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mjkerner

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Everything posted by mjkerner

  1. Thanks for posting that, John. I missed this somehow at the time, but looking at it with fresh eyes, so to speak, made me realize that, unfortunately, I need to correct the arms on all the Marine uniforms. The way arm textures stretch, I need to re-orient the camo, and they should look much better. I’m finishing up British uniforms atm, but will issue updated versions ASAP after that.
  2. I have no idea whether it is observational bias—it probably is because I too recall BFC’s saying it makes no difference what we mortals do—I agree that it sure seems to help pausing/slow moving.
  3. Thanks for the information, Combatintman and Wicky. I wasn’t planning on actually doing up a version, at least not for the present. The pic above was, literally put together in about 3 minutes, just to see if that was the combo Sequoia was talking about. I have samples of the “faded” woodland dpm when the time comes.
  4. They look really good to me, too, Pquum. I am getting netting for the British helmets by just googling "Netting" or "Helmet Netting". Lots of real life textures out there!
  5. I sorta remember that thread, Sequoia. In the field at various times, local conditions, etc., and depending on the higher-ups, there seems to be a lot of variation in uniform and kit. And I would think especially when new paterned uniforms were issued. I'm certainly going to do a lot more ragtagging when I get to the Syrians. I want the Army to stand in for generic MENAs, and the combatants and fighters to be generic rebels and jihadists. Anyway, back to the British, like this, ya think?
  6. Desert DPM Pattern. There are two or three Desert DPM variations, and then a Woodland DPM version (IRRC). It's difficult to keep up with the ever-changing military uniforms, equipment, and weaponsaround the world these days.
  7. I agree 100% with all of your improvement suggestions, Macisle, especially the Editor and AI ideas, and Target Heavy. I wouldn’t be surprised if BFC implemented many of them over time.
  8. British uniform Mod is almost done, but a few glitches to fix and decisions to make. (For example...DPM camo too bright?) For photo-op purposes, the DPM uniformed and helmetted troops have MTP Gear, and vice-versa. This Mod will have a complete set of uniforms, helmets, and gear in separate folders for both DPM and MTP camo. The photois show a few different camo schemes for the plate carriers/armor vests, but I'll settle on no more than two for each uniform set, propbaly simply just use both DPM and MTP camo for each set, unless anyone has a better idea. I can do a follow up for specific unit shoulder insignias if anyone has a real hankering for some. This Mod will be ready in a few days, hopefully. Cheers!
  9. Lol, it was a funny read when looked at that way. As Bugs would say, what a maroooon!
  10. You're welcome, Bubba. And welcome to the forums!
  11. Yup, either should work. The different directory locations is due to a Microsoft Windows compatibility issue—I forget the particulars—but it wasn’t BFCs idea, that much I know.
  12. Thanks Michael, he was definitely unique. I really enjoyed his Ruby series (on the local PBS radio station in mid-80s), which is how I first heard of him. It used to play Saturday nights at 10:00. With the kids in bed, wife working the late shift at the hospital, I’d listen to it while I painted miniatures. Good memories.
  13. I’m with Aragon on this. Russia...or China. ROEs required for Westerners to stomach battling evil regimes will never work...only cause casualties for no gain.
  14. Gorgeous looking and sounds like it will be a blast—pun intended!
  15. Scenarios and campaigns will play in SF2. I’ve moved them all over to SF2 (renamed with “SF1” added at the end), and have played a few that were not updated because they weren’t part of the original BFC content. IIRC, all original QB maps were updated. It should be in the readme, or Ian or sburke will likely be along and confirm. It won’t hurt to migrate the fan made maps...they will work in SF2.
  16. I’m holding out for degraded FJs in the FB module. BFC has stated that it will have many funky units and organizations to cover the last days of the Reich.
  17. Hey Harry, I can’t remember which had FJ added first, FI or BN, but I do recall doing uniform textures swaps and model swaps from one game to the other when they first came out. The model swaps look better than new textures, of course, but then you’d have the OOB problems. With new textures you’ll probably want to make normal maps to make them look “better” (they’ll never look right without 3D models). But because I don’t see how you’ll get FJ helmets without a model swap, which means all other German troops will then have the FJ helmet, you might as well go the model swap route and just don’t play any scenarios with other types of German troops. Or you could tag the FJ model swap mods, which I find to be a pain in the ass. YMMV. If you want, I’ll dig around in my toolbox and see what I have to share.
  18. Claude, quick question, did you get the ones I put in the DB yesterday? Also, I have these from CMBN: Oddballs Soundmod MkII Oddballs Final Soundmod - Not so final patch 2 Oddballs Final Soundmod - Not so final patch 3 Oddballs_Final_Soundmod_-_Standard_Version_CMBN-CMFI All of them except Soundmod MkII have the following Readme: Ok, here's the deal. I did not make these sounds. I took them from other mods. Yes, I tried to contact the mod authors but since the mods are 5-7 years old I didnt have much luck with that. However, since they have been used (uncredited) by other soundmods for CMBN, I feel that I've done due diligence. Credits: TrappaKeepa from gamebanana.com Gunslinger for the sounds from Cinema Sound mod (for S:HOWWII) Unknown for the deathscream sounds from some Operation flashpoint mod. I dont know who he was, but god bless him for those Cptn. Mike for the use of his vehicle sounds (with permission) CMJD for his "Big Feet" sherman soundmod (no e-mail in the mod so I couldn't contact him for permission) Waclaw for the use of some of the Cannon, vehicle movement, death screams and Impact sounds. I assume you all know the drill for installing mods. If not, I'll give you this much: Create a folder named Z in your Combat Mission/Data folder. Extract my mod into that folder. DO NOT USE ANY OTHER SOUNDMODS AT THE SAME TIME (unless you pick and choose from them and know what you are doing. Just installing my mod over waclaws mod or the other way around for example, will not work properly.) That is all. //Oddball_E8
  19. Oddball, I Dropboxed them to CMFDR who works with Bootie and will make sure they get uploaded to CMMODS.
  20. Oddball, I have them (there are four..."Oddballs_Final_Soundmod" Heavy Version, Standard version, Standard version small arms only, and "Not so final Patch"). Trouble is, CMMMODIII won't let me upload. I had to have Bootie upload my CMSF2 USMC uniforn mods for me. I could Dropbox them to you or someone who can upload. (Bootie is pretty busy lately, so I'll let someone else bother him, lol!)
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