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  1. Hello guys I wanted to share with you some Wagner pmc skins that I made combining various other mods. This is the first time I made something for CMBS, so please tell me what you think. https://drive.google.com/file/d/166n56BvEdQkeya7BhgepGv87tcE6rdfw/view?usp=sharing Also some V signs on vehicles. https://drive.google.com/file/d/1HVeEAM4APCUlcI9OXJSyGLu69lAGTb3F/view?usp=sharing
  2. Hello, A week ago or so i made a quick mod with blue IFF markers for the Ukrainian side and i decided to share it here, hope you all will enjoy it. https://www.mediafire.com/file/sw5qlhrx5xbciql/Weezkee%2527s-Blue-IFF-UA-Soldiers.zip/file
  3. Hi everyone, I have a lot of mods that I have finished and would like to share with you all, I'm going to post all my CMSF2 mods in this thread to keep it simple. When you download the mod it will contain an Optional file that contains "Mid" with no mixed woodland camo, only place one of the two folders in game. Like always, test them out yourself for a better look than the pictures US 3rd Infantry Division Early The Infantry will be equipment with M16 rifles replacing the M4 rifle, if you don't want the M4 replaced, take the Skeleton file out. US 3rd Infantry Division Mid Download link below. https://www.mediafire.com/file/266x315f113zhlr/DM%27s_US_3rd_Infantry_Division.zip/file --------------------------------------------------------------------------------------------- US 101st Airborne 502nd Early US 101st Airborne 502nd Mid US 101st Airborne 187th If you would like the 187th Airborne helmets go into the "Optional file" and open US 101st 187th Airborne and read the "Readme.txt" for Instructions. Download link below. https://www.mediafire.com/file/3mu6uratck3tg7o/DM%27s_US_101st_502nd_Airborne.zip/file ----------------------------------------------------------------------------------------------- US 173rd Airborne Early US 173rd Airborne Mid Download link below. https://www.mediafire.com/file/b36w0pla3wemw3l/DM%27s_US_173rd_Airborne.zip/file ------------------------------------------------------------------------------------------ United States Marine Corps Early Download link below. https://www.mediafire.com/file/xqkuct6jqygl6nv/DM%27s_US_Marines_Early.zip/file ------------------------------------------------------------------------------------- United States Marine Corps Mid Download link below. https://www.mediafire.com/file/8kpodscu3zto274/DM%27s_US_Marines_Mid.zip/file -------------------------------------------------------------------------------------- All my future mods for CMSF2 will be in this thread, Enjoy Kind Regards, Damian45
  4. Yep. I had to take a break from the monotony of making German shields for RT. Been messing with these for about a month and after much angst decided they were good enough. Coming to a Repos near you... Mord,
  5. Does anybody have an understanding of mod tags and how to use them? I looked in the 4.0 Engine manual and found a section on mods but not how to use mod tags. Maybe I missed the section so if you know where in the manual and can give me the page number or something that would be great. In one of the game manuals, I think CMBS, I found the following: Mod Tags for most graphics. This allows for multiple mods for the same item without the need to move items in/out of the Mods folder. So does this mean that mod tags are built in and hard coded? I think you can change heavy rocks to building rubble with the use of a mod tag. But it is limited to what BFC coded? It can either be heavy rocks or building rubble? It can’t be changed? I also found a post that said to change the heavy rocks to rubble you had to create and import a txt file. Are there instructions located somewhere on how to do this? I also found in a game manual the following statement: There is the ability to specify mods be used for a specific scenario. This may actually be what I’m looking for (the ability to specify mods be used for a specific scenario). I just released a scenario for testing and before I send the finalized scenario to the Scenario Depot in a few weeks I might want to have the scenario grab and use a handful of specific mods. This is different from the hard coded mode tag ability above I think? How do you specify a certain mod to be used by a certain scenario?? Any guidance on all the above would be appreciated. Or just point me to the reference that explains it. I don't mind reading up on it I just can't find much detail on it. Just general information that mod tags exists.
  6. THE BASIC PROBLEM: I'm sure that you've all noticed over the years that this scenario plays itself out over and over: Person A: "Hey, does anyone still have X for $Insert_Game_Name$ ?" Person B: "Yeah sure, here, let me put it up on my webspace or on a random download server like Mega.NZ" <five years pass> Person C enters the thread and gets excited. Person C "The link doesn't work anymore!" *pause* Person C "Hey, does anyone still have X for $Insert_Game_Name$ ?" A Potential Solution: Might be with the Internet Archive. It's funded by a foundation and they seem to be relatively durable; so they're the closest thing to archival on-line storage we might see for some time. With that in mind, I've been slowly working on a project for the last month to quasi bring back the old Wargamer.com scenario archive back from the dead -- and that's morphed into a general archiving program for old game mods and such. Naturally, I did the Combat Mission x1 series. ============================================================ GENERAL INTERNET ARCHIVE NOTE: If you wish to download a specific file within the main ZIP container, just click on the ([b]View Contents[/b]) link on the contents page. ============================================================ The Proving Grounds / The Scenario Depot II Site Rip (with Meta Data) (NOTE, I've duplicated the scenarios themselves in each CMx1 individual scenario archive, but this is here for completeness since TPG/TSDII were quite important CMx1 websites back in the day) ============================================================ ============================================================ https://archive.org/details/wargamer-depot_TPG-TSD2_siterip Main Page https://archive.org/download/wargamer-depot_TPG-TSD2_siterip Information Page From 5 to 8 May 2021; I ripped the following websites: THE PROVING GROUND (TPG) http://garykrockover.com/cmbb/index.html Site Rip as of 5 May 2021 has: 6 x CMBO Scenarios 281 x CMBB Scenarios 223 x CMAK Scenarios 2 x CMBO Maps (some are not downloadable) 73 x CMBB Maps (some are not downloadable) 43 x CMAK Maps (some are not downloadable) THE SCENARIO DEPOT II (TSD2) The original Scenario Depot (I) was at http://www.dragonlair.net/combatmission/ until it's hosting company crashed with no backups. It's successor, The Scenario Depot II was at http://www.the-scenario-depot.com/ until the domain wasn't renewed. It was then "lost" for several years until I contacted the site owner; and got this URL: Site Rip as of 8 May 2021 has: 52 x CMBO Scenarios 587 x CMBB Scenarios 527 x CMAK Scenarios 15 x CMBO Maps (some are not downloadable) 26 x CMBB Maps (some are not downloadable) 36 x CMAK Maps (some are not downloadable) ============================================================ ============================================================ CMMOS/CMMODS DVD Backup ============================================================ ============================================================ This was created from an old DVD that I burned with about 3.7 GB of Combat Mission CMMOS data on or around 2004. A lot of the information on this was "lost" over the years, and this is my way of giving back to the CM community. Here is a file list: Total number of folders = 62 Total number of files = 1809 Sum of file sizes = 3.5~ GB It's all within several spanned ZIP files. https://archive.org/details/wargamer-depot_CMMOS_mods (information page) https://archive.org/download/wargamer-depot_CMMOS_mods (contents page) ============================================================ ============================================================ CMBO Mods: ============================================================ ============================================================ https://archive.org/details/wargamer-depot_CMBO_mods (information page) https://archive.org/download/wargamer-depot_CMBO_mods (contents page) On 5-10 May 2021, I cleaned out the following CMx1 repositories: cmx1mods.greenasjade.net in an attempt to archive as many of the old Combat Mission 1 (Beyond Overlord/Barbarossa to Berlin/Afrika Korps) mods as possible to safeguard against the probability of greenasjade.net disappearing in the near future. I downloaded 458 out of 458 files; and their total size is 1.46 GB. ============================================================ ============================================================ CMBB Mods: ============================================================ ============================================================ https://archive.org/details/wargamer-depot_CMBB_mods (information page) https://archive.org/download/wargamer-depot_CMBB_mods (contents page) On 5-10 May 2021, I cleaned out the following CMx1 repositories: cmx1mods.greenasjade.net in an attempt to archive as many of the old Combat Mission 1 (Beyond Overlord/Barbarossa to Berlin/Afrika Korps) mods as possible to safeguard against the probability of greenasjade.net disappearing in the near future. I downloaded 1,806 out of 1,811 files; and their total size is 4.35 GB. ============================================================ ============================================================ CMAK Mods: ============================================================ ============================================================ https://archive.org/details/wargamer-depot_CMAK_mods (information page) https://archive.org/download/wargamer-depot_CMAK_mods (contents page) On 5-10 May 2021, I cleaned out the following CMx1 repositories: cmx1mods.greenasjade.net in an attempt to archive as many of the old Combat Mission 1 (Beyond Overlord/Barbarossa to Berlin/Afrika Korps) mods as possible to safeguard against the probability of greenasjade.net disappearing in the near future. I downloaded 1,605 out of 1,605 files; and their total size is 4.69 GB. ============================================================ ============================================================ COMBAT MISSION: BEYOND OVERLORD SCENARIOS ============================================================ ============================================================ https://archive.org/details/wargame-depot-combat-mission-beyond-overlord (information page) https://archive.org/download/wargame-depot-combat-mission-beyond-overlord (contents page) This file contains recovered Wargamer Scenario Depot data from two sources: 1.) The 2015 Dump at https://archive.org/details/WargamerGamesDepotArchive20160514.tar 2.) A Internet Archive Downloader Dump in April 2021 to recover what was stored on the Internet Archive's backups. Out of 5 scenario files on the WGD for "Combat Mission Beyond Overlord", 5 were recovered (100%) directly. HAVE 3508 - Combat Mission: Beyond Overlord: East of Bryansk 3551 - Combat Mission: Beyond Overlord: 101st in Normandy 3701 - Combat Mission: Beyond Overlord: Big Red Omaha V2.0 4176 - Combat Mission: Beyond Overlord: When Trumpets Fade 4558 - Combat Mission: Beyond Overlord: Fischbach MISSING: NONE Out of 69 scenario files on the WGD for "Combat Mission", 0 were recovered (0%). HAVE: NONE MISSING: 1003 - Combat Mission: Strategic Highway 1198 - Combat Mission: Kelly's Heroes full campaign 1211 - Combat Mission: Cintheaux - Totalize 1273 - Combat Mission: August Bank Holiday 1279 - Combat Mission: We Don't Need No Education 1280 - Combat Mission: Lacko's Centiepied 1281 - Combat Mission: Lacko's Tea Party 1433 - Combat Mission: Parker's Crossroads 156 - Combat Mission: Wonder of Ihantala 162 - Combat Mission: UPDATE: Wonder of Ihantala 172 - Combat Mission: Crucifix Hill 1749 - Combat Mission: Beta Mission 178 - Combat Mission: AG1 Sgt Feibecke at Ozero 179 - Combat Mission: K3 A Brief Visit to a Church 181 - Combat Mission: K2 Pyrrhic Victory 183 - Combat Mission: K1 The High Ground 1864 - Combat Mission: Beta Mission 217 - Combat Mission: der Nebel 218 - Combat Mission: Minor Victory 219 - Combat Mission: Pockets of Resistance 226 - Combat Mission: Attack on Selz crossroads 237 - Combat Mission: Battle of Kiestinki 281 - Combat Mission: Gains Measured in Yards 282 - Combat Mission: Dangerous Information 304 - Combat Mission: Buda Castle 337 - Combat Mission: The Notch 34 - Combat Mission: Zurück on Chainbridge 363 - Combat Mission: Battle Of Honkaniemi 381 - Combat Mission: Gute Jagd 382 - Combat Mission: Falschirmjaeger On The East 383 - Combat Mission: My Grandfather 384 - Combat Mission: Der Erste Marsch 385 - Combat Mission: The Last Hussars 39 - Combat Mission: Dieppe 398 - Combat Mission: Bitche Bulge 426 - Combat Mission: Pacific Mod: Shallow Water Files Tarawa 427 - Combat Mission: Joe's Bridge 428 - Combat Mission: Brit Burma Uniform 442 - Combat Mission: CM Pacific Theater Mod Iwo Jima 443 - Combat Mission: Combat Mission Pacific Theater Mod 444 - Combat Mission: CM Pacific Theater Mod Scenarios 47 - Combat Mission: Dog Green, 6 June-2 476 - Combat Mission: Maple Leaf Down 496 - Combat Mission: Lacko's Elba 506 - Combat Mission: Screaming In The dark 507 - Combat Mission: Holding Villebaudon 515 - Combat Mission: Hell On Wheels 538 - Combat Mission: Break On Thru 539 - Combat Mission: Back To Hell 564 - Combat Mission: Assault On Gambsheim 586 - Combat Mission: Gheel 621 - Combat Mission: Operation Nordwind 644 - Combat Mission: Bouncing The Rhine 656 - Combat Mission: Ed's Grass Mod 740 - Combat Mission: Bridges Near Stavelot 750 - Combat Mission: Fortress In The Bocage v1.02 868 - Combat Mission: Frontovik Russian T-34 Tank Mods 893 - Combat Mission: DFDR Complete Scenario Set 894 - Combat Mission: DFDR Clubfoot's Scenario Set 895 - Combat Mission: DFDR (Complete) MOD 896 - Combat Mission: Finland MOD 897 - Combat Mission: Frontovik I (Infantry) MOD 898 - Combat Mission: Frontovik Complete Scenario Set 899 - Combat Mission: Frontovik II (vehicles) MOD 900 - Combat Mission: Fading Hopes III (Germany 1939-40) 901 - Combat Mission: Fading Hopes II (France 1940) MOD 902 - Combat Mission: Fading Hopes I (Poland 1939) MOD 903 - Combat Mission: Fading Hopes Complete Scenarios Set 904 - Combat Mission: Roadblock At St. Severs BONUSES I have included more CMBO scenarios from around the internet. There's likely to be massive duplication between all of the different packs and sources, but put together, I think this corpus constitutes most CMBO scenarios made. 1.) Pacific Mod: 28 scenarios + the graphics to mod them 2.) Rune Pack (in a specific folder): About 59~ scenarios/campaigns 3.) Ardennes DeSobry Pack: 3 versions of this scenario 4.) A Scenario Pack (AltWars) I made from an old CMMODS v4.03 database that I downloaded years ago; combined with a trawl through (http://cmx1mods.greenasjade.net); giving about 295 scenarios. 5). CMHQ Depot: About 306 scenarios with metadata 6.) Koen Pack: 4 Scenarios 7.) Rhine Pack: 10 scenarios 8.) St Malo Pack: 5 Scenarios 9.) The Blitz' CMBO Pack: About 187 scenarios and 27 maps. 10.) TheGamersNetwork: About 200 scenarios with metadata. 11.) TLD Scenario Pack : 22 scenarios 12.) The Proving Ground / The Scenario Depot II Scenario Pack for CMBO: About 59 scenarios and 13 maps. 13.) Zuf's CMBO Scenario Pack: 1,645 scenarios ============================================================ ============================================================ COMBAT MISSION: BARBAROSSA TO BERLIN SCENARIOS ============================================================ ============================================================ https://archive.org/details/wargame-depot-combat-mission-barbarossa-to-berlin (information page) https://archive.org/download/wargame-depot-combat-mission-barbarossa-to-berlin (contents page) This file contains recovered Wargamer Scenario Depot data from two sources: 1.) The 2015 Dump at https://archive.org/details/WargamerGamesDepotArchive20160514.tar 2.) A Internet Archive Downloader Dump in April 2021 to recover what was stored on the Internet Archive's backups. Out of 10 scenario files on the WGD, 10 were recovered (100%) directly. HAVE 3294 - Combat Mission: Barbarossa to Berlin: KH2 The Count 3295 - Combat Mission: Barbarossa to Berlin: AG3 Flak Dance at Vilna 3352 - Combat Mission: Barbarossa to Berlin: HSG AG4 The Cross Roads 3513 - Combat Mission: Barbarossa to Berlin: East of Bryansk 3878 - Combat Mission: Barbarossa to Berlin: Sons of Zrinyi 4017 - Combat Mission: Barbarossa to Berlin: Danzig Panther 4054 - Combat Mission: Barbarossa to Berlin: PreeKuln 4269 - Combat Mission: Barbarossa to Berlin: Hungarian Mission Pack 4366 - Combat Mission: Barbarossa to Berlin: Road to Rzhavets 4823 - Combat Mission: Barbarossa to Berlin: Darsunikis MISSING: NONE BONUS: I have included a large amount of CMBB scenario packs in the BONUS directory. I think with all this, we have most CMBB scenarios ever made. I've tried to include everything I can; there's too many to describe here; from the Stalingrad Pack, Kursk Pack, Russian Training Set, Denhost CMBB Pack, Philippe CMBB Pack, a Boots & Tracks site rip (scenarios and AARs). Some of the packs are: The Blitz CMBB Pack: 371 Scenarios and 15 maps. The Proving Ground / The Scenario Depot II Pack: About 840 scenarios and 87 maps. Zuf's Scenario Pack: 2,164 (!!!) scenarios. ============================================================ ============================================================ COMBAT MISSION: AFRIKA KORPS SCENARIOS ============================================================ ============================================================ https://archive.org/details/wargame-depot-combat-mission-afrika-korps (information page) https://archive.org/download/wargame-depot-combat-mission-afrika-korps (contents page) This file contains recovered Wargamer Scenario Depot data from two sources: 1.) The 2015 Dump at https://archive.org/details/WargamerGamesDepotArchive20160514.tar 2.) A Internet Archive Downloader Dump in April 2021 to recover what was stored on the Internet Archive's backups. Out of 6 scenario files on the WGD, 6 were recovered (100%). Also included as a bonus is an archive of other scenarios and campaigns recovered from various sites for completeness. HAVE 3492 - Combat Mission: Afrika Korps: Small Village in Valley 3520 - Combat Mission: Afrika Korps: Village on Hill - Allied Attack 3709 - Combat Mission: Afrika Korps: Kommerscheidt 3746 - Combat Mission: Afrika Korps: Rearguard Action at Fuka 3953 - Combat Mission: Afrika Korps: Band of Brothers, Part 4: Replacements 3960 - Combat Mission: Afrika Korps: Bridgehead Eberbach MISSING: NONE BONUS: I have included a Combat Mission Beyond Overlord Scenario Pack with this for completeness. It was put together from an old CMMODS v4.03 database that I downloaded years ago; combined with a trawl through (http://cmx1mods.greenasjade.net). I've tried to include everything I can, including Philippe's 11-part pack that breaks down as: 1940 - 67 Scenarios Ardennes - 88 Scenarios East Africa - 19 Scenarios France & Germany - 95 Scenarios Greece - 37 Scenarios Italy/Southern France - 258 Scenarios Market Garden - 23 Scenarios Normandy 198 Scenarios North Africa - 195 Scenarios Norway - 4 Scenarios Arab Israeli Wars - 8 Scenarios Korea -4 Scenarios PTO - 14 Scenarios SCW - 7 Scenarios SeaLion - 5 Scenarios Vietnam - 13 Scenarios Everything Else - 10 Scenarios Along with graphics mods for a SEALION set plus a few scenarios to go with it. BFC Companion Scenarios: 12 scenarios CMAK Operations Pack: 59 items? BootsNTracks Pack: 16 Scenarios CDST Pack: 16 scenarios Koen Pack: 5 Scenarios Random Pack: 62 scenarios (random potporri from my own files) Small Battles Pack: 68 scenarios The Blitz CMAK Pack: 117 scenarios Tiny Battles Pack: 5 scenarios The Proving Grounds / The Scenario Depot II Pack: 743 scenarios and 73 maps WBRP Pack: 11 scenarios Zuf Pack: 1,001 scenarios I'm confident to say that even though there may be massive amounts of duplicates, this corpus constitutes most CMAK scenarios published.
  7. These are two of Kieme's outstanding buildings in HD. I hate Kieme so much I burnt and shot them up. :-) What you get with these buildings in HD: Scorched sides from internal fires Windows above the ground floor have no glass (still function in game terms) Lightly-smoked roofs x 2 – a Syrian delicacy – don't knock it if you haven't tried it Pockmarking from bullet and shell hits Other damage and battle crap Pro government and jihadist slogans/iconography A little easter egg (Yes, I think that sh*t is authentic. They're madder than a barrel of frogs.) Designer's Notes You need Kieme's buildings 4 and 5 to make this work. I recommend all his buildings. Because of the limitations of the way the modular buildings work I suggest you only use it as 1, 2, or 3 storeys as the scorching will look a bit odd otherwise. However it still works with taller buildings, particularly if you add balconies. The pair of buildings aren't too heavily bullet-scarred so they fit in with other structures around. Because of the way the modular buildings work there had to be compromises with the placing of the slogans and decals, but I feel they add a lot of character to the buildings. PUT IN THE Z FOLDER AS USUAL. You can add wrecked Aircon3 to your flavour objects for that extra bit of damage. Links to download files: Bldg 4a http://www.mediafire.com/folder/jq5xx756povzz/4a Bldg 5a http://www.mediafire.com/folder/a63o9rlf3h78s/5a Aircon3 http://www.mediafire.com/folder/2b89t2rv51e30/aircon3 Installation: put in the Z folder as usual. I've put them with the relevant Kieme building folders and that works just fine. Note, I forgot I was using my vanilla modding SF2, so I loaded up Darya Tank Raid which I was halfway through, the semi-finished buildings came up and they looked so good that I had to complete them to play the rest of the scenario.
  8. Here is Umlaut's guide to making flavor objects. I've just uploaded it to mediafire so here it is for you all if you need this exceptionally useful and simple process. http://www.mediafire.com/file/0g35it41bg7sskz/Adding+Extra+Flavor+Objects.doc/file
  9. Got another mod ready - and as it might not be the last, I figured I might as well start a dedicated thread for my own mods. This one is one of my new favorite vehicles in CMFI R2V: The Morris C9B SPAA. A favorite to play with, that is - not to mod! It has been a real PITA to mod, because it has no large surfaces, but millions of little nooks and crannies. Luckily, modding is now over and I enjoy playing with my weathered Morris SPAA. Hope you will too. As always I´ll share it via this Dropbox link - until it is available on CMMODS IV.
  10. I've made a new building. It's an upmarket one because I got tired of all the squalor. It is suitable for a governor's residence, mosque, consulate, or warlord's palace. I didn't know what to call it, so "Posh Islamic Place" will have to do. I've made or added some flavour objects so you can create a large compound. It has two types of roof - one plain white, one traditional Islamic tiling. NOTE: It is numbered to follow on from Kieme's original 14 buildings in HD. If you don't have these buildings, just renumber the MDR FILE so it is consecutive to the buildings you already have - e.g it will be building 9 if you have just the vanilla buildings. Unzip and place folder in Z folder. I suppose you louts are going to blow it up now. DOWNLOAD LINK: http://www.mediafire.com/file/z54plxguppj217o/Building+15+Posh+Islamic+Place.zip/file A compound, with attractive water feature and nicely placed for local shops and ISIS homeboy parties: Note that the wall doesn't go all the way around for clarity. Extra flavour objects - some I made, some which are from Black Sea and Kieme's Civilian Vehicles. Note they are in convenient flavour object slots. Islamic decorated arch (pic doesn't show detail) and a flower bed. Our beloved president. Kieme's Civilian Vehicles Download links: JJ's Additional Flavour objects http://www.mediafire.com/file/0go8386p0dtkm0e/JJ's+Additional+Flavour+Objects+for+SF2.zip/file Kieme's Civilian Vehicles http://www.mediafire.com/file/t1qulvn5ap15kgj/Kieme+CMBS+additional+flavor+objects+(civilian+vehicles).zip/file Building 15 http://www.mediafire.com/file/z54plxguppj217o/Building+15+Posh+Islamic+Place.zip/file
  11. Im planning on getting Shock force 2, when it launches on Steam,but if its on Steam how will i be able to load Mods onto the game? I do it on my own Computer on the other games, but not sure how to on Steam.
  12. ¡Hola a todos! Necesito tu ayuda con este mod. https://imgur.com/AmZu1Hw Estoy tratando de cambiar el casco de infantería sirio por el de operaciones especiales. Cambie el nombre de los archivos "smod_syrian_helmet-spec-ops.mdr" para usarlos con el resto de la infantería, pero el casco se ve con las partes de fijación NVD. Gracias por adelantado. Saludos
  13. Few things I have been working on for your gaming pleasure! Still have work to do for the full RT mod but this was a nice change of pace and theater. It's the early stages but I have been itching to get moving on all the other titles. Mord.
  14. Ok, seeing that the main focus is RT at the moment, it's time to migrate this from the General Mods Forum. Anyone interested can catch up here: Refresher: Old vs new portraits. The new portraits together. Their context within (JuJu's awesome) game UI. @Badger73 "These are stunning, @Mord. I might quibble with your choices for Heer Panzer and Heer Panzergrenadieren. I thought German army tankers wore a black coverall of sorts and a tanker's beret. I think the German army armored infantry should have steel helmets. I look forward very much to your finished work. Good luck with this." Ok. Well, it didn't take long for one of them. I am fairly confident this one is a keeper. I am pretty happy with the way it looks and the way it fits into the rest of the design. This German panzer commander strikes a gallant pose, a fitting nemesis for the awesome Soviet tanker (which happens to be one favorite portraits). Mord.
  15. It seems that CMSF2 will be a huge thing for all of us. The game we all waiting for. As a CM series fan and as a guy who likes to make mods sometimes I'm looking forward to play and mod this game. All my mods related to CMSF will be presented in this topic. I never played that very first CMSF game so for me it will be a new thing. Yet, I'm quite sure that this game will be wonderful.
  16. Here is a screen ive made for Combat Mission Black sea as i couldnt find any i liked. https://www.mediafire.com/file/5ff2rchucq9hh9v/Miles-CMBS-Main_Menu.zip/file
  17. Recently I was introduced to this game, and it was totally new experience for me. I found it interesting how this game changes the way you think on a tactical level. Furthermore, I found few elements of this game that I would might want to change a little. After some time playing it, I've decided to make few steps towards allies and their operations. It was their equipment that made me interested. As a history lover, and as a person who enjoys this game I've started my work on few modifications. World War Two setting was an initial insparation for me. Modders that were modding World War Two games here were are masters of what they are doing. The amount of details that some mods are providing is mind blowing. I did quite a few mods here and there and I got a feeling that I will try to enter this room with a big hope to add something that will be enjoyed by other players in their battles. It is time for me to try myself in a big boys game. I'm not sure that everything what I will do will be 100% accurate - but I will try to do my best. With a deep respect to this community I'm opening my new modding space. I hope that some of you will enjoy my stuff. https://imgur.com/GmkEkY4
  18. CMRT: Winter '44 - Compilation mod I present to you a modification for the game in the winter scenarios. I present to you a modification for the game in the winter scenarios. Mod contains winter textures of the earth, buildings, uniforms of soldiers, cars and guns as well as sounds and interface. The following mods were taken as a basis: Mod structure: Test map with all units Test map with Hungarian units How play Hungarian? Just add tags [vengr] in scenario. Dont work in QB. For QB need unpack BZR with Hungarian skins and tags [vengr] in file names. Maps for this mods: Downloads: https://cloud.mail.ru/public/4mg4/XxCCi2HWy Total size 7.33 Gb Place in Data\Z folder Offical site FAQ. 1. Soviet tanks? Later 2. Hungarian truck and tank? Later 3. Can I use parts of your mod in mine mod? sure you can. 4. How many you work in ths mod? 40% (Aris and other great peoples) 20% Me. Other Battlefront. Screenshots:
  19. i don't have a picture but you surely got across the fields in all CM games. Ploughed fields are very annoying under certain angles, is there any mod that could sove this? I have gtx 1070 and ryzen 5 2600 so the pc should be able to handle that. Thanks!
  20. I could've sworn there was a detailed pdf guide to rag-tagging somewhere but unfortunately I cannot seem to find it. Does anyone know where I can find instructions on how to rag-tagging units ? Or if not, is anyone kind enough to educate me on the process and how it works?
  21. Well finally got some time to return to the CM arena. Travelling around a lot so not close to my desktop with CMBN much but run a Mac laptop 'on tour' and am pleased to see CMFB runs really well. Firstly, brilliant game!!!! Easily the most polished in the whole CM arena IMHO and I have quite a few, right back to the first CM. I mean, the atmos that shots like below create for me (mind you, I had to move the FO from there early on, lost them a few times - why is it ALWAYS the darned observers / commanders that get the unlucky bullet LOL - few times I went back to the FO only to see 'DENIED', and of course he'd bought it). Stunning really. I like CMBS too, great range of kit there, just too much AT around in that game for my liking. Couple of well placed AT assets in that can really ruin your day (and for me hunting them down is kinda less interesting), whereas in CMFB your'e lucky if an ATG survives long unless you hide or haul ass ASAP after firing. Both demonstrative of RL, but I like WWII RL more LOL Couple of issues / questions (not complaints!!!) I need to clarify: Buildings and HE. Wow!, do the buildings seem resilient!! Not sure if they are supposed to be that way? I guess there might be buildings of differing resilience or does the type/size affect it? As an example, I played the 3rd scenario in the Training Campaign (where my stand-off and survive tactics for the infantry worked but gave me the unenviable task of trying to dig the Germans out of the village they were thus able to occupy - I wanted as much infantry in tact for the next scenario) so I ended up shelling the row of four buildings that extend to the left horizontally as you look into town from back in the US side. Jeez, I must have pumped 20 HE into each building (or at least it felt like it, I cut off 'Target' after two turns to avoid blowing my whole HE inventory), result ? - damage only!!! Huh?? I'd expect that after 5 shots. After 10 I'd have thought they'd be down. Maybe even after 5-8. Thought I'd seen a thread about HE and buildings somewhere, maybe CMBS, but can't find it now. For me, on the Mac, Alt-Tab doesn't return me to desktop. It might be something to do with how my laptop is set up with using swipe between pages / screens on the toucpad??). At times I really like the movie mode, too much snow though and it's a bit too close to B&W for me, maybe just my machine though. This maybe something I remember wrongly but dismounting from vehicles (now it might work differently in CMFB than BS) BUT IIRC in CMBB if you wanted to dismount a passenger in one turn you could give the vehicle a move order, give it a pause waypoint, give the passenger a move order, and the vehicle another move order which it would execute AFTER the pause (e.g. after the passengers had got off). In CMBS however I got caught out loads of times telling the Stinger transport to move, pause, give the stinger crew time to dismount, then drive on - only to check 3 turns later that the vehicle was driving off into the sunset with the stinger team still on board!!!! Argghhhhhh!!!! Maybe I remember it wrong or it's changed from earlier games? I just thought that giving passengers a move order, they'd execute it as soon as the vehicle stopped or paused long enough, or CAN it actually work like that but just I'm just doing it wrong? Might be worth updating the manual to reflect that preparatory bombardments are ONLY available in attack scenarios. I spent a fair bit of time hunting round for it in the CMFB manual and online after and I couldn't even see how to do it, let alone when you could. Or it may just be that the info is there but that my PDF reader app searcher isn't up to it. Any recommended mods, campaigns or scenarios to DL. I have Juju's UI (a must have for me), I'm trying the HQS 2.5 sound mod (not sure about that TBH, many of them are great (although I wish I could put back the stock intro music as an option) but I needed a break from "Did you see that?". I think the mod from CMBN was AKD, would that work with CMFB? I've seen folks say the AKD mod from CMBS would work but of course there'd be no 'Garand ping' in that. There was a great radio chatter mod for CMBN IIRC, not sure if that would work? Also got the Aris terrain mod which I mostly prefer I think. I like the USA no greatcoat mod too. Not doing TOO many vehicle mods this time around (I think I wasted half my time on CM/CMBB and even CMBN modding it, not playing, and it's not like CMFB needs much - unless there's any must haves Anyway. Thanks BF for a great game!!
  22. Here is my new, modded barn: http://www.mediafire.com/file/5aszwd6czkymgcv/Barn Building 201 Whitewash.zip I shall be uploading it to the official mod sites now. This is a modded, whitewashed, weathered wooden barn based on the independent CMBS building Barn 201. So it should be building201 (03). If you put the folder in your DATA>Z folder it should be available for scenario creation. Shift-left clicking should change the barn till you get this one. (alternatively you could rezpack it into BLACK SEA v100b, using the Mod Tools but I would suggest that is not necessary). It is suitable for anywhere and any period of Combat Mission where they have whitewashed barns. I imagine that's most places. It is in Standard Definition (if you like) so it will load quickly. I considered making it in HD (Like Kieme's Mods) but decided it was simpler this way and will not look out of place near existing buildings. It is fully functional, men on foot can enter and shoot out, and it is destructible, as normal.
  23. Well, after some trials and tribulations I have successfully modded another Independent building. It's a whitewashed and weathered barn, suitable for most periods of CM. The Town of Маленький Mayhem Malenʹkyy Mayhem is on its way, rather slowly, but I think it will now move foward. BTW should I zip it to send it to the two game repositories? As it is an extra building, not a replacement for existing ones it can be used immediately.
  24. Hi everybody, I have successfully modded one building - just a variant on a stock CMBS commercial building and got it to load in the scenario editor. After more reading-around, especially @umlaut 's work, I have come to the conclusion that modding modular buildings is never going to work. Today I modded CMBS independent building 103 - a commercial building, and called it building400 and put it in the Z folder including a renamed .mdr file from the original 103. After opening the Scenario Editor I cannot seem to find it loading. Any ideas? Please. Second request: I know know how to mod flavour objects. What I want to do is turn the posters through 90 degrees to make them into shop/wall signs and billboards. If info is right there is "space" for at least 5 more poster designs, but I need an appropriate .mdr file. AFAIK calling it poster5.mdr will mean it turns up in the right place in the scenario editor. Unfortunately I have failed to open a .mdr file and don't know what to do. Anybody able to manipulate one of the poster mdr files so the alignment is changed by 90 degrees? Thanks Julian
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