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Found 11 results

  1. About the Scenario This scenario recreates one of Lt. Otto Carius' engagements made famous in his book 'Tigers in the Mud' on page 166 'The Ambush'. The scenario map size is around 2.9km x 3.4km. Both sides have around a company+. You have around 01hr 40 Minutes (+0-15 minutes variable time). However it’s unlikely, playing against the AI that you’ll need all this time, although playing H2H it might be useful. Playing the ScenarioThis scenario was originally designed to be played first and foremost from the perspective of the German side against the Soviet AI. It is playable head to head (H2H
  2. A new fictional scenario for CMSF2: “Coup d’etat” is in Beta testing now and is intended as player vs AI. The player will lead rebel (Syrian) units in an early morning (0400hrs) coup attempt to overthrow the governing regime (also Syrian). It is set in the fictional third world country of Abbudin and takes place in the heavy urban terrain of the city of Al Mout. The city of Al Mout is a heavily modified portion of the Ramadi-Government-Center map created by @LongLeftFlank. Approximately 1072 meters by 592 meters. The scenario has a variable end time. The optimal scenario length is
  3. Since backups came up in another thread I thought I would share my backup scripts. I thought I had done this in the past but I did a search and came up empty. I wrote these scripts years ago and have been using them for scenario design, mod design and programming projects. The basic principal is to zip up a directory and copy it to a backup location (keeping old versions) and a second location. This lets me know I have the last 10 versions and the second copy allows me to move my work between computers. I used to use a USB stick (hence the command line option "portable") but now I use dro
  4. The scenario Coup D'etat has been uploaded and is available at the Scenario Depot III. Link below. http://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-scenarios/coup-detat/ rocketman created a very cool PDF map and reference document available at the below link. https://www.dropbox.com/s/n8weqdobt7pidc8/Coup d Etat Reference and Map Document.pdf?dl=0 Enjoy the scenario and if there are any questions feel free to ask here or send me a PM. Have a safe taxi ride. And, as @Sgt.Squareheadsaid, don't get in the red taxis. The player leads a sma
  5. I’ve been working on a new scenario for CMBS 4.0 called “Tactical Operations Center”. It is in Beta testing now and is intended as player vs AI. Below is part of the Designer Notes that gives an overview. Followed by a few screen shots. This is a fictional scenario that may take a while to load depending on your computer. The player takes charge of a Tactical Operations Center (TOC) located in a Forward Operating Base (FOB) for a four-hour shift. The player is responsible for the successful execution of the mission during his shift. The scenario was created with the idea of being a st
  6. I have just started playing Edge of Darkness, which is a bunch of 5 Scots taking a town. I am playing some bagpipe music to lift my Jocks' morale, even if it annoys me! (love the classic Brit TV series names btw) I won't do any spoilers, but I was puzzled that some of my reinforcments - namely the assault pioneer section + HQ + Land Rover didn't turn up (OK that may be a normal HQ Snafu!) when they were supposed to; 7 Platoon arrived but not them. I could do with more smellies on the ground for an urban dust up - my Glaswegian scum love it! Is a straight razor prohibited in close co
  7. So this is in relation to a topic I posted just before Thanksgiving.... There may be some mild spoilers ahead, but nothing I think is show-stopping. Just recently I was playing The Lions of Carpiquet. For those who don't know it, it's a challenging campaign that covers a difficult battle in the Commonwealth sector west of Caen. It's one of the few that really gives the player some serious time to make decisions on how to approach the objectives and neutralize the Germans. The first two scenarios offer the players three hours to complete them; the second, I believe, is somewhere in the two
  8. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent
  9. Just suddenly found this one on my hard drive. H2H only, Afghanistan - Kyrgyzstan border, 1993 Here is the link https://cloud.mail.ru/public/LDCj/HeBHwzWyQ
  10. Greetings! This is my first real attempt with the editor - which started out from this real-world Luftwaffe aerial shot I came across for the village of Golynki, west of Smolensk... ...which I stretched to fit more neatly into a CM-friendly grid, and came out with this map: It is a 2000m x 1792m map, covering a few types of terrain: a peat bog in the northern half, a wooded area and the near-pristine village of Tregubovka to the southeast, and the larger village of Golynki to the soutwest, which has been largely demolished and abandoned under the German occupation. The map is d
  11. This pdf can provide some great ideas for modern day scenarios. https://history.army.mil/html/books/iraq/TotS/Tip_Spear.pdf
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