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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Well that certainly matches with your avatar You don't necessarily need to destroy the house - which can burn through your HE ammo pretty fast if you need to "clear" a lot of houses. Even a few HE rounds can be enough to dislodge the enemy especially if you have small arms fire on them too. If you know the enemy is in the building you can save a lot by only assaulting after you have seen some of the run away. Sure they might survive to fight in the next street but each time you encounter them there will be less of them and they will be less willing to put up a fight. Unless you have only a small number of buildings to "clear" and lots of ammo then @wee's method can be fun.
  2. I strongly suspect that @Macisle has identified your issue. I'll add a bit. Here is how I think about it: the positions when you "deploy" from the unit purchase screen are the default starting locations - for both the AI and humans. For the AI each group has a setup area that you can use to override the that default just like a human player might. Given that there are many AI plans you can create things so that they start in the default location for three of them and have two with different starting areas or any combination in between. Also, note that during testing you might notice that often when you are setting up your side the AI controlled units are not where you expect them to be. I remember once turning off all but one AI plan to test it and starting the game; all the units were in their default locations instead of where the setup areas were. I went back and froth between starting the scenario and looking at the editor a few times before I realized that what I was seeing was the AI just not had its chance to do its setup yet and all I had to do was press the BRB and the enemy units all jumped to their expected locations.
  3. I was reading some AARs from the Italian campaign and found a nice account where a platoon plus Sherman were tasked with clearing a school and municipal building that had enemy MGs. The action took place in just a couple of city blocks and the objective was two buildings on opposite sides of a small square. You could easily do something similar in France. Move to contact is a good idea too. The lead platoon could be tasked with recon in force for the company and make some of the objectives spotting the enemy. Maybe have the enemy have a screening force behind which is more dangerous stuff like MGs and AT guns. Your platoon's job is to break or push aside the screen and find the locations of the more dangerous stuff so the company can call up support to deal with it - as part of the back story. I should mention @JonS's document on scenario design It started as a thread here and shipped as a PDF in the Market Garden module - http://community.battlefront.com/topic/109190-the-sheriff-of-oosterbeek-%E2%80%93-a-scenario-design-daraar/I strongly suspect that you have seen it but just in case or for others that find this thread later...
  4. No one really knows exactly how it is done. It is not really random in the sense that it is supposed to create a force that is reasonable. Sometimes it makes goofy choices and several bugs have been fixed over time around that. I have personally not played around much with CMBN's force selection lately but I do know that small sizes like tiny and small have more trouble. At least in the sense that if it makes a strange choice it will not have many points left over to spend on good stuff. You can get a sense of what the choices are like by using the Suggest button when purchasing your own forces. You can press it repeatedly and see different force suggestions.
  5. I realize most people treat it that way but copyright holders are allowed to decide if there stuff gets used at all or if they want to charge for use. That is the point of copyright. Lots of content producers do allow usage for no charge for non commercial use but technically it is up to them to decide the terms.
  6. I can consider that. it will take me a while just because I have a lot of other things on the go.
  7. Yes it should. 152mm precision rounds raining down on your M1 will not end well. As Ken said it's what follows the laser where the problem lies.
  8. The point where the possible out comes are determined is when the progress bar appears that says "Computing Realtime something or other". If you save just before that you can load and regenerate a different outcome and then watch that outcome and repeat. If you do not see the computing progress bar you are not generating a possible outcome but just watching something that is set in stone. Anywhere from nothing to destroying the enemy aircraft. Breaking off their attack to evade is one of the possible outcomes.
  9. You do have to invite your opponent (or accept your opponent's invitation) to a shared drop box folder. For example I usually create a folder structure like this on my hard drive - assuming I was playing you: /CM Bahger vs Ian /for Bahger /for Ian Then I would invite you to share the folder "CM Bahger vs Ian" and once you accepted then we would both have those directories in our drop box folders and anything either of us put into those folders would get synched.
  10. Hey neat idea. Wait what happens with HQ, Snipers and FO's when they flash?
  11. Yeah, I saw that too - see this: http://community.battlefront.com/topic/117890-coincidence-or-design/#entry1578116
  12. Excellent, will do as soon as I am back at a computer.
  13. There is more open space yes. I found I liked that. Having said that the last things I added are the mortars and MGs and the are not my favorites. We will see what I do after playing with them some more.
  14. No only the shaded part is the objective. I will let Mark comment on the whys and wherefores. As you can imagine it is difficult to hold that parimeter with enemy units inside.
  15. Cool billy-sp's work is what inspired me to make my first icon set. Copied his semi transparent style. We need some preview images
  16. Yeah, when it starts shooting those air burst rounds it usually ruins your day. Or in this case night.
  17. I see what you guys are saying - record what units actually "did" and then render that using the engine in real time. I guess that could be doable. That would be quite a lot of work I would imagine. Honestly guys I can think of 100 things I would rather have that this and I don't thing I am alone (plus many people's 100 things would have no overlap with mine) so I just don't see this getting the dev's attention. I could be wrong too and we will all be surprised one day.
  18. Did you see my PM reply? The key is press the "More Reply Options" button...
  19. Good I am glad you like them. Thanks to every one for chiming in with comments. I hope you enjoy them. Yeah, I really did not think I would - I imagine I have a few PBEM opponents that are not happy with my turn rate over the last few days though Your preview looks very different so they will be two different choices for sure. I meant to mention in the original post the these are based on a font from http://www.mapsymbs.com/. It is pretty useful for decorating maps etc. and worth checking out too.
  20. But you cannot use that ability to calculate that action because things might turn out differently - not much of a play back if the tank that survived the hit dies on the replay
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