kohlenklau
-
Posts
7,246 -
Joined
-
Days Won
42
Reputation Activity
-
kohlenklau got a reaction from Aragorn2002 in CMFI KOREA 1950 MOD PBEM DAR "Patton's Ghost"
ROK PATTON'S GHOST
0930, 27 September 1950.
Just south of Osan. The sky is a haze with a light wind from the west. It is hot and the ground
is dry.
^
Task Force Lynch will proceed on through Osan to link up with friendly units of X Corps coming
from Inchon. The North Koreans were taken by surprise by the Inchon landings. Their offensive
energy has largely been spent hammering against the Pusan perimeter. The landings were
successful and the perimeter held. You now are part of the pocket's counter-attack with a
goal to drive forward and link up with X Corps coming from Inchon.
^
You are Lieutenant Hartmann and command Love Company of the 3rd Battalion, 7th Cavalry
Regiment. Your entire battalion is brand new to Korea. You WERE previously part of the 3rd
Infantry Division at Fort Benning, Georgia. You all traded your "Rock of the Marne" for the
"First Team" shoulder patch. In addition to your rifle company, you have two Super Bazooka
teams and three Easy Eight Shermans.
^
The North Koreans are a shadow of the force that started this war back in June. Their 4th
Division is estimated to number only 2,500-3,000 men. Local males have been pressed into service from
conquered farms and villages throughout South Korea. But these conscripts are led by a cadre of
veteran officers and NCO's. Additionally, the KPA still has numerous tanks and heavy weapons.
Supplies may be dwindling but expect the force in Osan to be perhaps 2 platoons of infantry
with a few tanks and heavy weapons. Their mission is to delay your advance so the rest of their
comrades can retreat northward.
^
You have 45 minutes to accomplish your mission to drive through Osan to the exit zone beyond
the river. There are 3 basic routes forward. a) on your left, cross the tracks and head through
the "Old Town" towards the rail bridge, b) up the center along the main paved road into the
city and road bridge; and c) on your right along the edge of rice paddy fields to a secondary
road that eventually fords the river.
^
Points are awarded for occupying the designated buildings but the final scores for each side
and who has obtained victory is settled by post-battle analysis and discussion between the
players.
-
kohlenklau got a reaction from Vergeltungswaffe in Scenario Factory assembly line concept
I forget who did this mod! But today I had to make another mod in Blender so the tracks did not appear on the turret and so you see the wonderful "131"...
-
kohlenklau got a reaction from Redwolf in Using the mission editor questions.
Also, I think you might enjoy to set up your favorite little default formation and name that scenario whatever DEFAULT UNIT.
THEN in your new scenarios, you can import that same formation.
It says it is for campaigns but it works for single scenarios as well.
-
kohlenklau reacted to Vacillator in Scenario Factory assembly line concept
The role of the French ATG seems to be contentious - the 'updated' research on the Tank Museum website suggest it was indeed there, but:
In response to Dale’s research The Tank Museum recently carried out putty tests (left) on Tiger 131’s turret which showed that the shell which disabled it had been fired from a Churchill tank which was supporting the Foresters from quite a distance behind.
Either way it was a lucky hit in the turret ring area which jammed the turret and crew thought 'bugger that we're off'. If I had been the commander (CM style of course) I would have ordered reverse, but I assume they thought it was worse than it was.
Just a quick snippet, I'll get onto your questions shortly...
-
kohlenklau reacted to Rob2020 in Where's my discussion forum?
Ah, cool, thanks, although I live alone, so I have little use for it.
-
kohlenklau got a reaction from Vacillator in Where's my discussion forum?
Wow. I had written almost the exact joke and then thought I should lift myself out of the gutter...and I had no "cancel post" button.
Ctrl+Shift+N is the "incognito" window. 🥸
also FYI ...if you play CM Cold War you have to be careful if you ever want to learn about AT missiles and google "Russian Saggers"...
-
kohlenklau got a reaction from Suchy in CM KOREA 1950 MOD
OK, slowly modding a few things to get more of a Korea 1950 vibe to the battlefield...
-
kohlenklau got a reaction from Raptor341 in CMFI BEF 1940 MOD NOW IN PROGRESS
I just wanted to reach out to CMFI players that I am working on this mod. Anybody who wants to be involved can PM me. We can always use modders to help or folks who want to write scenarios for BEF 1940.
I am keeping progress posts over in the general discussion mod tips subforum.
-
kohlenklau got a reaction from laurent 22 in German snow armored vehicles
You deserve ANOTHER medal for this great work for our community. Merci
-
kohlenklau got a reaction from Centurian52 in Kohlenklau's 3rd Annual Christmas 2023 Scenario Challenge!
Too bad you don't know a guy who could automate the process...
EDIT:
-
kohlenklau reacted to Bootie in Sound mod for CMRT?
Have added these to CM Mod Warehouse... will get the other 2 uploaded in the near future. Thanks @kohlenklau
-
kohlenklau got a reaction from MOS:96B2P in CM KOREA 1950 MOD
OK, slowly modding a few things to get more of a Korea 1950 vibe to the battlefield...
-
kohlenklau got a reaction from Vergeltungswaffe in CM KOREA 1950 MOD
OK, slowly modding a few things to get more of a Korea 1950 vibe to the battlefield...
-
-
kohlenklau reacted to PEB14 in PEB weird stuff thread
The same mission is a night scenario, clear weather. Visibility is around 300 meters. Everything is going on smoothly, when all of a sudden I have 4 or 5 vehicles sound contacts heading towards my defensive lines. They enter my lines (always as sound contact), wander around (with nobody having any LOS) for about 5 minutes and then I manage to get some LOS. Only some.
The StuG is less than 10 meters away from them. They have a sound contact. The building wall is destroyed. They're looking in the right direction. But they don't see it. God by some glasses guys!!!!! 😡
The story ended with the broken PIAT-man seeing the StuG and destroying it. But for half a minute they just sat like this…👓
Do you know the story of the guy ho couldn't see the elephant in.the middle of the corridor? You've got the WW2 version here. A tiny Jagdpanther fails to see a small Churchill VII in the middle of the road. And vice versa. The won't see each others for MINUTES.🐘
"Do you hear that sound contact just behind us?"🤨
"A what??? Talk louder, I think I'm getting deaf!"🧏♂️
Woops… No listener anymore…☠️
All along the scenario, Germans and British shot at each other at 100-300 meters. And all od a sudden, they cannot see each other 20 meters, 10 meters, even 1 meter away??? THAT is weird. Also, no infantry of either side managed to sneak as closely to the enemy. Only tanks (you know, those tiny, silent steel beasts 😎…).
-
-
kohlenklau got a reaction from Meach in CMFI CMAK2 AFRIKA MODS EXPLOSION
Thanks for the battle Chris.
Next time Tunisia 1943 and you are the Hun
-
kohlenklau got a reaction from AndriiRev in CMFI CMAK2 AFRIKA MODS EXPLOSION
The men are smiling and cheering. Apparently the British have asked for a ceasefire...
-
kohlenklau got a reaction from AndriiRev in CMFI CMAK2 AFRIKA MODS EXPLOSION
The British seem to intend to destroy the mosque in order to save it.
-
kohlenklau got a reaction from AndriiRev in CMFI CMAK2 AFRIKA MODS EXPLOSION
The HMG team is ordered forward to take position in the mosque.
Folks, the stands have come alive. Caporale Buffo is a local favorite where we broadcast outside of Trento.
GO BUFFO GO!
GO BUFFO GO!
Well folks, it looks rough for the hometown hero as his team has done a 180 and is headed away from the mosque. Worst yet, it seems the corporal has been mortally wounded.
NO BUFFO NO!
NO BUFFO NO!
-
kohlenklau got a reaction from AndriiRev in CMFI CMAK2 AFRIKA MODS EXPLOSION
The Italian soldiers have reached the walled mosque. There is no sign of the harem girls. It was just a rumor.
The Brixia mortars have a small charge but when 3 or 4 are zeroed in, it seems like an inferno.
-
kohlenklau got a reaction from AndriiRev in CMFI CMAK2 AFRIKA MODS EXPLOSION
My assault group finally manages to creep up behind the objective. Take 5! union vino break?
An Ariete tank had already approached the mosque.
The British soldiers are headed our way - for the free beer and pizza?
-
kohlenklau got a reaction from AndriiRev in CMFI CMAK2 AFRIKA MODS EXPLOSION
Chris gets first blood. A scout car with a .50 cal pegged one of my Sahariana AT wagon guys.
He is dropping smoke near the objective. Perhaps he has a Fast Group enroute...some Bren carriers or jeeps maybe?
My assault group disembarks from the Fiats...in a defilade position.
That one officer looks like he maybe dropped his St Christopher medal?
Sunhelmets look so great. @boygarvin 's uniforms are so awesome. aka pitbull. Thanks buddy.
-
kohlenklau got a reaction from AndriiRev in CMFI CMAK2 AFRIKA MODS EXPLOSION
The AFRIKA PBEM has commenced.
A 1941 fictional battle to take the well at "Bir al Stella"...
I am the Italians of the Trento motorized division with a small pack of armour from the Ariete division.
I bought a balanced force with infantry, some mortars, the Italian recon vehicles (AA and AT version) and the platoon of three R-35 with 2 SPG,s (a 47 and a 75).
We had a gentlemen's agreement of no Shermans for him and no 90mm ATG on my side.
On my right I do have 2 Fiat trucks. The drivers have been toasted with vino in my HQ tent all afternoon. They have their trucks filled with an assault group to try and rush forward "...on wheels versus heels..." ! The assault group has had a couple pots of espresso. We'll see how this goes.
-
kohlenklau got a reaction from AndriiRev in CMFI CMAK2 AFRIKA MODS EXPLOSION
@Andrew6850 recently shared to me a great map for Afrika. Alam El Halfa. She's a nice, big girl of a map. Thank you Andrew.
Starting this weekend I will play a Medium ME QB using it versus a buddy out in Scotland. He wanted the ME and he picked British mixed. I rolled a die and got Italians (also mixed). I will not do an intense DAR but will plop a few screenshots and comments here. It uses Pitbull's Italian uniforms and the sunhelmet mod I did back a ways.
Since it is a Meeting Engagement, I took license to add a center area oasis/well/mosque as the fictional objective...