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Hello everyone! The other day I was driving through my home city and thinking about CMBS (as you do!). And as I drove I was looking at the variety of buildings on display and how they are all different shapes and sizes, often curved and following the bends of the street, and I thought to myself "wouldn't it be cool to have a modern city environment like this in CMBS"... I.e. Buildings of a great variety of shapes and sizes, different architectures (a mix of modern and old) that follow the curves of streets. Offices and shops. And what about huge built-up industrial areas with massive factories? I have also been watching the seminal 1970s documentary series The World At War (if you haven't seen it, you should!), specifically the episode on Stalingrad and the grim fighting amongst the rubble and destroyed buildings - I thought here too, wouldn't it be cool to have a destroyed city to fight within, where your troops can take shelter amongst broken walls and buildings, hide within a dilapidated factory? A sniper in the broken buildings... I guess the question I am posing - is it possible to mod the buildings in this way? With the greatest respect, many of the stock buildings are quite basic and follow the same patterns in the shape of a square. I would love to have a battle in a realistic city, with restaurants, cafes, and factories, where the architecture is diverse. Or is this too complicated and beyond the game engine/graphics capabilities? Just wondering... Yours... A.
The main problem seems to be when I move forward to the next building(s) I get ambushed by a couple of enemy soldiers while my squat is in the open running for cover. Before any supporting units have time to respond I already have lost 1-2 soldiers. The "ambushes" are fast and almost always I kill the shooters fast but the first couple of seconds already cost me a soldier or two. This happens almost every time crossing a street ext. (read:all the time) so after even a small town fight I could lose easily 50-75% of my infantry. (I rarely lose my tanks) I almost always have eyes on the buildings the enemy opens fire from but I rarely manage to spot them before they open fire to my exposed units. So how do I advance in a city without getting ambushed this often while advancing? My current ideas and tactics: - I try to have a another unit always covering when I move a unit from a building to a building. (for example IFV and its infantry squat working together) - Have MBT or IFV over looking the city ready to fire on hostile buildings. (and also fire controllers for arty ext.) - Move slow and conservatively My first post here, so hello to everybody.