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Lt. Smash

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  1. Thank you, @Bil Hardenberger and @The_Capt! Thank you, @Battlefront.com and team! As a child of the Cold War, this game has surpassed my expectations on Day 1. I had so much fun fighting as the "hated" Soviets and loved playing as the "good guy" Americans. The equipment and technology is a blast. This has immediately become my favorite CM game, and I hope it gets the love the CMBN and CMSF have with lots of modules, battle packs and vehicle packs plus great support from the community. Lt, out!
  2. Another option is to remove GaussianBlur, or at least reduce the effect using the sliders from the Reshade panel. I find that the default effect feels a bit too blurry like when the old-school night-time soaps would put Vaseline on the camera to eliminate the wrinkles on the not-as-young-as-she-was actress.
  3. Looks like material for a good mod! Anyone? Smash, out!
  4. @Sequoia, are you asking what trucks are included for the Brits and NATO in CMSF2? It is limited, mostly to light utility vehicles. Looking at the manuals, the British module adds the 2.5-ton M1078 A1 for the US Army. The British are limited to the TUM, a militarized version of a Land Rover. The Germans, Canadians and Dutch have access to the Wolf/G-Wagen. The only other "general truck" available in the game is the US Marines' Mk23 MTVR. Generally, CMSF uses APCs/IFVs for squad transport. The Germans have the Fuchs, the Canadians have the LAVs, and the Dutch have the YPR. The Canadians also have access to the Nyala mine-protected vehicle which is capable of carrying 8 soldiers. Smash, out.
  5. It's one of the reasons that I love CMSF: great variety of battles from wide open terrain to building-to-building fighting! The other reason? Variety of forces. Each country is so different in terms of force composition ans weaponry. I only wish we had more variety from the Syrian side (i.e., Russian advisors, Iranian help, etc.). Smash, out!
  6. I have seen a lot of wonky pathfinding in the demo. I have played both Wilcox and the Bank. I have seen the example you describe as well as armor avoiding passable albeit roughy terrain and infantry looping around buildings even though a door exists that could conceal their approach. Concerned. Smash, out!
  7. Hi, all. I just realized that my old mod for CMFI/GL never ported to the new CMMODs III. You can download the file here. This mod replaces the default floating icons in Combat Mission: Fortress Italy (CMFI) and its Gustav Line module. These stylized icons are based on the U.S. War Department’s 1943 Basic Field Manual FM21-30 Conventional Signs, Military Symbols and Abbreviations. The icons have a slightly three-dimensional appearance so that they look like counters from traditional board-based war games. And, when the icon blinks (i.e., the unit is selected or wounded), the unit’s national flag is displayed. Detailed instructions included in the zip file explain what each symbol means and how to use the provided files.
  8. Hi, all. I have posted a set of floating icons for CMSF2 at CMMODs III. You can download the file here. The mod replaces the default floating icons with NATO-inspired symbols. There are detailed instructions in the zip file that explain what each symbol means and how to use the files provided. Personally, I find these symbols easier to read/understand then the default icons. For an added bit of fun, when a unit is selected, the icon will blink that unit's national flag (see the screen shots below for examples of British, Syrian and American icons). I built this mod from the CMSF2 demo but it should work with the final game and all modules when it is release (whenever that may be ).
  9. I am having path issues. In both Wilcox and Bank, I have units going out of their way to avoid a seamingly straight and clear line between waypoints. In Bank, my UK sections regularly ignore one door to loop around to the side of a building without cover, only to get killed. In Wilcox, I know the terrain just outside of town has areas that are impassable, but my Brads would rather ignore two orders that are only meters away to double-back and find a road. Smash, out.
  10. Funny, I thought the simplicity of this scenario is what made it work so effectively. I found it a terrific training ground to learn how the TacAI worked and how one type of platoon would perform against another. In fact, I created lots of flavors of this scenario that replaced the US Army side with the Marines, Brits, Canadian, Germans and Dutch. I even created versions of it in other CMx2 titles to do similar experimentation and learning. So, I look forward to it being ported. I just hope they don't make it more sophisticated! Smash, out!
  11. Yes, CMSF2 includes the same scenario editor and quick battle editor as you get in CMBS. Smash, out.
  12. Just after CMFI was released, Battlefront released a "hotfix" that included new shaders for ATI and nVidia cards. Does the v4 upgrade replace these shaders? I was just doing some clean-up and realized that I still have these files in my Mods folder. Smash, out.
  13. I noticed that the M1 81mm Silhouette is not displayed when calling a fire mission although it looks like the file is in the .brz...
  14. Yes, if I was a small business owner, it would be killing me to have products ready to sell but be prevented from collecting the revenue due to infrastructure issues like a website or an ecommerce store. It is easy to say that these things are easy to get rolling (after all, how many companies offer "free" stores) but the reality is that you get what you pay for and free rarely cuts it. This is even more true for a software company that delivers digital good because it has to deal with licensing, too. As I said, if I were Steve, this would be killing me.
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