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Showing results for tags 'textures'.
Future task for modders (or BFC). "Wet looks" for vehicles, infantry and maybe objects in wet environmental conditions (rain, fog, mist...). The upper two pics is Aris original Stug IIIG late. The bottom one has the textures (with stock games muddy tag) slightly increased in color saturation, while the same time somewhat darkened and increased in contrast. Also added some crude normal maps with NVidia tools normal map creator. Difference is not huge, but most "weathering" is made only with consideration to dry environments and it doesn´t look that convincing in non dry conditions IMO.
Ok, did some very basic preliminary tests. Mostly seeing what can be done without hex editing. Did some texture swapping and used some masks to get the results I was looking for. These aren't perfect just proof of concept/dipping my toes. This won't be as good as my old civil war and mixed combatant mods but it'll do. With the Syrian Reserves being 98% free of shared textures a very decent Civil War mod and scenarios can be produced. Best results as I see it would be Syrian Reserves (Infantry and Mech), Combatants and Fighters against Syrian Mech, Guards, Airborne and Spec Ops. The Reserves have a pretty decent selection of tanks (and access to most AFV/IFVs) so it would be a decent match up. Here's some alpha pics to get your imagination pumping. NOTE: Combatants are not mixed in with Syrian Reserves. Mord.