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Everything posted by mjkerner
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Pete's correct. They are model swaps. You rename the mdrs of the T34 to those of the PzIV and when the game looks for a PzIV, it grabs the mdrs labeled as PzIV, not knowing that it now looks like a T34. (You also need the proper texture added to the mod, of course.) I swapped some models for a Crete/hypothetical Malta mod Phil (Kohlenklau) and I (and I think one or two others) were putting together but never finished.
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Mord's Mods: Shock Force 2 Edition
mjkerner replied to Mord's topic in CM Shock Force 2 Maps and Mods
Great, as usual, Mord!- 149 replies
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- portraits
- disembodied heads
- (and 3 more)
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CM:BN Screenshot Thread #2
mjkerner replied to Battlefront.com's topic in Combat Mission Battle for Normandy
I like dust! BFC does it really well. -
Erwin, the uniform mods don't work in CMSF2 (all different models). Zveroboy1 made his mod from CMSF2 textures. You can import the whole model from CMA, but the quality is so much worse than SF2, I suppose he didn't want to bother.
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"Listening", yes, but game playing....
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Kk, CMSF2 is where all the cool kids are, atm.
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[MOD] CMRT: Winter '44 - Compilation mod
mjkerner replied to Thief2125's topic in CM Red Thunder Maps and Mods
‘bout time! -
Heavy Metal station, I presume. MOS, does your fevered brain have a “Rest” setting? Hope not!
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Shock Force 2 Unofficial Screenshot And Video Thread
mjkerner replied to Mord's topic in Combat Mission Shock Force 2
Thanks Irwin, I already have them. I have several hundred mods from SF1, including all the “foreign country” ones like Euroscape, Mali, India, Syrope, etc. So I’m sitting pretty. -
Shock Force 2 Unofficial Screenshot And Video Thread
mjkerner replied to Mord's topic in Combat Mission Shock Force 2
Thanks MOS and Cpt. I use Corel Paintshop, and I do use a template...not the pattern tool, though. I make camo patterns from ones off the web, then have to usually size them and often stitch them together to get the patterns the right size and to cover the textures properly. (Cpt, those East German rain patterns you like were the only ones off the web that I didn't have to do a thing to in order to look right.) So, in other words, I'm self-taught and not working smart. But I have fun anyway, lol. Do a web search of "African military camouflage schemes" or somesuch and you'll find all lot more variety than what I've shown here. -
Shock Force 2 Unofficial Screenshot And Video Thread
mjkerner replied to Mord's topic in Combat Mission Shock Force 2
While I'm in Photophuckit, here are some camo schemes I'm toying with for African Bush Wars. I'm thinking I'll just put out a series of different uniforms schemes that can be used for all of the different Syrian unit types for mainly rebels and insurgents, but govt troops as well. Then some from NATO types mainly to be govt troops, or at least govt spec ops. Then y'all can pick and choose which camo to wear that day. -
Shock Force 2 Unofficial Screenshot And Video Thread
mjkerner replied to Mord's topic in Combat Mission Shock Force 2
I have some coming, but they are a bit down the queue. These pix were just first pass; proof of concept, lol. If you have a camo scheme you'd like to see, let me know. -
Sahrani Liberation Army (SLA)
mjkerner replied to IICptMillerII's topic in CM Shock Force 2 Maps and Mods
Lol, that's not me, z1812, but Cpt, if you don't mind, I'd gladly take credit! Really nice! Are those berets the ones that other fellow--sorry, can't recall his name--made a 3D model for? Or did an import from a WWII title mdr's work like some weapons from CMA do? -
Possible future projects for modders - wet looks
mjkerner replied to RockinHarry's topic in CM Normandy Maps and Mods
Way back when I tried my hand at some Herman Goering Division inuform mods, I discovered the wet look accidentally by saturation and vibrancy, and tried it on the shoulders and arms, mainly. It was fairly easy to do, IIRC, but the problem was getting all the gear, weapons, and helmets to have a wet sheen. Couldn’t pull it off to look right, but did use the darkening technique for oil stains on tanker uniforms. Looking forward to seeing your stuff, Ben. I bet you nailed it! -
Jace, did you happen to find a bogus bmp for a conquistador figure and a guy on a donkey? Nice find!
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Someone is going to have to make a new 3D model and import it, I think. (It is possible, there’s a thread here somewhere where someone is making a new 3D model of a beret for Republican Guards, I believe. Not to be confused with the red one recently discussed in the CMFI or BN subforum which is simply a helmet rename using an existing beret model.) Hex editing, a form of magic I could never get my head around...how do you know what numbers to change, and to what values?—dangerous Black Magic, if you ask me!…is not possible with CMSF2. That process allowed you to change models, so you could, for example, import a CM-A taliban model into SF1. Oversimplification, but basically, porting is a no go.
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I think several people have done similar, simply by renaming files like waffleman did. I know I did, and I think kohlenklau did one that way as well. But since it replaces all helmets, it just didn't look right and i never used it.
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The 'Never Say You've Seen It All' Thread
mjkerner replied to Machor's topic in General Discussion Forum
I still have the VHS tape I sent away for in the early 1980s for Culloden, at the time an excellent adaptation of the battle that I first saw in the late 60s. It was written and produced by Peter Watkins, who also did The War Game, which was included on the tape. Just sayin’. -
It always pays to complain, lol! Thanks JoMc67 and Frenchy.
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Jo, that link just takes me to my own DB homepage?? (I have some of Rockin'Harry's ani mods, but wanted to make sure I had them all.)
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Thanks Zveroboy, those mods are going in the game pronto!
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Getting back to CM finally
mjkerner replied to WhiteWolf65's topic in Combat Mission - General Discussion
The Ticket’s the ticket! But, just in case it slipped your mind, have you checked your spam folder for the reset message? -
Getting back to CM finally
mjkerner replied to WhiteWolf65's topic in Combat Mission - General Discussion
Methinks WhiteWolf is going to be one happy fella pretty soon; $429 “discounted” to $35. -
Zuckerberg should be nuked from orbit. It’s the only way to be sure.
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Erwin, I assume the animation for (and code for) the M240 simply has the gun closer to the ground than the MG 42 animation.