinder to a "battlesight" range; either 1200 or 1600 meters depending on SOP.  As soon as the gunner "Identified" the target in his sights, the TC fire command would be an immediate, "Battlesight, fire!".  The gunner would check for "Burst on Target", re-aim to the point of impact and fire again until TC declared, "Target destroyed."
  23. Upvote
    Badger73 got a reaction from BletchleyGeek in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    The M60A1 & M60A2 had a stereoscopic rangefinder which uses two eyepieces and relies on the tank commander to spin a range wheel until the two images merge into a single picture.  When you had a sharp single image, it gave you the range to the target in meters and mechanically adjusted the gunner's sights to that range.  The TC then gave the fire command (in this case 1,500 meters) as, "Range one five hundred meters.  Fire!".
    To save time and insure first round fired, veteran tank commanders and their gunners would pre-set the rangefinder to a "battlesight" range; either 1200 or 1600 meters depending on SOP.  As soon as the gunner "Identified" the target in his sights, the TC fire command would be an immediate, "Battlesight, fire!".  The gunner would check for "Burst on Target", re-aim to the point of impact and fire again until TC declared, "Target destroyed."
  24. Upvote
    Badger73 reacted to Sgt.Squarehead in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Possibly of interest to Trackheads, in relation to Bil's armour:
    https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj10v_qyfHuAhXURhUIHZA3DUIQFjAbegQIMxAD&url=https%3A%2F%2Fapps.dtic.mil%2Fdtic%2Ftr%2Ffulltext%2Fu2%2Fa141935.pdf&usg=AOvVaw1N5jihvxwXayEZMMn7GOyb
  25. Upvote
    Badger73 reacted to Pete Wenman in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    I hope Bil doesn't mind but the evolution of the Dollbach map. Note the map image predates the autobahn and bridge. It also gives an overview of the battlefield for those that like that kind of detail

    P
     
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