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  1. These are two of Kieme's outstanding buildings in HD. I hate Kieme so much I burnt and shot them up. :-) What you get with these buildings in HD: Scorched sides from internal fires Windows above the ground floor have no glass (still function in game terms) Lightly-smoked roofs x 2 – a Syrian delicacy – don't knock it if you haven't tried it Pockmarking from bullet and shell hits Other damage and battle crap Pro government and jihadist slogans/iconography A little easter egg
  2. Here is Umlaut's guide to making flavor objects. I've just uploaded it to mediafire so here it is for you all if you need this exceptionally useful and simple process. http://www.mediafire.com/file/0g35it41bg7sskz/Adding+Extra+Flavor+Objects.doc/file
  3. Does anybody have an understanding of mod tags and how to use them? I looked in the 4.0 Engine manual and found a section on mods but not how to use mod tags. Maybe I missed the section so if you know where in the manual and can give me the page number or something that would be great. In one of the game manuals, I think CMBS, I found the following: Mod Tags for most graphics. This allows for multiple mods for the same item without the need to move items in/out of the Mods folder. So does this mean that mod tags are built in and hard coded? I think you can change heavy rocks to
  4. Got another mod ready - and as it might not be the last, I figured I might as well start a dedicated thread for my own mods. This one is one of my new favorite vehicles in CMFI R2V: The Morris C9B SPAA. A favorite to play with, that is - not to mod! It has been a real PITA to mod, because it has no large surfaces, but millions of little nooks and crannies. Luckily, modding is now over and I enjoy playing with my weathered Morris SPAA. Hope you will too. As always I´ll share it via this Dropbox link - until it is available on CMMODS IV.
  5. I've made a new building. It's an upmarket one because I got tired of all the squalor. It is suitable for a governor's residence, mosque, consulate, or warlord's palace. I didn't know what to call it, so "Posh Islamic Place" will have to do. I've made or added some flavour objects so you can create a large compound. It has two types of roof - one plain white, one traditional Islamic tiling. NOTE: It is numbered to follow on from Kieme's original 14 buildings in HD. If you don't have these buildings, just renumber the MDR FILE so it is consecutive to the buildings you already have - e
  6. Im planning on getting Shock force 2, when it launches on Steam,but if its on Steam how will i be able to load Mods onto the game? I do it on my own Computer on the other games, but not sure how to on Steam.
  7. ¡Hola a todos! Necesito tu ayuda con este mod. https://imgur.com/AmZu1Hw Estoy tratando de cambiar el casco de infantería sirio por el de operaciones especiales. Cambie el nombre de los archivos "smod_syrian_helmet-spec-ops.mdr" para usarlos con el resto de la infantería, pero el casco se ve con las partes de fijación NVD. Gracias por adelantado. Saludos
  8. Few things I have been working on for your gaming pleasure! Still have work to do for the full RT mod but this was a nice change of pace and theater. It's the early stages but I have been itching to get moving on all the other titles. Mord.
  9. Ok, seeing that the main focus is RT at the moment, it's time to migrate this from the General Mods Forum. Anyone interested can catch up here: Refresher: Old vs new portraits. The new portraits together. Their context within (JuJu's awesome) game UI. @Badger73 "These are stunning, @Mord. I might quibble with your choices for Heer Panzer and Heer Panzergrenadieren. I thought German army tankers wore a black coverall of sorts and a tanker's beret. I think the German army armored infantry should have steel helmets. I look for
  10. It seems that CMSF2 will be a huge thing for all of us. The game we all waiting for. As a CM series fan and as a guy who likes to make mods sometimes I'm looking forward to play and mod this game. All my mods related to CMSF will be presented in this topic. I never played that very first CMSF game so for me it will be a new thing. Yet, I'm quite sure that this game will be wonderful.
  11. Here is a screen ive made for Combat Mission Black sea as i couldnt find any i liked. https://www.mediafire.com/file/5ff2rchucq9hh9v/Miles-CMBS-Main_Menu.zip/file
  12. Recently I was introduced to this game, and it was totally new experience for me. I found it interesting how this game changes the way you think on a tactical level. Furthermore, I found few elements of this game that I would might want to change a little. After some time playing it, I've decided to make few steps towards allies and their operations. It was their equipment that made me interested. As a history lover, and as a person who enjoys this game I've started my work on few modifications. World War Two setting was an initial insparation for me. Modders that were modding World War
  13. CMRT: Winter '44 - Compilation mod I present to you a modification for the game in the winter scenarios. I present to you a modification for the game in the winter scenarios. Mod contains winter textures of the earth, buildings, uniforms of soldiers, cars and guns as well as sounds and interface. The following mods were taken as a basis: Mod structure: Test map with all units Test map with Hungarian units How play Hungarian? Just add tags [vengr] in scenario. Dont work in QB. For QB need unpack BZR with Hungarian skins and tags [vengr] in file name
  14. i don't have a picture but you surely got across the fields in all CM games. Ploughed fields are very annoying under certain angles, is there any mod that could sove this? I have gtx 1070 and ryzen 5 2600 so the pc should be able to handle that. Thanks!
  15. I could've sworn there was a detailed pdf guide to rag-tagging somewhere but unfortunately I cannot seem to find it. Does anyone know where I can find instructions on how to rag-tagging units ? Or if not, is anyone kind enough to educate me on the process and how it works?
  16. Well finally got some time to return to the CM arena. Travelling around a lot so not close to my desktop with CMBN much but run a Mac laptop 'on tour' and am pleased to see CMFB runs really well. Firstly, brilliant game!!!! Easily the most polished in the whole CM arena IMHO and I have quite a few, right back to the first CM. I mean, the atmos that shots like below create for me (mind you, I had to move the FO from there early on, lost them a few times - why is it ALWAYS the darned observers / commanders that get the unlucky bullet LOL - few times I went back to the FO only to see 'DENI
  17. Here is my new, modded barn: http://www.mediafire.com/file/5aszwd6czkymgcv/Barn Building 201 Whitewash.zip I shall be uploading it to the official mod sites now. This is a modded, whitewashed, weathered wooden barn based on the independent CMBS building Barn 201. So it should be building201 (03). If you put the folder in your DATA>Z folder it should be available for scenario creation. Shift-left clicking should change the barn till you get this one. (alternatively you could rezpack it into BLACK SEA v100b, using the Mod Tools but I would suggest that is not necessary). It
  18. Well, after some trials and tribulations I have successfully modded another Independent building. It's a whitewashed and weathered barn, suitable for most periods of CM. The Town of Маленький Mayhem Malenʹkyy Mayhem is on its way, rather slowly, but I think it will now move foward. BTW should I zip it to send it to the two game repositories? As it is an extra building, not a replacement for existing ones it can be used immediately.
  19. Hi everybody, I have successfully modded one building - just a variant on a stock CMBS commercial building and got it to load in the scenario editor. After more reading-around, especially @umlaut 's work, I have come to the conclusion that modding modular buildings is never going to work. Today I modded CMBS independent building 103 - a commercial building, and called it building400 and put it in the Z folder including a renamed .mdr file from the original 103. After opening the Scenario Editor I cannot seem to find it loading. Any ideas? Please. Sec
  20. Hello everyone! The other day I was driving through my home city and thinking about CMBS (as you do!). And as I drove I was looking at the variety of buildings on display and how they are all different shapes and sizes, often curved and following the bends of the street, and I thought to myself "wouldn't it be cool to have a modern city environment like this in CMBS"... I.e. Buildings of a great variety of shapes and sizes, different architectures (a mix of modern and old) that follow the curves of streets. Offices and shops. And what about huge built-up industrial areas with massive f
  21. CMA: 101st Motorized Rifle Regiment BTR-70 By Oleksandr This mod adds recamouflaged BTR-70 + a tactical sign of “101st Motorized Rifle Regiment.” 101st Motorized Rifle Regiment was deployed in Afghanistan in late December of 1979 and remained there up untill January 1989. It was an active element of “5th Guards Zimnovnikovskaya Order of Kutuzov Motorized Rifle Division Named After the 60th Anniversary of the USSR” division (and yes this is the name of the unit, yes that long). 101st Motorized Rifle Regiment took an active role in several major USSR operati
  22. Hi, I downloaded a few mods from CMMODSiii.com and the instructions to get them to work say to create a directory called Z in the games data dir. On the Mac all I have is the Documents Folder and the Game Files Folder. I created a folder called Z in the Game Files Folder but nothing seems to happen. They don't load. How do you get Mods to work on a Mac version of the Combat Mission games? I have all of the games and love playing them but Id like to get a few of the Mods working if possible. Thank you, E
  23. HI all I have tried to install a mod for the first time, into CMBS. It is Neighbours from Hell. I have put Blimey's Separatists.brz into the Mod folder and the Neighbours from hell.btt into the Quick Battles but that clearly isn't right. I have read through the manual section but that hasn't made thing any clearer.
  24. Hello. Is there a way of adding additional walls to any of the games other than the vanilla walls? I understand there are mods that rework the vanilla walls (I use them) but I was wondering whether it was possible to have a greater choice of diverse walls, fences, etc... ? A.
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